Fri Sep 08, 2017 12:28 pm
Fri Sep 08, 2017 12:28 pm
WTB a Scorpion-esq "get over here" pull.
Sat Sep 16, 2017 5:26 pm
It't called teleport
Thu Sep 28, 2017 1:18 am
It's called Teleport. :D
Sat Sep 16, 2017 8:53 am
Some of these scale with weapon damage, such as Battering Ram. If you switch to daggers or a staff, you'll get a different tooltip. This is why an Inquisitor (2H+Int+warfare+spells) or fighter/rogue (dagger+scoundrel+warfare) scales well enough to work.
Thu Sep 21, 2017 1:29 am
Why scaling changed to Str/Fin?Isn't the scaling supposed to change depending on the weapon.If you have Staffmthen the scaling is INT,right?
Thu Sep 21, 2017 10:59 am
It seems like Warfare skills scale depending on what stat your equipped weapon scales of . Staffs scales with INT and thus your Warfare skills will do the same.
Tue Oct 17, 2017 1:39 pm
I would greatly appreciate it if instead of all the Deal [X] physical damage, we got 100% of 60% of 120% physical damage (Meaning what are the percentages) for the tooltips like the Huntsman skills in the wiki. Thanks.
Tue Apr 17, 2018 2:09 pm
Agreed, since the damage is scaling off of weapon damage and not by level.
Wed Feb 07, 2018 5:38 pm
The ap cost of Battering Ram(50% damage)/Battle Stomp(60%)/Onslaught(250%/4a2s) should be reduced. Bouncing Shield is a little op, probably should get a nerf. Phoenix dive should give fire immunity for one turn(Creating a small Fire surface is almost useless except for pyro mage, also vendors should be selling this skill at level 4 instead of 9)
Mon Dec 17, 2018 5:51 am
Battering Ram and Battle Stomp are already must-haves due to CC. Their damage is low because they hit multiple targets AND knock them down. They definitely do not need an AP cost reduction.
Mon Dec 17, 2018 11:53 pm
Not to mention Battering Ram is a mobility tool if you need it to be, and Battle Stomp can clear a path through oil/fire/poison. Making them cost less would make warriors the best class in the game, and they already arguably are. I agree bouncing shield should get nerfed though, it's ridiculous how much dmg it can do when the drawback of a shield is supposed to be less dps.
Sun Mar 25, 2018 7:41 am
Can't believe Warfare doesn't have a heal anymore (like the old Man-at-Arms). Bleak
Tue Nov 06, 2018 4:52 am
Challenge heals you. Even works for undead, as of definitive version.
Fri Apr 20, 2018 3:31 am
Don't forget my fellow casters, these skills can help you bring the pain too with skills like whirlwind and such. They will scale off your INT and turn your staff into a weapon of destruction! Solid skills for every class or roll.
Mon Jun 25, 2018 1:37 pm
Onslaught scales extremely well with Enrage and can easily destroy opponents in just one turn, even bosses with appropriate gear and talents
Thu Jan 09, 2020 11:53 pm
Yea but you need a two handed weapon and you want 8-10 in two handed + Ingenious for max critical damage. You can set it up with Thick of the Fight in a group of allies and enemies for even more...pretty much kill 2-3 enemies alone over two turns provided you don't get CC'ed.