Discuss Divinity Original Sin, as well as comments posted to our Divinity Original Sin Wiki and Divinity Original Sin 2 Wiki
By Anonymous
#15971394
WTB Caltrops, Tripwires, and some type of Poison application skill.
By Anonymous
#16065350
all of these exist as hidden books you make by crafting two type books (scound and geomancer) etc that makes poison blade btw
By Anonymous
#15972717
So the starting skills are all based on Finesse, but everything after that switches to strength? WTF?
By Anonymous
#15972792
These are wrong.
By Anonymous
#16311082
the skills scale off of the weapon you have equiped (not all of them, but some)
By Anonymous
#15972746
Can the skills that require a dagger be used with a dagger in the off hand, but other weapon in the main hand?
By Anonymous
#15973521
im pretty sure you need the dagger in the main hand you can just put whatever in the off hand
By Anonymous
#15975366
Isnt Levitate missing?
By Anonymous
#15975452
WTF No Walk into shadows??? And sneaking costs 4 AP during battle. That's ridiculous
By Anonymous
#15975633
Polymorph skill grant invisible.
By Anonymous
#15976178
psst get lone wolf and the poly morph invisible you can drop out of sight with sneak in combat and every one just freazes up while your cooldowns go down and you regen AP then you can get a sneak attack with gurilla skill. lets you basicly stealth assasinate everyone without taking damage its op.
By Anonymous
#15975599
The AP cost for "SLEEPING ARMS" on this table is not correct, it costs 2 AP instead of 3!
By Anonymous
#15976171
hey, that's true, fixed it
By Anonymous
#15976204
Why does Backlash and Throwing knife scale off of strength? At least, thats what the skill descriptions currently say. At least Chloroform scales off of Finesse.
By Anonymous
#15976390
Scratch that. I requipped a dagger, so the description changed back to Finesse with the weapon.
By Anonymous
#15978845
As with the warfare skills, they scale off the stat of the weapon you have equipped
By Anonymous
#15977076
Anyone else confused about the fact that Scoundrels don't have the ability to gain action points on a successful kill. Should have a skill, if you kill a target behind, refresh half the AP you gain each turn. So you can dart around the battlefield after your magician put some wicked dope explosions down.
By Anonymous
#15977341
Just put a single point in warfare and get the executioner talent
By Anonymous
#16138867
Yeah just get some warfare for executioner, it will increase your damage too
By Anonymous
#15980033
https://
By Anonymous
#16045813
I appreciate the link, thank a lot :D