announakis wrote:another thing to note is poise, yeah i know nobody wants to hear it again but the fact is that getting hit twice no matter what essentially doubles the ar of all weapons making fights twice as short and making trades(mistakes much scarier) since nobody wants to lose half their hp to a guaranteed second hit of a greatsword they all play passive as hell and this makes the game boring
Adding to this parries can one shot you on certain builds. Lag and deceptive hitboxes don't encourage you to fight close either.
As someone who's only played one souls game, DS3 is balanced great for offline runs. My first three times through were completely offline; it starts stupidly hard then gets to the point of still being challenging enough to keep the game from being mindless. Using different weapons and spells helps keep it interesting. It would be nice if there was better explanation of how things work in the game; I always play blind at first and everything is convoluted and cryptic.
The problem is poor PvP balancing due it it being secondary to PvE. It really does reward spamming, partially due to lag. Unless you're part of a gank you're always at risk of being ganked. All this encourages lame play: you more or less are forced to. Invasions can happen at inconvenient times, like after I beat the Wyvern on Arch Dragon Peak I got invaded before I could even rest at the bonfire. An easy fix would be to have invasions only happen when you equip a special banner item, sort of like covenants but allow Co-op without it. Then they could cut loose and not worry about it being too hard for players to get through the levels and have invasions in areas you've cleared.
With all that said DS3 is a great RPG and PvP being poorly balanced doesn't ruin the experience. You have to take it for what it is.
Disposition shift has its benefits. If you can't hit play cause the button sticks, ignorance is bliss I can't say. There's a compass raised with familiar tone, a voice that needles you to the bone. You're left with chaos, static and delay.