This Weapon is quirky and fun, and by far the coolest as it was a very long time coming to get a paired ultra weapon. To start off with, it is a quality weapon. You will get the most AR by leveling both dex and strength to the soft caps of 40/40, however strength is the better option so level that up first, then start leveling dex. All the weapon art attacks are un-parriable, including the running and rolling ones. This is this weapons bread and butter, as it allows you to be aggressive with an ultra. However you must play smart to be good with this. Understand that the combo is very dangerous and players will be very wary of it. Also the attack speed is very slow, and recovery high. Tracking is also pretty bad with the L1 combo. However, play smart. You can use an R1 to change directions quickly mid combo, resetting your sweeping attacks. Staggering your attacks will trick players into thinking you're done when you're not, and those long recovery windows means you also have a long window to decided to keep going. The last L1 attack of the combo is easily backstabbed and you should never use it unless you managed to stun them already. And the L2 energy wave attack can catch people who get too comfortable rolling away just once. Keep in mind this is a slow weapon. I like to keep an crossbow in my off hand for a quick harrassment option for spell casters (Sorcs can easily punish this with farron dart, and faith builds can poise cast miracles with a talisman, the trade may go in thier favor if they're spec'd right). Probably the only Viable Ultra Greatsword, but for all it's pizazz and strengths, this is a terrible chose for duels and the arena.