Mon Sep 17, 2018 5:27 pm
Not to say what's been said before, but this is the perfect weapon to explain where Dark Souls 3 went a biy wrong with it's roleplaying/PvP mechanics. I generally like to play Dex/Int or Dex/Faith builds and what I always liked about them was that Dex weapons rewards you for playing reactive, punishing players for poor stamina management or lazy spamming, and inevitably comboing out when they're stamina-dry either through specific weapon arts or an effective series of attacks (SS/Katana R1-R1-R2). Although I don't usually play them, I still like STR builds because, while you can't play as reactively, they reward you for learning proper spacing (as STR generally have longer reach considering you'd likely need considerable strength to wield a 5m greatsword or halberd) and aggressive play (as you can hyperarmor through greedy Dex users trying to combo out or spell-spamming Int/Faith users). Perfect, I love this balance. But here's the catch, specifically with this weapon: you not only get an extreme amount of reach and hyperarmor for your attacks (natural to STR builds, perfectly fine), you also get the ability to combo out (which should be restricted to weapons with high Dex requirements..this weapon has 16), AND THEN can invest ADDITIONAL points into..say.. faith for a strong weapon buff, which you're almost encouraged to do considering you can a S rating in STR scaling with a Heavy infusion (and nothing in DEX). So we have the curious situation where you have reach, hyperarmor, a strong buffable infusion, the ability to combo out (a bit too easily might I add, you should really have to work for the combo out), AND the option to use a few spells all under the generally-agreed upon PvP SL120 meta. Now that said, I do really like fighting users for the challenge but I just wish this bit of power-creep was balanced out before they moved on.