- Sat Aug 07, 2021 1:25 pm
#16362708
Pyromancer starts weak on this game, but end game he is incredibly powerful.
Pros:
-Very easy to multiclass although not optimal, you can cast spells with 0 investment.
-Most spells are on 1 attunement requirement and some on 2.
-Has most aoe spells and actually consistent and efficient aoe. Will help on ng+ and covenant of champions since literally ds2 bosses gang on you. Great chaos fireball for example is insane spell.
-You don't have to invest materials and souls every time, just fire seed your flame and you done.
-Poison mist is good early game farm (and can cheese gargoyles too). You can kill the 2 giants for farm near that forbidden key gate where dark covenant guy is.
Cons:
-Limited uses
-You have to find your spells to cast them!
-Fire weapon is super late in game
-Eventually you will invest on int and wisdom to make them stronger and attunement to increase their uses.
For me personally, initially it serves as a filler class for multi build and after I find enough pyromancies and can reallocate my points then it becomes viable. No point having 5-6 fireballs while spellcaster and hexers have 21 early game. Same concept for miracles, why have some random healing spells instead of ranged attack pressure. Miracle users get like lightning spears per slot on start, wow..