Sun Sep 25, 2016 3:27 pm
Sun Sep 25, 2016 3:27 pm
Thanks for this! Still missing the source consuming skills, like overpower for warfare, infectous flame for pyromancy, and so on.
Sun Sep 25, 2016 3:29 pm
Also missing the pyromancy summoning skill, forgot its name (I remember it summoned a flame ward instead of what it said it summoned though)
Fri Nov 25, 2016 8:57 am
Where's electric fence?
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Fri Nov 25, 2016 9:09 am
Do you mean electric discharge? http://divinityoriginalsin2.wiki.fextra ... rge+Skills
Mon Oct 02, 2017 12:33 am
Electric Fence was just another name for the Closed Circuit spell that was used earlier in development and they probably forgot to change all the instances of it.
Fri Oct 06, 2017 2:09 pm
I believe the scroll is still called Electric Fence - but yes the skill book is called Closed Circuit
Wed Nov 30, 2016 10:40 am
Can we change Necromancer to blood mage or at least put in some actual necromancer abilities?
Sat May 13, 2017 7:01 am
I was thinking vampirism works nicely as that skill line instead of necromancer.
Thu Sep 07, 2017 8:29 pm
We can see only first 6 skills of this class. I think you can learn how to revive or summon skeletons later.
Wed Sep 27, 2017 6:26 pm
Necromancy Tree has summons, the totems, the bone widow, the bloated corpse, and unless you want a literaly 20 skeletons like diablo then it's perfectly fitting in theme, Necromancy in the real world is only even described as the communication with the dead, and it has nothing to do with raising it, only through RPG games and a bit of fabrication was that ever invented as a theme in older games. Adding blood and plague magic is very fitting thematically to "death and disease". You're being a bit too picky about it, and if you go in the summon tree with it, you can have more summons as a Necro.
Sat Jun 03, 2017 11:25 pm
Time Warp should be under special shouldn't it? Its only available to custom characters
Sat Aug 26, 2017 9:37 pm
Sun Sep 10, 2017 1:30 am
where are the summon abilitys for the necromancer? :'(
Wed Sep 27, 2017 6:32 pm
Totems of Necro. Bone Widow. Bloated Corpse. Can also spec into Totems/Incarnite in summoning and spawn them in blood.
Thu Sep 14, 2017 5:35 pm
please update skill level requirements for each spell please
Sat Sep 16, 2017 8:22 am
Why are there no some skills that were there before release like Summon Plant Monster?
Sat Sep 16, 2017 11:45 am
Is this the one you're thinking of? https://divinityoriginalsin2.wiki.fextralife.com/Summon+Artillery+Plant
Sat Sep 16, 2017 12:59 pm
No it's not. There was another name and another icon. Maybe it's a source version of artillery plant.
Sat Sep 16, 2017 12:17 pm
Polymorph is the most useful amongst ALL classes and playstyles. Just Spread Your Wings and Apotheosis makes this skilltree the strongest. Sly is crazy mobility and ignore Attacks of opportuniy and Apotheosis makes source powers cost nothing but AP. Seems to me the most broken skill tree.
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Sun Sep 17, 2017 12:36 pm
Apotheosis is worthless on its own, requires a source pool of 3 before it's even usable, and a 3-point investment in a mostly utility tree (that said, it's some damn good utility). I'll agree that basically everyone can benefit from 1 or 2 points in polymorph, but the same can be said for warfare.
Wed Sep 27, 2017 6:31 pm
Well sure Apoth is worthless on it's own, but on my current build it's a pretty overpowered clutch button for things with low AP cost and high SP cost. I can cast like 6-8 spells and heal/buff for a ton sometimes.... The tree itself gives CC, Mobility, Utility and free Attribute Points. Definitely very powerful, would suggest on pretty much any build just for Skin Graft alone...
Thu Nov 02, 2017 10:19 am
Yes but I finished the game in tactical without using sources skills, just using basic skill because I hate playing op