
Thu Jul 14, 2016 2:05 pm
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Anonymous
Thu Jul 14, 2016 2:05 pm
In defensive attributes section in Ranged defense you accidentally wrote : Reduces final damage taken from MELEE attacks by 1%. Just pointing it out so you can correct it :)
Anonymous
Thu Jul 14, 2016 2:05 pm
Is there a stat that adds max mana/stam?
Anonymous
Thu Jul 14, 2016 2:05 pm
Umm
Anonymous
Thu Jul 14, 2016 2:05 pm
Ok so the BDB bug is not a bug. Apparently when a Mage is u equipped with weapon, a default weapon is equipped that has a BDB modifier of +11. You won't see the weapon in inventory or equipped but it's there in the event you enter battle (players cannot use fists when in battle mode). So when I equipped my Mage with a staff that has +6 magic, the BDB stat dropped thus I assumed a bug.
Anonymous
Thu Jul 14, 2016 2:05 pm
(guest) Jun 1, 2015 Your ability's go off the Weapon damage not the DPS. DPS is the Damage per second (DMG / Weapon Speed)
You can have a fast weapon lets say has "damage of 50" and a "DPS of 200" swings 4 times per sec
and you can have a Slow weapon that has "damage of 100" and a "DPS of 200" swings 2 time per sec "Same DPS"
But your Slow weapon will lot harder with Abilities
4 swings per sec at 50 = DPS 200 use your x1600% damage Ability = 800 damage
2 swings per sec at 100 = DPS 200 use your x1600% damage Ability = 1,600 damage
You can have a fast weapon lets say has "damage of 50" and a "DPS of 200" swings 4 times per sec
and you can have a Slow weapon that has "damage of 100" and a "DPS of 200" swings 2 time per sec "Same DPS"
But your Slow weapon will lot harder with Abilities
4 swings per sec at 50 = DPS 200 use your x1600% damage Ability = 800 damage
2 swings per sec at 100 = DPS 200 use your x1600% damage Ability = 1,600 damage
Anonymous
Thu Jul 14, 2016 2:05 pm
Umm
Anonymous
Thu Jul 14, 2016 2:05 pm
No, no stats add mana/stamina. There is amulets that add stamina directly, and Lyrium potions that add mana temporarily. That it.
Anonymous
Thu Jul 14, 2016 2:05 pm
I noticed that barrier damage decreases when equipped with a staff that has a positive magic modifier or upgrade. It should be the other way around! Has anyone else seen this effect and is it a bug?
Anonymous
Thu Jul 14, 2016 2:05 pm
What about sunder on hit/when being hit??
Anonymous
Thu Jul 14, 2016 2:05 pm
So does crit rate effect magic abilitys like a arcane worriers blade ability.? Also how much damage would a 200 dps bow hit with 1600% weapon damage ability plus a 100% critical hit rate and the crit bonus was 150% (thats only counting items not base)
Anonymous
Thu Jul 14, 2016 2:05 pm
Umm
Anonymous
Thu Jul 14, 2016 2:05 pm
Umm
Anonymous
Mon Jan 02, 2017 7:02 am
how does a character's attributes go up ??
Anonymous
Tue Apr 25, 2017 12:08 pm
Gear with those attributes.
Anonymous
Mon Jul 03, 2017 2:10 pm
Their attributes will increase based both on the gear (weapons, armor, accessories, etc) you equip them with and the skills they take; certain skills will list in their description a flat boost to a specific attribute when unlocked, normally the attribute that makes the most sense with said ability.
Anonymous
Sun Feb 19, 2017 8:43 am
What's the typical armor rating of enemies on nightmare? Based on the formula for damage, it seems if WeaponDmg * (1 + CritDmg%) * (1 + FlankDmg%) > 2*Armor then 1% Attack > 2% AP, otherwise 1% Attack < 2% AP.
Anonymous
Wed Apr 26, 2017 9:55 pm
1. Attack % modifies attack speed, not damage. You can use your attack speed to the fullest by pressing "Shift" (sprint) just after your damage hits.
2. Healing Bonus % isn't worthless. You get a higher % per crafting material used than % Heal on Kill, so if you already reliably have % Heal on Kill, this can buff it significantly.
2. Healing Bonus % isn't worthless. You get a higher % per crafting material used than % Heal on Kill, so if you already reliably have % Heal on Kill, this can buff it significantly.
Anonymous
Mon Jun 19, 2017 2:08 pm
Can Bleed Damage Crit?
Anonymous
Sat Mar 17, 2018 5:54 am
So Attack is better than Critical?
Anonymous
Fri May 25, 2018 3:38 am
The game file says, "
function compiledlua_1836e684_fd34_0730_425b_a333b037248a( SourceCharacter,StatClass,StatStrength,StatDexterity,StatMagic,StatWillPower )
--function( arg1, arg2, arg3) <<- Inserted by the Pipeline
-- Attack:
-- 1. Increases damage (percentage bonus)
-- 2. Determines chance to hit targets behind cover with ranged attacks
-- Attack is derived from:
-- STR - warriors only, each point of strength (beyond 10) increases Attack by 1
-- DEX - rogues only
-- MAG - mages only
-- Willpower - all classes"
function compiledlua_1836e684_fd34_0730_425b_a333b037248a( SourceCharacter,StatClass,StatStrength,StatDexterity,StatMagic,StatWillPower )
--function
-- Attack:
-- 1. Increases damage (percentage bonus)
-- 2. Determines chance to hit targets behind cover with ranged attacks
-- Attack is derived from:
-- STR - warriors only, each point of strength (beyond 10) increases Attack by 1
-- DEX - rogues only
-- MAG - mages only
-- Willpower - all classes"