Comments made to our Salt & Sanctuary Wiki
By Anonymous
#15851924
***** these *******. They just jump on me repeatedly for half life. Can't block. Must kill as soon as they spawn or it's hell.
By Anonymous
#15851925
All my armor and shields but a pack of these *****ers **** me to death.
By Anonymous
#15944123
these killed me more than anything else in the entire game, even when i was running thorugh here extremely late game. don't underestimate these little bities!!!
By Anonymous
#15971643
You see the ladder just after the Cyclops boss-fight ? Well, if you already aggroed the little group at the top of it but somehow fell off, DON'T climb back up ! The moment the climbing animation is done, you're dead beef jerky.
By Anonymous
#16005058
I literally want to slap the face of the dev that decided to keep this monster's leap attack so overpowered. With all my hate.
By Anonymous
#16022291
Extremely poorly designed enemy; they can jump a full screen distance away, grab you at the height of your jump, spam the grab non-stop if they feel like it and if one grabs you they can just alternate between grabbing you on release to just lock you into death regardless of your armor or stats. Not an issue with overpowered weps since you just one shot them, but that doesn't justify such laughably poor design on the grab
By Anonymous
#16041273
The amount of people crying over these poors creatures is damn too high!
By Anonymous
#16071601
Found an interesting exploit today. In the red hall, there is a spot at the Elevator leading all the way down, where a gaoler waits for you near the ledge, and a retchfeeder climbing down the nearby pillar. turns out the retchfeeder pounce makes you immune to fall dmg as long as you're grabbed. This bad boy grabbed me and hurled me all the eay down the elevator Shaft, andbi already kissed my Souls goodbye. But Well, i survived and now more or less skipped half of the hall of cages. Thought it might be interesting to know.
By Anonymous
#16281695
Yeah i love and hate that grab.
By Anonymous
#16294817
There appears to be a general issue with this enemy's pouncing grab attack. If performed near a ledge such that the movement of the pounce carries you to the edge of it, you'll be immediately downwarped to the next piece of terrain below the ledge once the animation finishes. This can be used in a few different circumstances, like skipping cyclops or, as another poster noted, sequence breaking the hall of cages.