- Sat Sep 09, 2017 6:32 pm #15971643
You see the ladder just after the Cyclops boss-fight ? Well, if you already aggroed the little group at the top of it but somehow fell off, DON'T climb back up ! The moment the climbing animation is done, you're dead beef jerky.
- Fri Mar 23, 2018 12:05 pm #16022291
Extremely poorly designed enemy; they can jump a full screen distance away, grab you at the height of your jump, spam the grab non-stop if they feel like it and if one grabs you they can just alternate between grabbing you on release to just lock you into death regardless of your armor or stats. Not an issue with overpowered weps since you just one shot them, but that doesn't justify such laughably poor design on the grab
- Tue Oct 16, 2018 4:43 am #16071601
Found an interesting exploit today. In the red hall, there is a spot at the Elevator leading all the way down, where a gaoler waits for you near the ledge, and a retchfeeder climbing down the nearby pillar. turns out the retchfeeder pounce makes you immune to fall dmg as long as you're grabbed. This bad boy grabbed me and hurled me all the eay down the elevator Shaft, andbi already kissed my Souls goodbye. But Well, i survived and now more or less skipped half of the hall of cages. Thought it might be interesting to know.
- Sun Jan 03, 2021 11:01 pm #16294817
There appears to be a general issue with this enemy's pouncing grab attack. If performed near a ledge such that the movement of the pounce carries you to the edge of it, you'll be immediately downwarped to the next piece of terrain below the ledge once the animation finishes. This can be used in a few different circumstances, like skipping cyclops or, as another poster noted, sequence breaking the hall of cages.