- Tue Mar 15, 2016 11:20 am #15849706
I've managed pretty well so far in the game and I think I've killed every boss up to this area, but man when you hit the castle it just suddenly gets real. Combine the flying skulls of instadeath with the giant tower knight and you've got problems.
- Thu Aug 11, 2016 3:35 pm #15849707
The castle of storms is actually ridiculously easy and I found myself one hitting almost everything but the giant tower knights. I suggest going to lower levels of the game (Maybe some good farming spots) to get your character stronger and ready for the castle of storms.
- Thu Mar 17, 2016 1:07 am #15849709
I wouldn't say that. The castle is merely the beginning of the difficulty ramp. I'm at the boss in Cage area and it has definitely gotten a slightly harder. Then again I've also gotten a lot stronger stat and gear-wise, plus a bit better. It isn't that much harder than it was in the beginning... frankly, quite the opposite. Easier now. You might be a squishy class, wrong gear for area or just not dodging attacks properly. Here, have some salt in those wounds. DS1+BB experience probably helps a bit too. Good luck!
- Sat Mar 19, 2016 10:31 am #15849712
It actually gets more difficult once you reach the Red Hall of Cages. It's really the point of map awareness and understanding the boss. I had trouble with this boss so much but overall it was actually quite a fun fight
- Thu Aug 02, 2018 5:28 am #16054653
Poison + fire or lightning on a quick weapon (preferably daggers) can easily make quick work of tank enemies especially on tower knights and the giant knight on mal's floating castle, took me at least 10 seconds and they're already dead. The low base damage of the daggers will be compensated by the insanely high damage per second which can stack by the way. Amazing how poison is powerful in SaS but sucks *** in DS.