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YOUR dumb
Funny, because you/players CAN'T resell Monster/Undaunted helmets or shoulders. NOPE. They BIND ON PICKUP, and cannot be sold, traded or stored in guild banks - only equipped, decon'd, or stored in your player bank.

So no one will ever sell you one of them, and you will never one them to anyone else.
Nightflame's correct title is "Bogdan the Nightflame and
Scourge Harvester's correct title is Malabeth the Scourage
Shut the ***** up square
there aren't enough that are good for ranged stamina dps that still look good
no need to buff snipe spammers and poison injection spammers
Sorry you snipe spammers can't 1 shot someone. Pug
They relly need to make bow, 2h, and staff count as 2 set pieces. focus aim needs to be .9s and wrecking blow .8s. I'm tired of seeing the same old dual wield spin to win. BORING!
Spawn of mephala would be great. High damage and reduce speed by 50%
Velidreth and Kraghs look good
Why is there no Monster set that does Spell Penetration? but there is one that does Physical? lame
Shut up mage geek
Watch out.. we got a internet warrior over here. Keep an eye out for their couch combat techniques. Their mouth is infested with halitosis.
Coz light armor has a passive that gives spell penetration and medium doesnt
is this updated?
Too bad there isnt a mock set called ""spiked potions"

Temporarily boosts all stats, increases health, stamina and magicka (cap + regen) and makes the screen loopy.

Has a 10% chance to apply anytime a potion is consumed.

Set looks like a khajiit that downed too much skooma, complete googly eyes and the shoulders resemble smuggling pouches.

You're welcome.

shut your mouth
no u
Two new monster sets just got unveiled on the PTS along with a whole bunch of new armour sets as part of "Horns of the Reach"
Here is what Gina Bruno Unveiled

New Item Sets
There are 8 new Item Sets available from the two new dungeons: Falkreath Hold and Bloodroot Forge. Each dungeon has 1 Light Armor, 1 Medium Armor, 1 Heavy Armor, and 1 Monster Mask Item Set to acquire. Note that values are for a full set of CP160 gold-quality pieces:

Falkreath Hold

Draugr’s Rest (Light)
(2) Max Magicka
(3) Magicka Recovery
(4) Healing Done
(5) When you deal damage with a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your allies within 5 meters for 11,000 health over 10 seconds. This effect can occur once every 10 seconds.

Pillar of Nirn (Medium)
(2) Max Stamina
(3) Weapon Critical
(4) Weapon Damage
(5) When you deal damage, you have a 10% chance to create a fissure underneath the enemy after 1 second, dealing 2,000 Physical Damage to all enemies within 2.5 meters and causing them to bleed for an additional 8,000 Physical Damage over 10 seconds. This effect can occur once every 10 seconds.

Ironblood (Heavy)
(2) Max Health
(3) Physical Resistance
(4) Spell Resistance
(5) When you take damage, you have an 8% chance to turn your blood into pure iron and gain Major Protection for 10 seconds, reducing your damage taken by 30%, but your Movement Speed is reduced by 75%. This effect can occur once every 15 seconds.

Domihaus (Monster)
(1) Max Stamina
(1) Max Magicka
(2) When you deal damage, you have a 15% chance to create either a ring of fire or a ring of molten earth around you for 10 seconds, which deals 1,000 Flame Damage or 1,000 Physical Damage every 1 second. Standing within the ring grants you 200 Spell Damage or 200 Weapon Damage. This effect can occur once every 15 seconds.

Bloodroot Forge

Flame Blossom (Light)
(2) Max Magicka
(3) Spell Damage
(4) Spell Penetration
(5) When you deal damage, you have a 10% chance to summon a line of flame that moves forward, dealing 8,000 Flame Damage to any enemy in its path. This effect can occur once every 10 seconds.

Blooddrinker (Medium)
(2) Weapon Critical
(3) Weapon Damage
(4) Weapon Critical
(5) Increases the damage you deal with bleed damage over time effects by 20%.

Hagraven’s Garden (Heavy)
(2) Max Health
(3) Health Recovery
(4) Healing Taken
(5) When you take damage while under 50% Health, you summon a preservation of nature around you for 5 seconds. Any damage you take from enemies outside of the preservation is reduced by 50%, and the first time an enemy tries to enter the preservation they are knocked back 5 meters. This effect can occur once every 45 seconds.

Earthgore (Monster)
(1) Healing Done
(2) When you heal a friendly target that is under 50% Health you conjure a pool of quenching blood underneath them, which soaks up enemy placed effects instantly and heals all friendly targets in the area for 30,000 Health over 3 seconds. This effect can occur once every 35 seconds.
Need help
help is on the way
Anon squad is on the way, can you set off a flare so we can see your exact location?