Comments posted to our Dark Souls 2 Wiki
By Anonymous
Dark souls 2 is painfully average, took me 24 hours to beat, compared to 63 and 84 hours in ds1 and elden ring respectively, not because of how "good" i am, but because exploration feels so unrewarding in dark souls 2. The first half of the game felt like a chore, youre controlling a freight train unless you dump levels into adaptability... funny how they couldnt adapt when they got a new director for the game and make it good instead. The second half is kinda good but still meh.
I really liked some of the boss designs, like Nashandra, but most of them were so unoriginal and bland;
big stone giant, how creative
big guy in armor
so good you get to fight him twice :D
they must have been really proud of him

Theres also a bunch of backtracking in the game, to the point where the game literally just gives you a homeward bone with infinite uses. Sadly, its given to you before the secondlast boss, so i dont really understand the thought process behind that one. Good chunk of the game is locked behind people turned into stones and if you want to "unstone" them you have to use a finite recource, but you might just get unlucky and theres literally nothing behind that statue actually because **** you :D
And some of the ****ing runbacks to the bosses makes four kings and bed of chaos seem like a 100m sprint.

Ds2 fans can cry, cope, seethe and mald all they want, it still wont make the game any better. And before one of them inevitably tries to say im a ds3 spam roller, i havent played ds3. And no, elden ring wasnt that good either, but thats besides the point.

All of the games have flaws, this one sadly has too many, and insists on showing them to you 24/7.

Let the dislikes commence
By Anonymous
You know the guy who directed this game was second in charge of elden ring and made many areas and bosses of that game. This game was made along side bloodborne with dev time overlapping so it stands to reason that budgets and people where tigher for both this might be why bloodborne is shorter and this is more as you might say padded. Bloodborne without dlc is so very short and this without dlc is much worse, Now when you look at elden ring they really put all hands on deck for the most part so it makes sense why it can be both vast like dl2 and refined like bloodborne.
By Anonymous
My dude, DS3, Sekiro (and effectively Elden Ring) all had infinite-use homeward bones. DS3 had the coiled sword shard (which you also didn't unlock until very late into the game typically, later than DS2 I believe following normal progression), Sekiro had the homeward idol, Elden Ring you could just teleport wherever. It's very clearly a design decision by From.

The fragrant branches of yore being finite is irrelevant because you get as many (actually more I think?) throughout the game as (than) there are petrified people.

I can't recall any truly excessively onerous runbacks. Have any specific examples?

All of the games have flaws, but you're inventing 'issues' here rather than recognising some of these things as design choices. If they don't always vibe with you that's fine, not all games vibe with everyone, but design choices are a different thing to flaws.

Infinite-use homeward bones are a great design choice IMO. Why shouldn't you be able to teleport more freely, particularly if you're trying to farm something for fashion, once you've already finished most of the game? Personally I disliked DS1's limitations on teleporting by comparison. How can you begin to claim DS2 has a lot of backtracking while also referring to DS1 in the same post?

Elden Ring had the stonesword keys which operated in a similar fashion to the fragrant branches of yore, I don't have a problem with the concept or execution of either of those mechanics, but then I found the world of DS2 to be quite varied and enjoyable to explore so I also wasn't really lacking branches or a desire to find more of them. I also quite liked the freedom of exploration you had, where you could go to quite a few places from the very beginning, even the shaded woods if you took the fragrant branch as your starting item.

Sorry my dude, I don't know why you're so mad at this game but I hope you enjoy it more in the future, or if not, then I hope at least you calm down, chill and enjoy life rather than whatever rage encouraged you to complain about it here, though by the sounds of things it's just as likely you just wanted to get some internet cred or whatever it is for parroting unfounded complaints.

Maybe that's why you failed to recognise the "flaws" as design decisions? Because the complaints you're parroting are outdated and don't account for more recent developments in the series?

Sincerely though, give it another try sometime and be open-minded, you might find you enjoy it more than you think.
By Anonymous
I love how the people who say 'cope and seethe' or 'why u mad bro' are the ones coping and seething behind a wall of text
By Anonymous
Complains about a infinite use item then complains about a finite use item.
Average DS2 hater confirmed
By Anonymous
>ds1 fan
>complains about unoriginal and bland boss designs that get constantly reused
lol. lmao.
By Anonymous
You missed like 50% of Elden Ring if you beat it in 84 hours.
By Anonymous
@20 Aug 2023, well yeah? DS1 doesn't do that
By Anonymous
A quick tip for any new DS players is do not treat this game like Skyrim, or any other RPG. Especially in DS2. Take your time eliminating enemies, and really pay attention to their attacks. Do not charge in anywhere thinking you will destroy every enemy. Even the basic enemies. Good luck!
By Anonymous
This strategy still works just fine.
By Anonymous
Honestly, this game has some of the weakest and forgettable lineup for bosses of any of the souls games. Many of them are just knights, an a lot of the enemy types are also reskins with minor changes here and there (more noticeable in DLC's).

This game, out of any Fromsoft game, even the old titles of DS1 and Demon Souls, have the worst enemy placement, and artificial difficulty spikes I've ever experienced. Very basic enemies will be able to out damage the player, out run, stun-lock, and have a ridiculously accurate and magnetized attack on the player, where even if you rolled clear out of the weapons visual range it WILL still tag you which more often than not leads to you being tagged again right after, or killed.

Almost every single enemy is capable of this, the most notable ones are the Alonne kights who are able to just stab the player during the mid of the role at the exact frame that doesn't have I frames any longer.

This game also does what I refer to as "swarming" far to often. Every other area will just have enemies, who are all capable of what i mentioned above, all at varying degrees of damage and speed (but all still stronger and faster than the player) swarm the player relentlessly, and because of this there is not really a way to time an attack in melee because even if they manage to hit 1 or 2 of them the 3rd, 4th, and so on will land hits on the player, and at times box them in, and outright slaughter them.

This is VERY noticeable in the Aged Smelter Demon area where the enemies are in tight corridor-like spaces, they physically block the players movement, every hit staggers, and stun locks all but the heaviest and tank specific builds, and there is a mix of ranged enemies who endlessly hit players with a barrage of multi hitting spells or miracles (one of them uses Great heal to full heal themselves and the other ranged user should the player think they're clever with hitting them from afar, but are a bit too slow to kill them) all the while the melee units in the room can corner the player, and melt them in very few hits, not to mention the annoying spell that instantly over-encumbers the player.

That would be a good example of artificially inflating the difficulty by placing too many overlapping enemies in a small area to overwhelm the player, and while the Aged Smelter Demon is a "co-op area" there are still other parts of the game that still do this exact thing; Shrine of Amana is notorious pre SotFS edition, but post SotFS it was made "easy" in 1 way, and more difficult in many others- Case in point mages there no longer shoot spells like they have it on automatic, it still shoots relatively quick, but is a bit more manageable, yet they dump the lizard guys who inflict bleed (which inhibits max health and stamina + stamina regen) hidden amongst the deeper pockets of water which you are bound to run through while being assaulted by the mages, heavier hitting enemies off to the side here or there like the one random old knights you fought originally in Heides Tower location, then by the boss location the overload the area with multiple knights, castors, some lizard men in the waist high water (significantly reduced movement in it), and a invader NPC who can just outright mow the player down with a barrage of spells once approaching the spawn zone, or one-shot the player, even if you manage to kill them the knights behind you and mages will be right on your heals if you were so unfortunate enough to walk close enough to aggro them.

now some areas have been given more Npc summons, great, that's wonderful, somethign to potentially help you traverse the more terrible areas right? Wrong, NPC ai is very awful for attack priority, and pathing. Most of the actual NPc's they give are so laughably bad their only use is to literally eat damage, and HOPEFULLY last long enough for you to have managed enough hits to either kill the boss, or almost gotten them to a manageable level of health before they ultimately die; the NPC's do just horrible damage, and i'm talking specifically the new additions they added to the game, i wont sneer or Jab at Jester Thomas, mans does work even if his health pool kinda sucks, but then you get this other NPC name Steelheart or Stalwart Ellie and she has a decent hp pool, but god damn does she do no friggin damage, like it's so negligible they might as well have given her negative damage stats.

Bosses often are capable of turning on a dime too mid attack leaving the player frustrated, and confused as to how that can be considered "fair" when it essentially is a way for the AI of the bosses to cheat. Some bosses are more easily observed doing it, Sir Alonne is one of them, he is capable of raising his blade for an overhead or underhand slash, and midway through the animation he can randomly lock onto the player behind him, and complete the attack with added distance and speed potentially killing the player unfairly despite the attack aimed at a cooperator or NPC. He can do this with his incredible fast jump attacks, long ranged underhand slash/stab, and at times he does it with his powered up stab attack which is... quite frustrating to say the least.

I just think overall enemy/boss design, placement, and balance is an utter mess in this game, and can severely kill the enjoyment for the player especially because the difficulty spikes are not gradual, and come and go randomly, making some encounters feeling effortless, and some more down the line torturous, and frustrating.
By Anonymous
While I agree with the stupid design of alot of the areas, most of the knight fights are great, fume, alonne and ivory king are some of my favourites and some areas don't suffer from this problem as bad, I'd say dragon aerie is one such location as it's mostly used for prisoner traps and you can skip all the gold dragon dudes running after you if you kill the big guys, it is kinda **** that the rest of these areas couldn't have the same interesting design though.
By Anonymous
If you want the game to coddle you you should just go to ds3 lmao
By Anonymous
Anon 2, Exactly, half the people who whine about Dark Souls 2 are almost always Dark Souls 3-I mean Roll+R1 Spam 3 fanboys, and although Dark Souls 2 undoubtedly has some flaws, atleast it's not the bland overly-fanservicey thing that plays like a weird hybrid of Dark Souls 1 and Bloodborne only worse than either of the two games that Dark Souls 3 is and actually has some originality to it rather than pulling the "HEY REMEMBER DIS?!!" card every two seconds you progress
By R_Kely_P_N_on_U
oh man wait till you play Elden Ring where you fight the same bosses over and over, some even multiple times at once....Elden Ring is literally modern Dark Souls 2, Bosses with adds, multi bosses, repeat bosses, powerstance, Dex leaning builds, consumables that heal outside of Estus. I will never understand the hate for DS2. Its a product of its time, better than DS1 in everyway. Which is what it should do. Like how DS3 is better than 2 and Elden Ring is the better than 3. But no one **** on how slow and clunky DS1 is because oh no you dont have to invest 30-40 in ADP and nostalgia goggles. Woop dee doo
By Anonymous
Just refer to my comment above yours to help you when fighting enemies, and bosses. Do not let DS2 take your humanity. Good luck!
By Anonymous
you're really gonna hate elden ring then lol
By Anonymous
anon 5. DS2 is fun and does some stuff really well. No way is it better than DS1 overall. Also ER is not better than BB or Sekiro. It's bigger, and more beautiful (budget will do that), but it ain't better. I don't think every game has been better than it's predecessor by default.
By Anonymous
How fitting that the souls game that often gets alot of undeserved hate, has the most toxic and needlessly hostile people on its wiki page, The amount of comments that aren't even whining or blaming the game instead of acknowledging that they were just playing badly that have tons of downvotes and smooth-brains pulling the "Git Gud!" "U suck!" gatekeeper fromsoft elitist card on them is astounding
By Anonymous
Blames others for being toxic then calls them smooth brains and elitist. Hypocritical much?
By Anonymous
Anon 1, It's not hypocritical to complain about people being needlessly toxic jerks constantly, you moron, they deserve to be smack-talked at the very least if they're gonna be complete jackasses completely unprovoked.
By Anonymous
Wait so you’re saying the people who respond ‘git gud’ to criticisms of the game are bad. But also saying people are unfairly criticizing the game? DS2 is mid which makes it bad in From’s lineup sorry.
By Anonymous
Which one is considered the hardest boss (excluding DLCs) ?
By Anonymous
Fume Knight
By Anonymous
Excluding DLCs? Darklurker maybe?
By Anonymous
Anon 1, Fume Knight doesn't count because they explicitly mentioned "excluding DLCs"
By Anonymous
darklurker for sure :v
By Anonymous
I would say ancient dragon
By Anonymous
If you don't come in prepared for Darklurker than it's him. I was fortunate to get him 1st try because I came in with witches robe +4, warlock mask +5 and rings to negate elemental damage AND a lighting red iron twinblade. All which made him trivial and I felt dumb for spending so many resources to buff equipment that slightly helped.
By Anonymous
I like how on this site if you try and vent or complain about something annoying or something that you're struggling with, you get downvoted and a bunch of morons try to say "Git Gud, You just suck! Shut up!", Or "Skill issue! *proceeds to try and tell you that some unfair poorly-designed ******* is totally fair and balanced game design and it's totally your own fault that the camera is awful/hitboxes are ******* etc, and you just suck*" Real welcoming and helpful lot some of you are... totally not a bunch of Fromsoft Bootlicking, gatekeeping aholes who refuse to listen to criticism and will ****-talk people venting about things they're having problems with instead of helping them out and giving them tips any decent person who's not a toxic fromsoft simp who worships Miyazaki like a god would do
By Anonymous
There is nothing wrong with gatekeeping.
By Anonymous
Anon 1, Yes there goddamn is something wrong with gatekeeping, it can result in people new to these games becoming alienated and not wanting to bother playing these games again because some smooth-brain elitists who can't comprehend that this person who is completely new to the game isn't instantly a pro who plays absolutely perfectly and proceeding to bully them over it, instead of actually giving them tips and helping them out like any decent person would, cuz why be an actually welcoming and chill fanbase when you could just bully people who criticise your "perfect" game in the slightest or even because just aren't good at your game because they're new and reinforce the stereotype of Fromsoft fans being toxic gatekeeping douchebags instead?
By Anonymous
"Game Design is bad because I'm bad at it and instead of trying to improve I'll just blame the game and if you disagree you're just toxic" is all I hear. If you want help ask for it, if you're going to say the game is bad because you are not good at it, then you're gonna get the "git gud" comments. It's that simple
By Anonymous
Ds2 definitely has the most unfixed bugs in the series, I love playing it coop with my friend but the sheer number of glitches and broken hitboxes is nigh infuriating lol, a fun game but definitely pretty ****ed on engine delivery
By Anonymous
If you are turned off by a game because of the Wiki page comments that is on you. Grab your soy milk and Welcome to the internet
By Anonymous
EDIT: I meant “it’s not my responsibility to change your mind”, not “to change your ability”. Not sure why it corrected to that
By Anonymous
I mostly agree. I personally believe DS2 is a good game, though it does have its flaws, as does DS3 and the rest of FS’ catalogue. That being said, the correct response for someone in my position is “that’s fair, it sucks that you didn’t like the game, but it’s not my responsibility to change your ability. I like it, and that’s all that matters to me”. Simply saying childish things like “git gud” whenever faced with criticism towards our game only makes the DS2 community look like a-holes. Next time you see people acting that way, just try to understand that they’re only the vocal minority. Most of us don’t really care whether you like the game or not.

That being said, there’s a difference between criticism and simply hating. A lot of the things you mentioned, such as the game not being balanced or the camera being an issue, *is* mostly a subjective issue. I’ve had a few rare issues with the hitboxes and such, but i’ve been playing for many years and i’ve only died to bad hitbox detection around 5 times (i.e. being grabbed from 90° away). In comparison, i’ve had significantly more hitbox issues in DS3 and especially in Elden Ring. Truthfully, most complaints for DS2 actually apply to ER too. On the other hand, I do agree that some of the hitboxes are too large, though you kinda get used to them pretty quickly. You just have to be more cautious when playing, which is a theme of DS2 in general. DS3/BB are more focused around fast-paced action while punishing people who like to take their time, whereas DS2 actually gives you that second to think about your actions first.

In summary, I disagree with your opinions regarding DS2 as a game (which is fine, we both have a right to our opinions), but I agree that it’s trashy for people to simply try using “git gud” as a counter to the game’s criticisms. Sorry to hear that you didn’t like DS2
By Anonymous
Very few people **** on the game genuinely want to get better. Me or you might want to, but even the average series fan likely has no interest in mastery. Which is fine, but I hope it doesn’t shift the game design too much. We saw how little the average player cares about movesets, level design etc with Elden Ring. Average build was full brute force hardcore summons with bleed or intelligence build. Most people just want to bulldoze the game. DS2 is flawed, but them liking it or not isn’t even about flaws. They will imply bounce off a game with a design like ds2.
By Anonymous
Last anon it it nail on the head. A lot of people don't want a challenge, so guiding them through the challenge of these older games where there aren't as many tools to mitigate everything difficult sometimes just gets you **** on.

Before I inevitably get some comment about this, yes ER has objectively harder and more complex bosses. But DS2 doesn't let you one button press kill one of its super bosses. It doesn't let you bleed stun the other super boss with a gank. It didn't have a one NPC summon set up to kill Fume Knight. Basically most of the old games don't have pure godly cheese set ups (outside maybe DS1 iron flesh havel monster), but when those set ups are available a lot of people beeline them. Trying to get these types of players to slowly progress through stuff like Iron Keep... idk it seems stupidly optimistic. I also think it's fair to not want those kind of players to dictate difficulty because they're disengaging from it as hard as the system allows.

This isn't to take away from DS2's flaws in difficulty (relying way too heavily on ganks, how slow all actions are until you have some agility, just generally enormous hit boxes with a very janky if consistent approach to grab detection). It's just to point out a lot of the people who will come to it as new players aren't gonna be reachable anyway. They will hate it more because they can't cheese it then because of its genuine difficulty flaws. Call me a cynic, but I've already had the conversations to know this ain't uncommon.
By Anonymous
Miyazaki was not involved in the making of this game though. Literally 0% involvement. Moron.
By Anonymous
How do people even enjoy the bosses in this game, they have less attacks than back in DS1 and they consistently spam the same 1 or 2 out of their pool. Few bosses that have a 2nd phase are extremely laughable, being only a small buff to their weapon.
By Anonymous
(2 hours played as of the time of this review)
By Anonymous
It depends on your build, the bosses will have diff moves depending on where you are and what your doing. So if you stay close all the time yea same few moves. Also many second phases are less noticable but still there.
By Anonymous
DS2 bosses also have less attacks than Demon's Souls bosses
By Anonymous
What bosses are immune to poison ?
By Anonymous
This may be controvertial, but Fume Knight, even tho he keeps you on your toes, didn' really strike me as the hardest boss. It was hard, but not nearly as hard as is often portrayed by players. A tough boss, but still pretty killable in your first 4 attemps.
By Anonymous
Agreed. Blue Smelter Demon was the only boss I struggled with in this game, and that was because of the run. I thought alonne was pretty hard, though. Although, I'm sure if 9 year old me fought some of these bosses for my second souls game I would not have the same reply.
By Anonymous
For me, Elana was the hardest boss. I died to her almost 30 times. She was continuously summoning Velstadt and was taking too little damage to be able to finish her before Velstadt would finish me.
By Anonymous
I guess It depends on the person, I found Fume Knight to be one of the hardest bosses in any souls game barring Elden Ring, The only boss that came close to being as difficult were Lothric and Lorian.
By Anonymous
The difficulty of a boss sorta depends on the person, The person who beats Fume Knight in a few tries and doesn't get why so many people find him the hardest boss, could proceed to absolutely struggle possibly for hours or even days on another boss like Sir Alonne, and you'll have someone else who is the opposite, they absolutely struggled with Fume Knight and found him to be easily the hardest boss in the whole game and one of the hardest in the series overall, but not have too much trouble with Sir Alonne, It really kinda varies between players on which boss is difficult or not, that's why you should fear the bosses that everyone complains about and you see very few people claiming that they found them easy or not too difficult.
By Anonymous
i've not uncounted a single boss as of yet that feels in sir mountable like fume knight..... melania BLIND folded using fist weapons

10 try barely get him down to 70% hp remaining before i'm out of orange juice

squid queen summoned val i ended him twice killed everything she threw at me as I couldn't dance around val

By Anonymous
Yikes this comment section is a minefield.

This game has a lot of things wrong with it. It also does a lot of things right. Every souls game has weak bosses. This game still has some great fights. For example, Looking Glass Knight with human invaders is super memorable, for me.

The issue is this game has a lot more mediocre bosses than other entries; especially next to Bloodborne which released only a year later. That's a very valid criticism.

Adaptability is also downright a horrible mechanic. You're essentially forced to pump up a stat to 30 just so it doesn't feel awful to play.

I think soul memory, while it makes some degree of sense, is ultimately a bad addition. (Although based on Elden Ring PvP I almost wish it was in that game...)

However, the biggest issue this game suffers from is that going through a lot of the areas between those bosses can be borderline torturous. I think they did a pretty bad job of designing the levels/enemy placement in this game. This is especially evident in the Old Iron King DLC. Getting back to smelter demon and Alonne is seriously painful for no reason. They artificially inflate difficulty by throwing ******* at you constantly. Shrine of Amana is notorious as well.

So what did it do right?

I think the branching paths at first is pretty cool. It gives you a bit more flexibility when it comes to early game builds.

Bonfire ascetics are a cool idea that isn't in any other entry.

I think this game handles covenants the best in the series.

I think the lore is genuinely pretty good.

The biggest one for me, is that this game actually changes/adds things to NG+. This is a great feature that hasn't been utilized since. This feature should have been expanded on; not abandoned.

None of these games are irredeemable trash. Some of you guys are absolutely ridiculous. Is this the weakest Souls game? I think so, personally. Is it bad? No. Does it have bad things in it? Yes. As does every other Souls game.

Elden Ring has a lot of things I don't like, too. I still love a lot of things about it. The only games I have very few complaints about personally are Sekiro and Bloodborne, and there's lots of people who don't care for those games for one reason or another.

The thing about those games, however, is they're more or less designed around one kind of playstyle. Due to the flexibility of the Souls series in comparison, this means people will have a more positive experience with one game over another depending on their specific playstyle and build. It's hugely subjective in that regard.
By Anonymous
To be fair bloodborne has terrible bosses compared to ds3 still
By Anonymous
Nice to see a good take on fextralife
By Anonymous
By Anonymous
dark souls 2 is also very large having the most bosses of any game before elden ring, and elden ring did reskin or reuse many bosses like the tree boy. Not to mention ds2 was made along side bloodborne so like less man power and money. All in all ds2 went the wrong way while bloodborne went the right way trying to use what they had. That said ds2 is my fav ds game.
By Anonymous
I also think BB and Sekiro are the cleanest games by From. Sekiro in particular is polished as a diamond. BB is amazing, but it's base game roster of bosses is generally pretty weak. Not 3 attack moveset weak like DS2's base game, but still pretty weak. I still like DS2 though and have put a lot of hours in. In the end every modern From game has had way more of my playtime than almost any AA out there. There's good in all of them, and all of them are more fun to me than almost any game from any other series out there. I'm truly lost in the From sauce and have been for a decade now.
By Anonymous
Do you even understand what Soul Memory does? Because if you did you would never wish for any game to have it. Its objectively awful design with no benefits. It literally forces everyone to level a new pvp character for the same build after a couple dozen hours of pvp because now you are matching with only players hundreds of levels higher than yourself.
By Anonymous
@18 May 2023
Every boss in DS2 is so bad that they are literally simpler and easier than a normal mob in Elden Ring. For example, the trolls in Elden Ring, they have more varied movesets than the Last Giant, who is a similar height "boss" that stomps around. The same applies to every single DS2 boss, there is a similar type normal mob in Elden Ring with three times bigger of a moveset.
"elden ring did reskin or reuse many bosses like the tree boy"
Elden Ring has what, 81 entirely different types of boss? And total boss count is over 240. And vast majority of the repeats, the boss has new moves. Theres only a few cases where an Elden Ring boss is actually repeated without any change to their moveset.
Lets not pretend like DS2 is nearly as well designed.
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