- Wed May 10, 2023 5:47 pm
#16874725
Dark souls 2 is painfully average, took me 24 hours to beat, compared to 63 and 84 hours in ds1 and elden ring respectively, not because of how "good" i am, but because exploration feels so unrewarding in dark souls 2. The first half of the game felt like a chore, youre controlling a freight train unless you dump levels into adaptability... funny how they couldnt adapt when they got a new director for the game and make it good instead. The second half is kinda good but still meh.
I really liked some of the boss designs, like Nashandra, but most of them were so unoriginal and bland;
big stone giant, how creative
big guy in armor
so good you get to fight him twice :D
they must have been really proud of him
Theres also a bunch of backtracking in the game, to the point where the game literally just gives you a homeward bone with infinite uses. Sadly, its given to you before the secondlast boss, so i dont really understand the thought process behind that one. Good chunk of the game is locked behind people turned into stones and if you want to "unstone" them you have to use a finite recource, but you might just get unlucky and theres literally nothing behind that statue actually because **** you :D
And some of the ****ing runbacks to the bosses makes four kings and bed of chaos seem like a 100m sprint.
Ds2 fans can cry, cope, seethe and mald all they want, it still wont make the game any better. And before one of them inevitably tries to say im a ds3 spam roller, i havent played ds3. And no, elden ring wasnt that good either, but thats besides the point.
All of the games have flaws, this one sadly has too many, and insists on showing them to you 24/7.
Let the dislikes commence
I really liked some of the boss designs, like Nashandra, but most of them were so unoriginal and bland;
big stone giant, how creative
big guy in armor
so good you get to fight him twice :D
they must have been really proud of him
Theres also a bunch of backtracking in the game, to the point where the game literally just gives you a homeward bone with infinite uses. Sadly, its given to you before the secondlast boss, so i dont really understand the thought process behind that one. Good chunk of the game is locked behind people turned into stones and if you want to "unstone" them you have to use a finite recource, but you might just get unlucky and theres literally nothing behind that statue actually because **** you :D
And some of the ****ing runbacks to the bosses makes four kings and bed of chaos seem like a 100m sprint.
Ds2 fans can cry, cope, seethe and mald all they want, it still wont make the game any better. And before one of them inevitably tries to say im a ds3 spam roller, i havent played ds3. And no, elden ring wasnt that good either, but thats besides the point.
All of the games have flaws, this one sadly has too many, and insists on showing them to you 24/7.
Let the dislikes commence