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FextraBot

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Soulsfan91

Joined: Sun Apr 05, 2015 2:04 am
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Can any body help me iam playing PS4 edition and as you no nothing is were it once was, iam try to find the ring of life protection but don't no were to start.... Could somebody please help.?
Right as you enter huntsman copes you see a chair on your right the dude string in it will sell you one.
Right as you enter huntsman copes you see a chair on your right the dude string in it will sell you one.

Atomic_Betty

Joined: Sun Apr 19, 2015 6:19 pm
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Truffle butter
cool game
Old Iron ***** is gay
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AutumnDusk_Wolf

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I realize this view will be unpopular, but I find Dark Souls 2 the most artistically significant on these points: Dark Souls 1 feels like an epic. It emphasizes player glory in a gothic, fatalistic setting. More specifically, the game stresses activity, not thematics. The sole theme tied into the action is vanity (in both senses, hence the paradox). Beyond that, there is no elaboration and very few elements into which thought can be sunk. While this frees players to interpret their experience, the players' understanding outweighs the game itself, an artistic approach with which I disagree: meaning is inherent, not invented, especially in the case of virtue. Thus, Dark Souls 1 is more of an entertainment than a learning experience. Dark Souls 2 feel like a fairy tale. The story IS the thematics; you are playing the game's themes as a part of them rather than playing in a setting where themes are merely present. Consequently, the game examines what it actually means and thus is meaningful. Dark Souls 2 presents philosophical concepts and insights alongside symbols into which they are tied. From this, we are given a vantage point with philosophical and even spiritual significance, as well as a premise from which we can agree or not (which is our right as a free-thinking audience). Dark Souls 3 is a tedious rehash of Dark Souls 1. It defeats the "Dark Souls 1 is the most meaningful game" sentiment. By repackaging the themes introduced in 1, it does not expand upon anything. We see the same tropes, the same mysteries, the same resolutions (and where it does expand, it does not explain itself; the universe also shoots into digressions - i.e. Bloodborne and Sekiro- ruled by the same limiting principles. Even with entire other titles, this only delivers more insight into the same facets. It is more a marketing method than philosophical exploration). Thus, with the exception of Dark Souls 2, the Dark Souls mythos is static and much less meaningful than its community credits. On these grounds, I find Miyazaki Hidetaka and his team to be overcredited and worse storywriters than they are regarded. I favor Dark Souls 2 as the series' jewel because unlike the other Souls entries, it actually has a soul.