Comments posted to our Dark Souls 2 Wiki
By Soulsfan91
#15845912
Can any body help me iam playing PS4 edition and as you no nothing is were it once was, iam try to find the ring of life protection but don't no were to start.... Could somebody please help.?
By Anonymous
#15845913
Right as you enter huntsman copes you see a chair on your right the dude string in it will sell you one.
By Anonymous
#15845914
Right as you enter huntsman copes you see a chair on your right the dude string in it will sell you one.
By Anonymous
#15877782
cool game
By Anonymous
#15960188
Old Iron ***** is gay
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By AutumnDusk_Wolf
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#16128244
I realize this view will be unpopular, but I find Dark Souls 2 the most artistically significant on these points: Dark Souls 1 feels like an epic. It emphasizes player glory in a gothic, fatalistic setting. More specifically, the game stresses activity, not thematics. The sole theme tied into the action is vanity (in both senses, hence the paradox). Beyond that, there is no elaboration and very few elements into which thought can be sunk. While this frees players to interpret their experience, the players' understanding outweighs the game itself, an artistic approach with which I disagree: meaning is inherent, not invented, especially in the case of virtue. Thus, Dark Souls 1 is more of an entertainment than a learning experience. Dark Souls 2 feel like a fairy tale. The story IS the thematics; you are playing the game's themes as a part of them rather than playing in a setting where themes are merely present. Consequently, the game examines what it actually means and thus is meaningful. Dark Souls 2 presents philosophical concepts and insights alongside symbols into which they are tied. From this, we are given a vantage point with philosophical and even spiritual significance, as well as a premise from which we can agree or not (which is our right as a free-thinking audience). Dark Souls 3 is a tedious rehash of Dark Souls 1. It defeats the "Dark Souls 1 is the most meaningful game" sentiment. By repackaging the themes introduced in 1, it does not expand upon anything. We see the same tropes, the same mysteries, the same resolutions (and where it does expand, it does not explain itself; the universe also shoots into digressions - i.e. Bloodborne and Sekiro- ruled by the same limiting principles. Even with entire other titles, this only delivers more insight into the same facets. It is more a marketing method than philosophical exploration). Thus, with the exception of Dark Souls 2, the Dark Souls mythos is static and much less meaningful than its community credits. On these grounds, I find Miyazaki Hidetaka and his team to be overcredited and worse storywriters than they are regarded. I favor Dark Souls 2 as the series' jewel because unlike the other Souls entries, it actually has a soul.
By Anonymous
#16167312
>meaning is inherent, not invented, especially in the case of virtue I want to punch you in the face loser
By Anonymous
#16177951
>Dark Souls 2 feel like a fairy tale. The story IS the thematics; you are playing the game's themes as a part of them rather than playing in a setting where themes are merely present. Consequently, the game examines what it actually means and thus is meaningful. Dark Souls 2 presents philosophical concepts and insights alongside symbols into which they are tied. From this, we are given a vantage point with philosophical and even spiritual significance, as well as a premise from which we can agree or not (which is our right as a free-thinking audience) I ultimately agree that Dark Souls 2 is the most thematically poignant and interesting game in the series (in part because it sort of does away with the emphasis on Great Men in DS1, relegating literal gods to the dustbin of history -- in this way, I think it's strange that fans disliked this aspect of 2, given it was basically following through on the promise of futility and the themes of entropy in DS1), but you haven't actually said anything here. You're just saying "DS2 has themes" or "DS2 has philosophy" or "DS2 examines what it means" without elaborating on any of these points. What themes or philosophies do you see in DS2, and how does DS2's gameplay expand on them?
By Anonymous
#16226963
Nice essay bro. Lotsa fancy form. ...very little essence.
By Anonymous
#16162406
I like the darkness of DS2 and the music in the majula.
By Anonymous
#16949358
Darkness? This is the more lightier Dark Souls game.
By Anonymous
#16162409
What I don't like about DS2. increasing difficulty but poor rewards I don't like trying to get nothing of proportionate value. silly hitbox errors in The Pursuer and Sir Alonne's thrust when dodged nearby, your character is sucked into their swords. Aldia, Scholar of the First Sin an unnecessary battle, fighting for no reward. The way to the Blue Smelter Demon and Lud and Zallen, the King's Pets really annoyed and annoyed me... Ignore those things, DS2 and DS3 are different and if you want to try your stress test, you should choose DS2.
By Anonymous
#16167311
"Fighting for no reward" Isn't part of the point of these games the challenge itself?
By Anonymous
#16711498
yeah, but when if feels like you've done all of it for nothing, or bc you just had the challange of poor hitboxes or poor enemy placements (I.e most of your deaths) it feels like it was not worth it, much like the ending, 3 disapointing bosses in a row, gwyn for exemple wasn't hard, but the whole game was building up for a god that would **** younup but at the end was just as broken as the first hollows you find, nashandra I felt like was just there to try to kill me, but if she was easy just bc she was easy, no reason besides there being more bosses to fight and very poor design just feels like nothing.
By Anonymous
#16844586
actually nice to see a fair opinion towards ds2 for once: it has its flaws but is not objectively worse than ds3
By Anonymous
#16247959
Hands down the worst of the Souls games. New mechanics are terrible and unecessary (torches, adaptability, health drop). Almost every area is far too dark. Only two or three genuinely beautiful locations in the entire game including the hub Majula. Enemies and bosses are fine, BUT there is terrible pace and scaling. You will find mini-bosses that are harder than the main bosses. There is no sense of progress, no feeling of each area/boss being more challenging than the last. Lore is good, story is just a rehash of Dark Souls 1 but in a new land.

Overall, this is the most boring entry in the series and the only FromSoft game I've ever played that I DIDN'T want to start a NG+ run after.
By Anonymous
#16253244
Git gud
By Anonymous
#16283332
It's not a bad game, though It needs a remake. The main story is weird and unfinished, lore is all over the place and nothing makes sense.
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By Conde_Nado
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#16320966
It's not like the dragon on the Ds1 bridge is the game's toughest enemy.
and Ds3 is also the same story as Ds1 and in the same land.
By Anonymous
#16741856
ds1's dragon isn't the toughest enemy, and yeah ds3 is the same story but it's meant to be, ds2 is always marketed and praised by fans for being a new take while being the same thing.
By Anonymous
#16844584
When they mean a new take, fans mostly mean mechanics-wise. Power-stancing, soul memory, bonfire ascetics, adaptability, are all new mechanics added to the game. Gameplay-wise, stamina management was (even) more important than in dark souls 1 and demon's souls and costumizability (you can reallocate your character attributes many times in a single playthrough and almost any build is viable) were attempts to make ds2 feel a lot different than the other souls-likes. Honestly, I feel like fans look at ds2's flaws too harshly and at flaws of other dark souls games more gently (ds1 had lots of issues with minibosses being harder than regular bosses). At the end, the only one who should influence your opinion is you, and it is completely fine to like or dislike the game. It's just that I see many people criticizing ds2 especially unfairly harshly.
By Anonymous
#16327620
My second favorite game in the series
By Anonymous
#16345359
It is second best after Dark Souls 1 and 3
By Anonymous
#16336503
There's a reason Ds2 has so many poison areas. In truth, the B-Team had actually no desire to include any poison areas in Ds2. But unfortunately, Miyazaki himself busted down the doors of their planning rooms. Fully cladded in Giant Armor he spoke through his Mask of the Father. Demanding that they not only include one, nor two, poison areas, but THREE. Lest the entire B-Team wished to be bass cannoned to death. Never to get gud again.
By Anonymous
#16697501
And yet ds3 is the only souls game with a toxic swamp instead of a poison one, and definetly has the biggest, most annoying swamp of the series.