- Mon Aug 29, 2016 1:01 am
#15845636
These are cross-posted comments on a wiki page. You can visit the page here. Read Wiki Page
- Mon Aug 29, 2016 1:01 am
#15845637
1. Cast Light improves visibility a little bit, so it’s handy to have around.
2. The easiest strategy of fighting the horses is blocking. However, while easily done, you need particular gear to do it. The horses deal a lot of poise damage, so you need a high stability shield (65+), with high lightning and physical protection (physical should be 90%+ and lightning 80%+). A decent shield for doing this is the Mastodon Greatshield; you can infuse it, but this isn’t necessary here. Another option is using Strong Magic Shield on a 60+ stability shield. And of course there is Havel’s shield.
After a horse makes a melee attack, and you block it, there will be a short window when you can attack safely.
3. The horses don’t sit somewhere and wait like normal creatures. They just have a chance to spawn in certain “danger zones”. When you enter this zone, there is a chance the horse will spawn, and there is another chance after a couple of minutes, etc. This means that if a horse spawned somewhere, never stick around for any reason; buffing/healing at this location is more likely to just spawn another horse. Similarly, if you fight a horse too long, another will eventually show up, so high DPS is absolutely necessary.
4. The horses don’t spawn when you’re inside a building, and as far as I can tell you can stay there forever.
2. The easiest strategy of fighting the horses is blocking. However, while easily done, you need particular gear to do it. The horses deal a lot of poise damage, so you need a high stability shield (65+), with high lightning and physical protection (physical should be 90%+ and lightning 80%+). A decent shield for doing this is the Mastodon Greatshield; you can infuse it, but this isn’t necessary here. Another option is using Strong Magic Shield on a 60+ stability shield. And of course there is Havel’s shield.
After a horse makes a melee attack, and you block it, there will be a short window when you can attack safely.
3. The horses don’t sit somewhere and wait like normal creatures. They just have a chance to spawn in certain “danger zones”. When you enter this zone, there is a chance the horse will spawn, and there is another chance after a couple of minutes, etc. This means that if a horse spawned somewhere, never stick around for any reason; buffing/healing at this location is more likely to just spawn another horse. Similarly, if you fight a horse too long, another will eventually show up, so high DPS is absolutely necessary.
4. The horses don’t spawn when you’re inside a building, and as far as I can tell you can stay there forever.
- Mon Aug 29, 2016 1:01 am
#15845638
Hint: To avoid the frozen reindeer between the first and second ruins, at about 50% equip load wait just outside the first ruin until a storm passes, then sprint for about the midway point between the ruins (there should be a hollow wandering around there). Kill the hollow and stay there until the storm passes, then sprint for the next ruin. Another storm will pick up before you reach it but you make it close enough so that no frozen reindeer spawns.
- Mon Aug 29, 2016 1:01 am
#15845639
I feel the biggest aggravation of the whole level is that it makes you effectively stare intently at a lightbulb for hours at a time to not die.
- Mon Aug 29, 2016 1:01 am
#15845640
I also have a question. Do the reindeer spawn to attack phantoms? If they do, then you can't use a Silver Talisman to go through...
- Mon Aug 29, 2016 1:01 am
#15845642
Maybe we should all follow the map and stick to the left wall when we got all the items in the area XD
- Mon Aug 29, 2016 1:01 am
#15845643
best way i found was get a friend, have the increased poise damage ring, and stunlock with broken santiers. those reindeer got murdered
- Mon Aug 29, 2016 1:01 am
#15845646
There's nothing to do there in NG3, +at least 5 red phantoms at left and 100% 2 horses at right after the last hill before the bridge. Good luck they say:)
- Mon Aug 29, 2016 1:01 am
#15845648
Hint: To avoid the frozen reindeer between the first and second ruins, at about 50% equip load wait just outside the first ruin until a storm passes, then sprint for about the midway point between the ruins (there should be a hollow wandering around there). Kill the hollow and stay there until the storm passes, then sprint for the next ruin. Another storm will pick up before you reach it but you make it close enough so that no frozen reindeer spawns.
- Mon Aug 29, 2016 1:01 am
#15845649
The Reindeer are ok if you have havel's shield and a yellow quartz ring. Those two bloody cats at the end are a massive pain though. I haven't got one to half health yet, and not even scratched the second one.
- Mon Aug 29, 2016 1:01 am
#15845654
1. Have a human phantom(haven't tested by myself). 2. Use the ring that increases poise damage for more stuns. 3. Have both people use a broken santiers or similar twinblade. 4. Stunlock for the win. 5. Punish those stupid Reindeer.
- Mon Aug 29, 2016 1:01 am
#15845655
In scholar of the first sin Manhunter O'Harrah can be here summoned as well next to the other summons
- Mon Aug 29, 2016 1:01 am
#15845656
In scholar of the first sin Manhunter O'Harrah can be here summoned as well next to the other summons
- Mon Aug 29, 2016 1:01 am
#15845657
Also, can I just say, I love this area. It's an area that challenges everything you've learned in the game and makes you need to go slowly. You can't easily run through it.
- Tue Oct 04, 2016 4:44 pm
#15846880
this entire area is the horses way of getting payback on humankind for creating beastiality videos.when in doubt, just blame it on porn
- Wed Apr 05, 2017 5:38 pm
#15922699
Seriously, I just got ganked by 3 horses and some warrior. I wouldn't mind that much if it didn't take me half an hour of walking through a eyesoringly bright area to get there. I won't give up until I've beaten it, but I sincerely doubt I'll revisit it in a NG+; this is far from my definition of a challenge.
- Tue Apr 25, 2017 8:57 am
#15933401
easiest way I found is call all 3 npc phantoms, they are generally standard dungeon cleaning party, tank, caster/healer and bowman, bring warmth to heal them before boss fight
this is always worked for me in NG, all you have to do is survive and help them abit, and I always had this feeling that they would make it without me
this is always worked for me in NG, all you have to do is survive and help them abit, and I always had this feeling that they would make it without me
- Mon May 22, 2017 11:04 pm
#15944771
I found that for strength/melee builds it was worth it to put just enough levels into attunement to get a single spell slot and then use the pyromancy 'warmth' to keep the health of the NPC phantoms topped-up as you make your way to the boss. After clearing out every building, I'd cast warmth to let the NPCs camp out and heal up. It isn't quick, but aside from the Pharros Lockstone healing pool it's the only way low faith characters can heal up the phantoms and make sure everyone has a full health pool going into the boss battle.
- Mon Nov 13, 2017 6:27 am
#15988177
There’s a healing pool in one of the buildings, if you use a pharros.
- Wed Aug 16, 2017 9:15 pm
#15966380
Right when I summon Vengarl, I run a bit up the side of that hill and go straight, I only have to kill like 5 horses that way. I actually defeated Lud and Zallen on like my fourth try. That was hard as heck, especially when Zallen starts healing himself.. If anyone needs help out there?