- Sun Mar 05, 2023 1:55 pm
#16836469
I definitely agree that incorporating the story into the dungeons would have helped immensely. I also think getting rid of the ritual materials (or changing the system to eliminate the need to farm them) would go a long way towards fighting what I like to call "chalice fatigue" because a big problem, for me at least, is that I quickly get burnt out having to keep running through dungeons of the same depth just to get materials to unlock the next level. For example, needing to keep farming depth 2 chalices to get enough ritual blood (3) to unlock a depth 3 chalice rapidly burns me out on the chalices as a whole. It also makes me never want to play around with the randomly generated dungeons because of the need to keep farming for materials. The defiled chalice also sucks hard, but that's a different issue.