- Wed Aug 08, 2018 6:14 am
My general rules for chalice dungeons: 1. Work from the top down. 2. Search open rooms first before opening any other doors. (Don't want to get flooded by angry monsters.) 3. Stick to the walls to avoid traps and to peek around corners. 4. Stealth is an option. Blue elixirs are your friend. 5. Equip secondary weapons accordingly for each dungeon (arcane weapon for Pthumeru/Hintertomb, fire/serration for Loran, thrust/bolt for Isz). 6. Use your firearm to create diversions against strong enemies or groups of enemies. While we can't use sorcery like in Dark Souls, a bullet fired from outside of an enemy's aggro range works much like Aural Decoy, causing some to turn toward the bullet's point of termination and others to rush in to investigate, typically leaving their backsides exposed. (Especially helpful for killing witches and the Mad Ones they summon, or for sneaking past the rolling Merciless Watchers.) 7. Guide spiders summoned from Chime Maidens toward ladders and have them fall to lower levels. This usually traps them or at least allows you to kill the Chime Maiden before they find another way back up. (Doesn't work if the Chime Maiden is on the bottom floor, obviously.) 8. Infuse your firearm with HP regeneration. This is extremely useful for conserving blood vials in cursed dungeons, and the primary use of your firearm will be parrying anyway, not damage output (except for high-power firearms, of course). 9. Mind your Insight. The higher your Insight, the lower your frenzy and arcane resistance. Poses a major threat in Isz chalices. 10. Return to the Hunter's Dream and level up before proceeding to the next area or boss. Some of these tips might not always be applicable depending on certain peculiarities in the arrangements of enemies, but I'd say these methods work about 90% of the time.