- Tue Jul 05, 2016 4:39 am #15810967
Yes dodging damages foes but only if you have the right equip a weapon with poison damage then dodge a couple of times in that enemy and he receive that poison effect damage from dodging only tested with both poison types not with something else tested with hunters bone and works better due to faster dodging Version 1.00
- Tue Jul 05, 2016 4:39 am #15810969
Because it just seems like for every souls game, and Bloodborne, the back step just seems like the most useless ability in the game. Why do it when you have the backwards dodge that moves faster, farther, and has invincibility frames.
- Tue Jul 05, 2016 4:39 am #15810971
I 100% agree on backstep's uselessness in the souls series. YES, there are times where it's been somewhat effective - but it's the least utilized ability by almost everyone I know who plays souls games. I wish fromsoftware would scrap it and replace it with something more practical, TBH.
- Tue Jul 05, 2016 4:39 am #15810973
the attacks that follow up back steps can be really nice depending on your weapon and mode. as an example, the kirkhammer and the holy blade's back step R1 can deflect some attacks during it's animation. i've also seen people using "reverse back step" unlocked R1 to close distances instead of yielding ground. i forgot the nickname this tech has.
- Tue Jul 05, 2016 4:39 am #15810976
Not sure the answer here is no - I have seen a lot of people differing on their experience w/ the iframes in this game. Some people seem to think there is a large window for dodging in this game, but I however am experiencing a very short window like others. I did a quick study of my character at the cathedral ward by dodging head on toward the downward ax swings of the Church giant. Rolling, I found my iframes were from the time my characters feet left the ground to right before his head touch the ground. The whole time he was on his back returning to his feet my character was capable of taking damage. I’m including my character stats and equipment below. If you are one of the people who seem to have lots of frames in this game, please post your stats and equipment - maybe we can get to the bottom of this. Equip: Hunter Hat Hunter Garb Hunter Gloves Charred Hunter Trousers Saw Cleaver +4 Hunter Pistol Hunters Torch Stats: Level 32 Blood Echoes 0 Insight 6 Vitality 16 Endurance 20 Strength 18 Skill 12 Bloodtinge 7 Arcane 9
- Tue Jul 05, 2016 4:39 am #15810977
i just dodged a frenzy release. how? by dodging. it seems that dodging reduces the effects (or frenzy case, you dodge frenzy). try that sometime: get slows poisoned and start dodging, then stop moving, the poison ticks faster than dodging.
- Tue Jul 05, 2016 4:39 am #15810978
update on dodging and status effects: as mention dodging has some iframes, thus reducing the poin effect and -in frenzy case- completely dodging the frenzy status, thus getting unharmed from frenzy.
- Tue Jul 05, 2016 4:39 am #15810981
Does anyone here know what the dash is called? There are multiple ways to animate what a "dash" is, but this sort of thing seems physically impossible in real life and seems rather special on its own.
- Tue Jul 05, 2016 4:39 am #15810982
What i see is a sort of advance: "stepping towards the opponent" But they break their En Garde stance... maybe you could say they did a "cross" (cross their legs)... To put it together, it could be considered a very fast 'crossing advance'. But in all honesty, it looks more like they're literally sprinting/rushing towards the opponent, so, in that sense, calling it a "dash" isn't all that innacurate.