I went from novice to expert for parrying in Dark Souls 3, I started with the buckler on glass canon mage. He saved my life several times. And now I can parry even weapon arts or bosses, with standard Shields, katanas, etc. Despite being a huge user of parrying, I agree with the post. When you know this move, and notably if you have high health, big defense, the risk to try a parry becomes low and the reward is really high, even without hornet ring. It's almost an automatic win, it breaks the game honestly. And to be fair, this is the only easy-to-win skill in the game. Builds with big weapons or high magic spells required a particular allocations in stats to deal huge damages. Glass canons build are really risky. Conversely, parry requires no particular stat, a caestus in left hand for example and you can parry anything and anyone : this is game Breaking. I try myself to reduce my use of parry, to be fair with the opponents, and the fights are way funnier since i do this. The same goes with rolling, when you know the rolls, youre almost invincible specially in PVE (in PVP not, "thanks" to lag). I think that parry frames and i-frames of rolling (why not also the amplitude of the angle allowing backstab) should have been Under he influence of your luck points or dex maybe. It would have been more balanced. Hope Fromsoft will think about that for Elden ring.