- Sat Jul 10, 2021 5:07 pm
I think there's something very important that this article misses!
During my playthrough i noticed that same attacks would deal different amount of damage to the enemies, or even weirder - sometimes my R2 attack would deal less damage than my R1 attack.
Of course the first logical thing to assume is its because of the thrust counter attack bonus. But the damage difference was too big, and enemies were not doing anything, i was just wailing on them.
During my playthrough i was nervous about reaching Carthus, because skeletons are highly resistant to thrust damage and i hate them.
HOWEVER! When i actually reached the catacombs i found something very interesting.
The same R1 attack of a +4 RAW Lucerne would occasionally deal either 102 or 178 damage on the same enemy. This is too much difference for just the thrust bonus.
After some testing i realized that i would get the 102 damage when i would hit a skeleton with very end of lucerne and 178 when i would hit them point blank.
Lucerne doesn't reliably deals JUST thrust damage. It appears that when hitting enemies at point blank range you actually hit them with the hilt, dealing strike damage instead (which skeletons are very weak to). Although it could be Stanbdart as well, but i have my doubts.
HOWEVER! This rule only applies to R1 attacks. No matter how much i played around with range with R2 and weapon art i couldn't make them to cause the same damage discrepancy. In fact, they seem to reliably deal thrust damage only.