- Tue Mar 29, 2016 8:10 pm #15748152
For most builds, you'd be absolutely right! But for crazy gimmick builds that I can't wait to create, not so much. Look up the Blue blood Sword from Demon's Souls.
- Fri Apr 01, 2016 7:57 pm #15750285
I'm curious how exactly does luck influence poison and bleed? Does it increase the damage or increase how much you build up. I'm curious since bleed seems to be a percentage damage effect. Also does Toxic count as well since it is technically poison. Thinking about making a conditionmancer by building a luck build with faith for the the gnaw spells and and base Int for the toxic/poison breath pyro spells.
- Mon Apr 11, 2016 8:25 am #15750286
I'm also curious why the aux damage is not visible in the character page in any of the screenshots I have seen. The poison / bleed defenses are.The bleed description is as follows: "Effect: Take damage equal to percentage of max HP"Taking that into account, it would make sense to guess that Luck boosts the buildup speed rather than the damage.
- Thu Apr 07, 2016 8:58 am #15750287
This is conjecture based on vocabulary context, but I would assume luck would simply make it easier to poison or bleed enemies, and to avoid poison or bleed perhaps (less likely, but possible)not up the damage
- Thu Apr 14, 2016 12:41 pm #15752135
As of right now im Testing it ... am a bit hesitant to really go all out on luck (18 so far ... will get it up to 25 asap (im only lvl 28 so yeah ) What i noticed is that the drops are huge compared to my previous character ... i dropped a longsword and titanite shards in the first area from random mobs ... as well as a lot of gear. Also worth noting that i dropped the knights armor on my 5th knight kill.. my first character didnt have such "luck"
- Mon Apr 11, 2016 11:27 am #15753128
So the the game's most obvious dump-stat is also the only stat that can make the game less grindy.Great.***** it, From. Why couldn't item-discovery just remain gear boosted attribute? Now we have to actually commit a build to non time-consuming farming. Ugh. Really stupid.
- Mon Apr 18, 2016 1:16 pm #15753132
On the right weapon hollow infused it's far from a dump stat because you can triple/quadruple scale a weapon. Might want to use those critical thinking skills lol.
- Fri Apr 22, 2016 2:03 am #15755514
I'm suspicious that it is broken, but I don't have enough evidence to say one way or the other at the moment. My pyromancer with 7 luck seems to be getting significantly more rare drops than my thief with 20-40 luck did, and my thief also seemed to fall victim to the weird pattern of just getting the same common items over and over almost every time.
- Sat Apr 16, 2016 10:47 am #15756327
@Redmoon: Random critical hits actually a thing. Sometimes attack hit makes distinct sound and does a bit more damage. Just like with engraved gauntlets in DS2 but without gauntlets. Also seems that magic can crit too.
- Fri Apr 15, 2016 6:33 pm #15756330
To my knowledge there I no such think as a random critical in this game. However there are critical attacks like backstabs and ripostes forme parries, but as for a random hit that does more damage, no. And the critical attacks are also not effected by luck
- Fri Apr 15, 2016 1:08 am #15757361
anyone know if Luck aids the Host while a phantom, or is it completely dependent on the Host?does being a Host increase item discovery? i thought it used to in older dark souls