Comments posted to our Dark Souls 3 Wiki
Luck ups the application of bleed and poison but does anything up the speed that frostbite occurs? I usually run Friede's Great Scythe, but i dont really see too much of its frost damage active. It'd be nice to be able to see it do work.
i’m not 100% on this because looking at the stat screen in confusing af but i’m pretty sure that levelling the weapon at andre will increase the effect of the weapon, not the player levelling, i think anyway
I've been using that great Scythe for a while now myself don't have found that increasing your intelligence and also your faith deals a great deal more magic damage to frost damage doesn't entirely increase but it does slowly increase with upgrading faith most of the damage dealt out is Magic damage however but the frost damage is all in the rt attack hope that helps
Holy hell anon (oct 20th), learn what a sentence is. Use periods, it helps...


First Warden

Joined: Mon Jan 07, 2019 5:26 am
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Dear Anon (Dec. 19), Please use letter format whenever addressing a user. If you want to correct grammar so much, you should take the time to make an attempt at proper e-messaging etiquette. Yours truly, Maxinimum17
Ok, I don't know where exactly to post this, but I'll share it here: I think the item drops must be tied to the character (like name or presets or whatever), rending luck and discovery boost items less useful. I've found out that some characters of mine have a lot more "luck" finding some drops than others on ridiculous ways (like my main character, I had to farm symbol of avarice in every mimic until Ng+ yhorm so I could get one. Other character got 3 in the first 4 mimics without me even trying, and this is only one example) maybe someone with more free time than me can test it out and see if there's a master lucky build.
This phenomenon is called the law of averages
The law of averages is a lie. From a statistical standpoint, each drop is a single instance. They are not influenced by previous drops. Each drop rate has the same chance (assuming you haven’t leveled your luck stat differently.
Anybody know why Warrior is different in Stats in DS1 and DS3 is changed in scaling? Where in DS1 Warrior was scaled even in STR and DEX and in DS3 STR and DEX is not equal as a quality build which I am doing in both. Granted for DS1 was alot better in Warrior stats in the beginning and now in DS3 its alot different. I'm not complaining but shouldn't DS3 Warrior Stats remained the same from DS1 and that way it makes since. True DS3 is like about the pilgrimage in DS3 where your Ashen 1 or King Arthur build and yet DS1 your Undead and everything puts 4 years later or is it 10 years later after you decide from Kindiling the bonfires in DS1 or not Kindle the bonfires in DS1 and if Anor Londo is in the 1st game goes to the 3rd game shouldn't we be able to import our saves into DS3 from DS1 which makes since because most places are the same in DS1 into DS3 such as Anor Londo such as the Gargoyles that we killed in DS1. Even though I would've liked that our stats in DS1 would also be imported into DS3, because if we think about it DS3 is the same from DS1 except for adding other places to travel to and sure we had to work our way to travel in DS1. Maybe bosses should fight each other and that way whoever loses we have to kill makes since its like a Triple Threat Match like in WWE instead of having a handicap match for bosses in DS1 and 3. I love Soul Farming to get my 40/40 STR and Dex. I just want my Black Knight Great Sword I have in DS1 into DS3 or is it known as bugs. I also wish that From soft should give us more jumps like bigger jumps and not smaller jumps of course I am referring to the A.I.'s that do bigger jumps than we do.
What the fk did I just read? I feel dumber having just read that.
Because.... Reasons
And here, we have have the dark souls player who thinks smart and funny people write a fricking novel in a “COMMENT” section