For the PvP nuts! Debate tactics, discuss builds, and set up duels. Play nice.
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Forum_Pirate

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#11
http://mmdks.com/7rrj

Complete and total control of the battlefield. GMB shuts down most weapon buffs and (more importantly) every spell and the MLGS which could screw with your zoning otherwise, pyromancy is a non-issue because you out range all but the most easily avoided spells so significantly, WOG + a followup BS will punish people for getting closer than you want with a good 1000 damage. Either you control the space with scythe/bow/wog zoning and there's nothing the opponent can do, or you die. Nice and simple.

(PS, the divine greatscythe is better than occult and chaos despite slightly lower AR, it's AR is concentrated heavily in magic instead of the more even split of the others which means less is stopped by defense, that said a chaos version should be kept around so you have something to menu swap to on the off chance GMB shows up, and if you're especially confident the DWGR can replace the wolf ring which removes your saftey net but makes playing keep-away easier.)
"Too often we judge other groups by their worst examples, while judging ourselves by our best intentions"
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a_bengalese_flood

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#12
Forum_Pirate wrote:http://mmdks.com/7rrj

Complete and total control of the battlefield. GMB shuts down most weapon buffs and (more importantly) every spell and the MLGS which could screw with your zoning otherwise, pyromancy is a non-issue because you out range all but the most easily avoided spells so significantly, WOG + a followup BS will punish people for getting closer than you want with a good 1000 damage. Either you control the space with scythe/bow/wog zoning and there's nothing the opponent can do, or you die. Nice and simple.

(PS, the divine greatscythe is better than occult and chaos despite slightly lower AR, it's AR is concentrated heavily in magic instead of the more even split of the others which means less is stopped by defense, that said a chaos version should be kept around so you have something to menu swap to on the off chance GMB shows up, and if you're especially confident the DWGR can replace the wolf ring which removes your saftey net but makes playing keep-away easier.)

Decent players will just toggle WoG 99% of the time, and there isn't really "zoning" in DaS PvP. All projectiles are really easy to avoid and weapons with good range like spears can't really zone due to poise and blocking mechanics. Buffs aren't great either. Even if they don't punish and let you buff they're vulnerable to being waited out.

WorldspineWurm

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#13
^Skill always trumps a build, you don't really say much by stating the obvious, no offense.

Here's what I wish I had gone through with building: https://mugenmonkey.com/darksouls/469818
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Kakarookee

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#14
http://mmdks.com/7vme
Here is a build based around tournament setups I've taken from others. It's meant for chaos blade or silver knight spear + pyromancy. The SKS combined with black flame is actually very good at breaking 61 poise and keeping people at a distance while doing damage. Anyone trying to backstab you on this setup will need to either completely predict the pyromancy - which failed attempts at doing so can be heavily punished, tank a bunch of damage, or exploit a mistake you make. Playing this takes a bit of patience.

The heater shield is really good for its weight, and allows a more defensive approach to using CB - especially against spears. Using CB vs SKS and SKS vs CB are a lot more interesting than a mirror fight usually. A lot of players tend to think they can counter a spear user with demon's spear, but you can just switch to CB - or even just dark silver tracer, and poise backstab them with hornet. It's setup so that you can switch to regular knight armor and use a 3 unit shield - or black knight shield and estoc. Dusk Crown also works but MoM is better if you plan to heal.

I agree that WoG is more gimmicky against better players, and zoning isn't always great especially if you can pull out a BKS and turtle, but my build does have the option of switching to a bs weapon too.

I think if you just follow these basic guidelines any build can be good:

1800+ HP and Mask of the Mother as default. Can be switched for significant poise/effect.
Favor and Protection or Havel's - not dual ring.
At least near 300 defense, 350 average.
Always at least 32 poise, up to 61. Midrolls can go higher.
Does not rely 100% on a timing specific spell (slb, dmb, gmb, twop)
Does not use split damage upgrades or weak weapons with less than 500 AR and no hornet, at least not without something to compensate for it with higher than average defense, health, or poise.

To put the importance of defense and HP in view, here is a table of sampled damage done to various popular setups and the percentage of health left afterwards for common HP values. https://docs.google.com/spreadsheets/d/ ... ders=false
Note that even the most possibly heavily armored full giant with steel protection takes more damage than a giantmom in relation to the total health. This is why the BEST builds use Mask of the Mother.
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WyrmHero

Crystal Cave
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#16
https://www.mugenmonkey.com/darksouls/502799

Would love to go back and try this mage.

Pursuers -> unlock GCFB
Pursuers -> CSS
Pursuers -> Dark Bead
Black Flame spam
Ricard's as backup.
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Jansports

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#17
Forum_Pirate wrote:http://mmdks.com/7rrj

Complete and total control of the battlefield. GMB shuts down most weapon buffs and (more importantly) every spell and the MLGS which could screw with your zoning otherwise, pyromancy is a non-issue because you out range all but the most easily avoided spells so significantly, WOG + a followup BS will punish people for getting closer than you want with a good 1000 damage. Either you control the space with scythe/bow/wog zoning and there's nothing the opponent can do, or you die. Nice and simple.

(PS, the divine greatscythe is better than occult and chaos despite slightly lower AR, it's AR is concentrated heavily in magic instead of the more even split of the others which means less is stopped by defense, that said a chaos version should be kept around so you have something to menu swap to on the off chance GMB shows up, and if you're especially confident the DWGR can replace the wolf ring which removes your saftey net but makes playing keep-away easier.)


The Occult Composite Bow is still, imo, the best weapon in DkS1
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Forum_Pirate

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#18
I'd go with the demons spear. The composite bow is onlyu the best if you're a machine who never gets impatient or gets hit.
"Too often we judge other groups by their worst examples, while judging ourselves by our best intentions"
- George W. Bush

Jet1337

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#19
Who needs complicated builds when you can just use the cartwheel ring, hornet ring, and gold tracer to backstab your way to victory!
Dark Souls 3 -- The Doomslayer: Level 802 ☠ NG+72
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