The place to discuss Dark Souls II
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ManatuBear

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#1
Use this summon range calculator to determine co-op and pvp ranges.
Use the Agape Ring to freeze your Soul Memory

What is Soul Memory?
Soul Memory is the total amount of souls collected by a character. This counts souls lost or spent leveling up/buying things.
Example: You start the game and gathered 1000 souls, you spent 500 leveling up and died losing the rest. Your Soul Memory will be 1000 souls, even if you at that moment have zero souls with you.
Every single soul will count for this new "stat".
You can check your current Soul Memory in the Status Menu, in the top right corner. (see image below)
Image


What is Soul Memory for?
Soul Memory is now part of the formula that sets minimum and maximum range for interactions between players online (co-op, invasions).
This is, for example, to prevent a player of a certain level that is close to the end of the game from invading/doing co-op with a player of the same level that might be still in the first areas of the game.


-Soul Level does not matter in summoning. It's purely Soul Memory.
-NG shares the same exact ranges as NG+
-The Soul Memory border flattens out at 12m (10m if you use a name engraved ring). Once you pass this border, you can summon and -be- summoned by anyone else past it, regardless of how large the gap! If your SM is 15m and your friends is 400m, you can still summon eachother regardless.

Exact Ranges of Soul Memory as tested by Illusorywall & other members.


Disclaimer

Note that the specifics may be subject to change in future calibrations, but this appears to be exactly how it works for now. Tested on PS3 only.

- - -

How are the ranges calculated?

Soul Memory is divided into tiers, but the tiers are not hard boundaries. Instead, different multiplayer items extend across different amounts of neighboring tiers. So there's no direct math involved, it's a question of A) What tier am I in?, and B) How many tiers above and below my own can I pair up with?
It is NOT anything like +/- 25%, 50,000, etc.

- - -

Soul Memory Tiers

This should be a complete list of all the tiers and their exact boundaries:

Tier # Soul Memory
1 0 - 9,999
2 10,000 - 19,999
3 20,000 - 29,999
4 30,000 - 39,999
5 40,000 - 49,999
6 50,000 - 69,999
7 70,000 - 89,999
8 90,000 - 109,999
9 110,000 - 129,999
10 130,000 - 149,999
11 150,000 - 179,999
12 180,000 - 209,999
13 210,000 - 239,999
14 240,000 - 269,999
15 270,000 - 299,999
16 300,000 - 349,999
17 350,000 - 399,999
18 400,000 - 449,999
19 450,000 - 499,999
20 500,000 - 599,999
21 600,000 - 699,999
22 700,000 - 799,999
23 800,000 - 899,999
24 900,000 - 999,999
25 1,000,000 - 1,099,999
26 1,100,000 - 1,199,999
27 1,200,000 - 1,299,999
28 1,300,000 - 1,399,999
29 1,400,000 - 1,499,999
30 1,500,000 - 1,749,999
31 1,750,000 - 1,999,999
32 2,000,000 - 2,249,999
33 2,250,000 - 2,499,999
34 2,500,000 - 2,749,999
35 2,750,000 - 2,999,999
36 3,000,000 - 4,999,999
37 5,000,000 - 6,999,999
38 7,000,000 - 8,999,999
39 9,000,000 - 11,999,999
40 12,000,000 - 14,999,999
41 15,000,000 - 19,999,999
42 20,000,000 - 29,999,999
43 30,000,000 - 44,999,999
44 45,000,000 - 999,999,999

- - -

Multiplayer Item Ranges

Here is how the different items behave:

Multiplayer items have had their ranges expanded. Here is what they are now:
Multiplayer Item Downward Range Upward Range Example
White Sign Soapstone -3 Tiers +1 Tier Tier 20 can send their sign to a host in tiers 17 - 21
White Sign Soapstone with Name-Engraved Ring -6 Tiers +4 Tiers Tier 20 can send their sign to a host in tiers 14 - 24
Small White Sign Soapstone -4 Tiers +2 Tiers Tier 20 can send their sign to a host in tiers 16 - 22
Small White Sign Soapstone with Name-Engraved Ring -7 Tiers +5 Tiers Tier 20 can send their sign to a host in tiers 13 - 25
Red Sign Soapstone -5 Tiers +2 Tiers Tier 20 can send their sign to a host in tiers 15 - 22
Dragon Eye -5 Tiers +5 Tiers Tier 20 can send their sign to a host in tiers 15 - 25
Cracked Red Eye Orb none +4 Tiers Tier 20 can invade a host in tiers 20 - 24
Cracked Blue Eye Orb -3 Tiers +3 Tiers Tier 20 can invade a host in tiers 17 - 23
Bell Keeper's Seal -1 Tier +3 Tiers Tier 20 can invade a host in tiers 19 - 23


Tested by Hirokisugihara & Illusorywall
Last edited by Fexelea on Mon Feb 16, 2015 8:19 am, edited 5 times in total. Reason: Updated with specific tiers & calculator link
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fitzzman

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#2
Thanks.Good read.
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Fexelea

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#3
I'd like to ask that the people in forum doing tests share their wisdom and discoveries here so we can debunk some myths and get some facts. Here's the info from the Japanese summon calculator:
注意:確定情報ではないため実際のマッチングとは異なる場合がございます。
1週目のマッチング
ソウルの総取得量が±25%
レベル±10さらに+10%
上記二つの条件を満たした場合マッチングしやすくなる

2周目以降のマッチング
ソウルの総獲得量が千万以下同士でレベル±50でマッチング
ソウルの総獲得量が千万以上では±100レベルでマッチング、それでもマッチングしない場合は無制限でマッチングされる

名を刻む指輪を使った場合はソウル総取得量±30%
契約が太陽の後継である場合、協力プレイでマッチングしやすくなる

http://ds2calc.jpn.ph/match

NG
Soul Memory must be within 25%
If within +- 10 level range, another 10% is added
A combination of both should be instantly seen

NG+
SM under 10mil, +-50 levels
SM over 10mil, +-100 levels - If no match you'll still get directed somewhere!

Name engraved ring = 30%SM
---

This information is based on player observation. We need more to determine if the patch changes things etc - please contribute your observations/research/deductions
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Nero

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#4
Interesting, but is there solid proof that the level difference is +/- 10% ? I was invaded at SL 166 by someone who says he was SL 191. I'm not sure why he would lie, but he made quick work of me regardless.

Agent_Talon

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#5
Thanks for the info!
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Drascoll

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#6
So if I understand this correctly it first factors in Soul Level and Soul Memory at least in new game but if no match is found it then looks in a second pool of potential matches that exclude Soul Level range? Essentially giving priority to +-10sl w/ 25%sm but if no match is found then it excluded the Plus 10sl to find anyone who is within the range of the high end of the Sm calculation? Because this would explain, while rare, how my SL1 character has been matched with SL70 players and higher with a Sm over 1mill.

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#7
Drascoll wrote:So if I understand this correctly it first factors in Soul Level and Soul Memory at least in new game but if no match is found it then looks in a second pool of potential matches that exclude Soul Level range? Essentially giving priority to +-10sl w/ 25%sm but if no match is found then it excluded the Plus 10sl to find anyone who is within the range of the high end of the Sm calculation? Because this would explain, while rare, how my SL1 character has been matched with SL70 players and higher with a Sm over 1mill.


Actually, based on what Fex posted, you have a range of 75-125% of your soul memory to get matched up with someone in NG, but if the person is within 10 levels of you, you can match up with them if their soul memory is within 65-135%.

In NG+, if your soul memory is under 10 million, you can be matched up with anyone who is within 50 levels of you. So if you were SL 100, you could be matched up with anyone who is SL 50-150. When over 10 mil in SM, the range increases to +- 100, so an SL 100 could be matched with anyone from 1 - 200. However, in NG+ if no match is found in your range, it will bump you up into the next SM tier to try to match you.

Or at least, that's what I got from Fex's post.
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IgnusKnavery

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#8
This seems to be more of an issue with boss co-ops for me unless people are just not helping each other anymore. I guess a good guide would be to always help someone kill a boss before attempting it yourself. That would ensure plenty of summons for folks having trouble.

As for invasions, it's constant. I don't have a problem at level 150 with over 3+ million soul memory getting some action.
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Drascoll

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#9
IgnusKnavery wrote:This seems to be more of an issue with boss co-ops for me unless people are just not helping each other anymore.


I know I have been soloing alot more now but Patch 1.03 supposedly fixed the restoring to humanity reward for co-opt mechanic. I am about to test this out, but if it's true I will be co-opting like crazy to stay pretty. After all my favorite way to play all souls games is to enter a level hollow help someone beat a boss restore to humanity and then try to solo the level human. If I die I do another run of Co-opt to get my humanity back (I hate spending consumables in any souls game). If the game is older, such as DeS where the multiplayer is underpopulated summon people even when I don't need the help just to help keep the game alive.

edit: Yep Co-opt restores a % of humanity as suggested by the patch. :cheers:
Last edited by Drascoll on Fri Apr 11, 2014 10:15 am, edited 1 time in total.
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Back_Lot_Basher

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#10
ManatuBear wrote:Player testing has shown that for players to be able to summon/invade others, they need to be within 25% of Soul Memory AND within 10+/-10% of their level, in NG.


I think this is the problem beginning to plague some people. Imagine two different player types, one who simply plays the game, using gear he or she runs across in the natural course of the game, not really playing around with too many weapon types. That person might have an SL of 100, and SM of 750,000 (just picking numbers out of the air).

Now imagine the player who likes to grind things out, has OCD and insists on farming for that one particular weapon or piece of armor. They blow a lot of souls buying ore, arrows, whatever. That person might end up being at a lower level, but with a higher SM. And for every degree of variation between these two types of players, you end up thinning the pool of coop or PvP matches.

It's fine when the game is uber-new, and has a mix of casual and veteran players, but as things begin to wind down and casuals move on, it's possible this could end up being a lonely place. Adding in the fact that you now have more areas than DKS1 means that there are times when only luck will get you a summon sign.
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