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#1
Fire in Dark Souls is known for it's ability to ward off insanity. No npc hollows near a bonfire, and shortly after leaving one, some npcs will hollow.

However, not all fire in the game seems to have this affect. Torch hollows are still hollowfied, despite being around the torch fire, and the fire in places like the parish (the one near the boar) seems to have no special attributes either.

And the bonfire in the kiln, isn't like normal bonfires either. When lit, it devours everything in it's flames, rather then just sitting there all controlled.

I'm not really going to try to put together any sort of theory behind the differences, and just chalk it up to gameplay mechanics, but it's still kinda an interesting observation.
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Reaperfan

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#2
Fire in Dark Souls represents life. It's what gave the Gods and Humanity power, though the latter doesn't necessarily get it's power through fire itself as much as the darkness fire created.

Bonfires differ from normal fire in that they are fueled by Humanity. This grants bonfires special properties in preserving undead from hollowing by acting as a kind of well that undead can draw sustenance from.

The bonfire in the Kiln is linked, not to the soul of a Firekeeper, but to the First Flame, aka: the lifeblood and source of all life. This is why, when lit, it is so much more violent than other fires because it's literally reviving the entire country/world/land. It's doing what a normal bonfire would do (prevent hollowing) but to all of Lordran rather than just a few undead.
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#3
So the idea behind it, is that all bonfires could act like the kiln?

And strangely enough, not all bonfires are linked to a firekeeper. (Or we just don't know about them)

Why do they continue to burn, but also not go out of control?
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#4
Soul of Stray Demon wrote:So the idea behind it, is that all bonfires could act like the kiln?


No, because normal bonfires are linked to a source of Humanity. They have no connection to the First Flame and so could never have the same reaction.

Soul of Stray Demon wrote:And strangely enough, not all bonfires are linked to a firekeeper. (Or we just don't know about them)


While this is admittedly speculation, I've always assumed it was because bonfires are made of the remains of Undead (based on them containing bones rather than wood as well as the Homeward Bone's description) and that bonfires with no firekeeper can be reignited by a new source of active Humanity (the player) acting as a spark, with the residual Humanity left in the Undead remains acting as "tinder" (the idea of residual Humanity residing in Undead remains hinted at via Rats being able to drop Humanity).

Soul of Stray Demon wrote:Why do they continue to burn, but also not go out of control?


Again, admitted speculation and even more extreme than in the second bit, but to me it's because they aren't really fire. It's more just the visible form of the energy that fills your Estus Flask. It's not fueled by heat, but by Humanity. However, similar to other forms of energy, remove it from it's source and it goes out, so fire from a Bonfire can't "go wild" because Humanity isn't something that abundant and so no bonfire would have enough fuel to go out of control.*

*Except the one in the Kiln, but it's unique in that it connects to the lifeblood of the entirety of Lordran rather than Humanity.
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#5
Reaperfan wrote:
Soul of Stray Demon wrote:So the idea behind it, is that all bonfires could act like the kiln?


No, because normal bonfires are linked to a source of Humanity. They have no connection to the First Flame and so could never have the same reaction.



That's what I meant, if we linked a normal bonfire to the first flame, then it would have the same effect. Makes me think of a certain enemy with connections to the first flame, and becomes a bonfire after death.