Sekiro: The Evolution of Souls

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Topic review

by lordnoah » Sat Oct 13, 2018 6:22 pm
Gr4ndp4_4rt0r145 wrote:[/i] SEKIRO ISNT A SOULS GAME REEEEEEEEEEEEEE


keep repeating that and you might convince someone but we all know its not the truth


by Gr4ndp4_4rt0r145 » Tue Oct 02, 2018 7:19 am
[/i] SEKIRO ISNT A SOULS GAME REEEEEEEEEEEEEE


by lordnoah » Sun Sep 09, 2018 11:43 pm
just once i with there was a rpg like souls in a modern setting, playing such a supernatural story in real life places would feel like eating a petit gateau


by qeter » Sun Sep 09, 2018 3:11 pm
elohim wrote:I would like Fromsoftware makes cyberpunk inspired souls game.

Like Cyberpunk 2077 meets Dark souls

that's what i've been saying.


by elohim » Sun Sep 09, 2018 2:28 pm
I would like Fromsoftware makes cyberpunk inspired souls game.

Like Cyberpunk 2077 meets Dark souls


by lordnoah » Thu Sep 06, 2018 8:22 pm
teekums25 wrote:Hmm, the way you explained the combat really reminded me of the witcher 3's combat system...


considering i hated the witcher 3 specially the combat that is another reason to stay away from this game


by teekums25 » Thu Sep 06, 2018 6:02 am
Hmm, the way you explained the combat really reminded me of the witcher 3's combat system...


by qeter » Sun Sep 02, 2018 12:11 pm
lordnoah wrote:its not about mechanics i have no input whatsoever on the difficulty or the character backstory

couldn't they just have made a nameless masked protagonist

apparently no they decided for me that im either going to play their way or not play at all and took the second option

its an action game rather than an rpg. they must have a rather specific story they want to tell.


by lordnoah » Sat Sep 01, 2018 11:25 pm
its not about mechanics i have no input whatsoever on the difficulty or the character backstory

couldn't they just have made a nameless masked protagonist

apparently no they decided for me that im either going to play their way or not play at all and took the second option


by qeter » Sat Sep 01, 2018 4:20 pm
just make an indie game revolving around a core mechanic you find interesting. You can scale up to salt and sanctuary style games once you've mastered building and marketing simpler games. Japanese company's aren't particularly likely to hire foreigners but you can re-purpose what you learned in the meantime. you can probably even make it 3d via unreal engine if you can put enough time into it.

sekiro doesn't seem to have much connection to souls much less a evolution of them, seems more like a text book action game than anything else. it's not even the only action game using a prosthetic arm with a consumable resource coming out next year. i would call such a stark departure from a winning formula a business mistake, but if the creative team needs a break then it might be necessary.