Magic Stone [DKS2 Wiki]

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by Anonymous » Sat Mar 25, 2023 2:05 pm
I hope you don't like using the beams, because that would reduce the beam damage to 0 since they're 100% magic.

by Anonymous » Sat Jan 21, 2023 5:39 pm
Put this on the Moonlight Greatsword and turn it into a pure physical weapon.

by Anonymous » Tue Oct 05, 2021 5:17 pm
It depends on the weapons. Enchanted is the best infusion for any weapon without scaling apart from a dedicated mundane build

by Anonymous » Tue Oct 05, 2021 12:58 pm
Shield Crossbow is another weapon which is best infused with enchanted

by Anonymous » Mon Oct 04, 2021 12:39 pm
This actually works well on certain weapons like Black Scorpion Stinger. Its better damage than any of the other infusements as it doesn't split the damage and scaling is the same percentage (seriously ignore the letters they mean nothing, go look up the data mined weapon scaling its all that matters).

I imagine there is other sleeper enchanted weapons out there that have been ignored all these years.

by Anonymous » Sun Apr 11, 2021 1:51 pm
bottom line: not even the **** broken straight sword hilt deserves such a shameful DOWNGRADE as when infused with this piece of dung pie

by Anonymous » Sun Apr 11, 2021 1:50 pm
and it's also absolutely worthless
just dont do it unless you're making your character **** on purpose

by Anonymous » Wed Mar 03, 2021 4:41 am
The enchanted path will only outscale the raw path if you have more than 80 INT

by Anonymous » Wed Feb 24, 2021 1:36 pm
It's worse than that. For innate physical weapons, the most scaling you can get from enchanted is +40 at 99 INT. Anything higher than that is coming from str/dex scaling that remains on the weapon after infusion.

For innate magic weapons I believe the max scaling is +95 at 99 INT... most people will max out at about +70 because almost nobody maxes stats out in this game.

by Anonymous » Wed Feb 24, 2021 1:24 pm
In theory, yes.

In practice, magic stones are basically for nothing. It looks like a glitch to me. If a weapon has NO scaling or maybe E/E, it's better to enchant it. It will add like 28 AR at 40+ Int and +10 upgrade. Yes, 28, that's not a typo.

Otherwise even C/C scaling with like 12/12 str/dex is going to outdamage enchanted.

Here's a simple way to know: If you've got an uninfused physical weapon that gets more than +60 from scaling, don't bother enchanting. 99 INT gives +40 AR from enchanted at +10.

That's roughly the break even point... 60 scaling AR... and it's insane. Almost every weapon gets more than that with base requirements to wield it.