Yorgh's Ring [DKS2 Wiki]

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by Anonymous » Sun Aug 27, 2023 9:03 am
i love it when absolute buffoons share their stupid *** ideas online lmao

by Anonymous » Tue Aug 15, 2023 7:25 pm
Stupid idea for souls and 3d games in general.

by Anonymous » Sat Jul 15, 2023 8:56 pm
you're talking about something more akin to evasion in other games, poise is conceptually anti-stagger via small & fast weapons like daggers (or in other words, not pushed around easily) so that wouldn't make sense unless they changed the name

by Anonymous » Tue Jul 11, 2023 7:45 am
This is kind of how poise should of worked. Instead of not flinching to enemy attacks, it should of just ignored an instance of damage. Higher damage means higher percentage of ignoring. It’s durability would then go down each time an attack “deflected”. Basically giving you extra tankiness, but not immunity to daggers and small arms.

by Anonymous » Thu Jun 29, 2023 4:45 am
Finally, immolation has a use!

by Anonymous » Sat May 13, 2023 10:14 pm
ive 100% every soulsborne game and i upvote this

by Anonymous » Fri Mar 31, 2023 8:35 pm
you didn't include that walking has parry frames, but if you move while targeting something, it will reflect spells (it will reflect shrine of amana priestesses shots; no further testing)

by Anonymous » Tue Dec 14, 2021 7:28 pm
works

by Anonymous » Mon Dec 06, 2021 3:39 am
*replying to the trubbish comment* Trubbish actually has a use though.

by Anonymous » Thu Sep 16, 2021 10:34 am
Yes instead, they are literally identical. The best comparison you can do is between the model game of the Shield of Want in DS3 and the thumbnail of this ring datamined from its cut content.