Well what I generally do is more or less this:
Vitality 40 usually to get the best out of it.
Attunement I usually go for five slots if I'm running Pyromancies/Miracles/Sorcery so basically I go 19. I feel that covers the better spells for all of them except Sorcerer whom I tend to go 23 to get all the use from their dark and soul sorceries.
Endurance 35-40 Depends a lot when I use it in the planner. Usually to either see if it's viable to fast roll or stay at mid roll.
Strength and Dexterity are usually the ones I raise up to the weapon I want be it a strength one or a dexterity one then I put 30-45 points depending on character. A pyromancer can do 45 Dex. But my Dex/Fth one uses 40.
Faith and Intelligence Again depends. I can have 45 for a Sorcerer Dex/Int build like I gave to my friend recently. But 30 for my Knight (Dex/Fth) build.
That's about it. Most characters will look like this after running them through the calculator. I jot down whether the mid or fast roll and how much poise they have compared to the old breakpoint of 76. So something like 60/76 for my Strength cleric.
Balder Side Sword +15
Dark Hand/Small Leather Shield
Crown of the Dark Sun
Lord's Blade Set +5
Ring of Favor and Protection
Crystal Magic Weapon
Homing Crystal Soulmass
Crystal Soul Spear
I'm mostly a fashionist so I generally go Wolf Ring. RoFaP has its uses to gain fast rolls like on my Str/Fth build. But it generally is useful for me to use it a lot. There is a ton of builds in the old threads I frequented. I could pull that data with credit to the right people. My builds tend to lean into and be what I call 'transition' builds. This means they can do good at PvE and can put up one hell of a fight in PvP. This is a great guide and a lot of that is great for all kinds of play. Although I run Vitality 30 on a flip flip ninja. Usually I like it to be 40.