You know when you think about all the infusions in ds3 in it's entirety, blood infusions are the worst possible infusion one can get, even more then hollow. First of all, the amount of bleed build up on any weapon, no matter if it's +10 or not, is pretty minimal. 72 bleed = over 7 hits for a bleed perk for me during a pvp session ( Mind you i was pretty cumbersome at it, but that's still no excuse for the amount of hits required to bleed an average player, with a bloodbite ring on, i presume). Second of all, is that you need a tremendous amount of luck for the bleed perk to actually increase, and luck isn't usually stat used for increasing dmg. And it's not the stat investment that kills the experience of using a bleed weapon build, gathering souls and spending then level by level is a necessity for any build for accumulating more dmg/dps, but the simple fact that every weapon infused with blood will ALWAYS get a D in STR and DEX, as well as a lowered base dmg. and that will obviously mean, you will need more hits to: A. KIlls things in general B. Get the bleed perk, which isn't necessarily guaranteed for every mob, as we know. All of this cobined meaning that, in reality, you are just wasting more souls for a status effect that requires more hits on an enemy to perk the effect, as well as doing far form adaquete or comparible dmg to other more promising builds. more grinding for less AR and pure chance of a status effect perk..hmmm ill pass. Im not hating, i just feel that... blood infusions are very under-powered, and are more circumstantial then a normality when it comes down to PVP as well as PVE. The same with hollow builds as well, except keen difference being is that the base dmg and scaling isn't too bad for those builds, and increasing ones hollowing doesn't require soul investment so yeah.