Sat Dec 05, 2020 2:30 am
I hope the dev team received a mountain of negative feedback on this part. If I wanted to play a puzzle game, why did I buy an RPG? The doll encounter is atrocious, tedious, repetitive, and pointless. If I've reached this point, I want to finish the game, and which brilliant mastermind thought he was so brilliant to come up with this nonsense? A total waste of time. If you want to design a difficult encounter, stick with your original game mechanics. Don't turn to silly gimmicks. Don't add this part to another one of your games, Larian Studios.