So let me give my two cents for people who still play this game and come to this page to see if this weapon is worth it. First of all, you need to be holding 10 humanities at all times. Shouldn't really be a problem for an experienced player, but if you tend to die a lot and fail to recover your souls you shouldn't really use this weapon, because the AR without 10 humanities is just bad. If you choose to use it, I recommend keeping some ring of sacrifices in can your souls are in a tough spot to get. If you want optimization, this weapon is hilariously outclassed in every single way by a Chaos Zweihander. The Chaos Zwei does a lot more damage, has a considerably better moveset and the main thing: stats. For a Chaos Zweihander you only need 16 str and 10 dex, that's nothing. Meaning you're free to spend your stats in any other place you like. You can go for a Giant Dad build to get a billion poise, you can go for pyro and level up attunement for your pyromancies and dex for casting speed, you can level up either Faith or Inteligence for buffs, utility spells and high damaging miracles and sorceries, you can even level up resistance if you have no idea what you're doing with your life. If you, like me, have played this game a billion times and just want a new, fun, and most importantly, *****ing dope weapon in both style and lore, you can just ignore optimization and go for it, because it's *****ing cool. That's the main reason for using this weapon: you think it's cool and fun. Every weapon is viable in this game, but some are clearly better than others, and this thing is outclassed by a lot of weapons to be honest. The fact it's so stat hungry with lackluster returns is just bad balancing. So let's get to the moveset: one-handed r1 and two-handed r1 are generic greatsword moves. The one-handed r2 is a 360 spin. This is more useful for special occasions on PVP than it is for PVE. Because if what you want is crowd control, you're better off just using the one-handed r1. This is because the spin has a considerably low start-up and doesn't cover a lot of range at all. It's honestly not good, but it's pretty fun and if you use this weapon you'll get the hang of when you should use the thing. The other special move is the two-handed r2. This one is quite something. Now, obviously it looks *****ing sick and makes you feel like Artorias. The damage is amazing and the range is amazing too. But here's the catch: the recovery on this thing is *****ing atrocious. You stand with the sword on the ground for something like full 2-3 seconds. This means a few things: first, you gotta be absolutely sure it's gonna hit. Second, if you know it's gonna hit, you gotta know if it will stagger or not the opponent. If it doesn't stagger you're actually at a frame disadvantage even on hit, and you're gonna get punished for using this even if it lands. Third, if the opponent won't stagger, but you know the damage will kill, feel free to use it. And fourth, unless you're going for style points, just don't try this in PVP. Any half-decent player will just get a free backstab on you. So is this weapon worth it? Again, it depends. For stat optimization, move set optimization and even damage, absolutely not. If you thing this thing looks badass and it's fun to play with, then hell yeah, why not?