Parrying is a bad mechanic, probably one of the biggest design flaws in Soulsborne. Why? Because it utterly trivializes some fights to the point that they resemble quicktime events. Watch a video of the Champ Gundyr or Suly fights without parrying, then watch them with parrying. It's also utterly cancerous for PVP; a SINGLE well-timed input should not automatically hand you the win, ESPECIALLY in a multiplayer environment as laggy as DS. We would be better off if parrying was reworked for a more balanced risk/reward ratio, because***** is wack. I'm sure some half-literate dolt will be butthurt that I'm daring to insult such an integral mechanic which they rely on as a crutch and tell me to 'git gud'.....when my entire point is that parrying makes the game way too cheesy/easy.