(OP; I’ve since registered) If you’re going to so heavily downvote my comment, please explain why. I’m not spreading misinformation pointing out Dark Souls’ plot-holes and narrative flaws. There is no in-game elaboration on the significance of the Dragon Hybrids, their origin, or their scope of impact. We can attempt to connect them to lore implications, but, as we aren’t given any informational understanding of their place in the game world, we’re imposing the weight of extramaterial analysis on limited dogma, i.e. our understanding of the game outweighs the game itself, an approach with which I disagree for these very reasons. If the Hybrids as significant as some may argue, why is that not emphasized in the game? A fundamental flaw in Dark Souls’ writing structure is that while it delivers themes, it fails to explain them and connect them together. Ultimately, the ambiguity of this approach undermines the emphasis of its ideas. It would have been better, then, for the idea of the Painted Worlds and Dragon Hybrids to be utilized elsewhere, such as a different game title or IP. In Dark Souls 1, it just surfaces as its own thing and doesn’t explain itself or address any other ideas in the game. I believe that to be a bad choice on the developers’ part.