As much as I really loved everything about this boss, I only wish they hadn't turned him into a regular enemy in the Ringed City and would've made a brand new one instead; the moment I recognized him from afar in the swamp area I couldn't help feeling kind of disappointed. This is one of the reasons why Demon's Souls is the only Souls game I have very few things to complain about. As I recall it, every single boss was restricted to a specific area, had their own theme music, and more importantly, never showed up anywhere as mobs, whereas the opposite of all this has become a recurrent problem in subsequent games, with DS1 being the worst, featuring three Asylum Demon appearances with almost zero differences between each other, mob versions of the Pinwheel and Moonlight Butterfly, and finally the Capra and Taurus demons blatantly reused in the same uninspired fashion. This latter tendency is in my opinion far worse than recycling bosses, as it makes me think the developers at some point either turned lazy or lacked enough creativity to design entirely new enemies, settling instead for underpowered versions of previous bosses, and killing their uniqueness altogether. I suppose I should be thankful this didn't go worse in DS3, but I guess they couldn't help it and finally had to give in to this awful tradition.