Guys the point of this is to make Hollow/Luck builds even MORE viable. With 18 int, the bare minimum requirement, you can cast Great Homing Soul Arrow. Assuming you stop at 40 luck (35 if you get a maxed out hollow weapon) you get a spell buff of 197. If you use the GHSA Attack equation, AR = (2.84 * Spell Buff) - 111.8 , you get 560 Damage. On average you get better damage on a Hollow weapon that has a natural C scaling or better, you can then use other points to level Dex. If we go for 40 dex, assuming we are deprived, we spend levels equivalent to 25 Lck + 8 Int + 30 Dex, we get about 57 other points to go into other stats. Because dex reduces cast time, we don't even need a sage ring for this. The only drawback would be attunement and Ashen estus flasks, which are pretty major. But considering that for 18 int and we can cast it 7 times (with full fp) we can get a very damaging and long range utillity. If we use 30 points for Fth for weapon buffing, 17 in Vigor, we would have 10 left for Endurance. This might sound bad, but that's where rings come in. Prisoners Chain adds 5 to End and gives essentially 10 free points to upgrade. Ring of favor gives base bonuses. Then we have rings for +5 dex/faith, etc. This staff is very underrated and can make a very good side arm. Put 4 points into attunement btw, to get a spell and then a weapon buff. Also, another idea is to stop at 17 int and then use the Scholar ring for +5 int, you can cast Soul Greatsword, great for roll catching (Only deals 328 damage, but easier to hit in a SL 120 Pvp situation). You could also stay at 18 Int and then cast Great Magic Shield to tank everything, with Stabillity as your only drawback. A really great staff IMO, with a build already oriented around luck you can use 8 SL to get a spell buff (damage spells only) that's about equivalent to 40 int.