Fallout 76 Patch Details

Fallout 76 Patch Details

Last updated on December 13th, 2018

Bethesda release the second patch this December for Fallout 76 that was previously announced earlier this month. Patch comes with new major C.A.M.P. improvements, SPECIAL re-spec option, new display settings for PC players and an array of bug fixes.

Fallout 76 Patch Details

While this patch isn’t as hefty as the first patch to release for Fallout 76, it is larger than the last patch released on December 4th for those on PC. The download size is 5GB for those on console and 3GB for those on PC. However the patches this time will roll out at different times for each platform, with PC getting the new patch today and console receiving it on December 13th.

  • PC: – Now Available
  • PS4 and Xbox One – December 13th

Patch Note Overall Changes

While the changes will be applied across platforms, PC players have some specific tweaks:

  • C.A.M.P. Construction Improvements – You now will be able to build more easily. Placing objects over rocks, shrubs or other small objects will no longer be issue as the obstruction will automatically be removed. You can place things where you want without issue.
  • C.A.M.P. Placement Improvements – Players will now receive a notification if your C.A.M.P. location is occupied by another player when you log into a world. Staying in the world will mean you place your C.A.M.P. back down for without cost. Choosing to not place your C.A.M.P. and joining a new world will cause the C.A.M.P. to appear in its original spot if it is unoccupied.
  • SPECIAL Re-speccing – You can now respec once you reach level 51 and for every level after if you wish to re-spec. You will be given the choice to unlock a new Perk Card or to reallocate one SPECIAL point.
  • Push-to-Talk – PC players will now have the option to use Push-to-Talk instead of open comms. A hotkey has now been made available so you can choose when to talk.
  • More PC Settings – New settings have been added which allows Field of View adjustments and Depth of Field.
  • 21:9 Resolution Support – PC players will now be able to choose a wider aspects for their viewing pleasure. Fallout 76 now can be played in 21:9 aspect ratio.

General Updates

The patch comes with some more performance updates to help make the game smoother to play. Also stability improvements have been added to the Fallout 76 game client and further improvements to servers.


Minor adjustments have been made to lighting, exterior environments will now appear brighter in low lighting conditions.

Balance Changes

  • Loot
    • Drops from creatures have been reduced for .308 Ammo. Players will gain .308 Ammo in stacks of 1-5 instead of the original 12 for each kill.
    • Super Mutants drops have also been nerfed, with only dropping Gunpowder half as often with lower chances of receiving loots as well. Caps are a guarantee drop for Super Mutants but only up until level 16.
  • Scorchbeast Queen
    • This enemy will now land on the ground more often.
  • Workshops
    • You will no longer be able to receive XP from crafting at a public Workshop.

Other C.A.M.P., Crafting and Workshop Changes

  • C.A.M.P.
    • The percentage of a C.A.M.P.’s Budget that is being taken up by stored items and Blueprints will now appear in the Budget bar.
    • While in build mode, players will be able to easily toggle the left joystick on controllers or press “Q” on PC to alternate between objects that can be built or cannot be.
  • Windmill 
    • Power has now increased from 3 to 12.
  • Workshops
    • Players now can purchase Atomic Shop items from the Workshop menu.

Quest Changes

  • Event Quests
    • Now have a 15 minute cooldown timer which will appear at the end of each Enclave Event Quest.
    • XP Rewards have been reduced for these quests as well as now have an increased time at the start of each quest changing from 48 minutes to now lasting 1 hour and 12 minutes:
      • Fertile Soil, Collision Course, Tea Time, Guided Meditation, Distinguished Guests, Battle Bots, Line in the Sand, Protest March, Grafton Day, Patrol Duty, Jailbreak, Back on the Beat, and Feed the People.

Additional User Interface Updates

  • AFK Timer – The timer has now been increase from 10 minutes to 30 minutes, giving a longer warning prompt which will last 3 minutes instead of the previous 1 minute.
  • Atomic Shop
    • Recently added items to the Atomic Shop will now have a “New” icon displayed alongside it and will be brought to the front of their subsections.
    • Item subtitles in the Atomic Shop have now been moved to the top of the item images.
  • Compass
    • Maximums have now been added to each type of marker that can appear on the compass with up to 60 markers in total being visible at one time. Players will also be able to toggle tracking off on their Pip-Boys for individual quests:
      • Quests, locations, hostile players and enemies will have up to 10 markers each.
      • Neutral Players and Targeted Enemies will have up to 8 markers each.
      • Teammates will have up to 4 markers.

Bug Fixes

  • Performance
    • Fixed an issue that could cause the player to encounter an infinite loading screen when Fast Traveling.
    • Addressed hitching that could occur during combat in Nuke Silos.
    • Addressed an issue that could cause reduced performance and displayed a red-text error when viewing the Map, Map Menu, Perk Screen, or a Note.
    • Addressed an issue that could cause hitching on the Perk Menu when sharing a Perk Card or unequipping a shared Perk Card.
    • Addressed a performance issue on Xbox that could occur while traveling in The Mire.
    • Addressed an issue that could cause reduced performance after a Wendigo screams.
  • Stability
    • Addressed a crash that could occur when accessing the transfer menu after picking up a Power Armor Chassis.
    • Addressed a crash that could occur if a Team Invite was automatically declined after not being accepted or rejected.
  • Achievements
    • Winning the Monster Mash event by collecting the most candy now correctly awards the associated Achievement/Trophy for console players.
    • Killing the Scorchbeast Queen during the Scorched Earth event now correctly awards the associated Achievement/Trophy for console players.
    • Completing the Breach and Clear event now correctly awards the associated Achievement/Trophy for console players.
  • Animations
    • Ghouls in the Vault-Tec Agricultural Research Center’s basement no longer hitch while playing their movement animations.
    • Super Mutants inside the Eastern Regional Penitentiary no longer hitch or stall while playing their movement animations.
    • Fixed several issues causing Vertibots and other cargo bots to exhibit odd movement behavior when landing.
  • C.A.M.P.: On consoles, objects built by the player will no longer temporarily appear completely black upon joining a world.
  • Character Models: Other players’ character models will no longer display visual issues when a loading screen completes after exiting a building.
  • Graphics
    • Fixed a visual issue that could cause wooden objects and structures to display blurry graphic effects.
    • On PS4, flames and fire effects now render correctly, and no longer only display smoke and embers.
    • Fixed an issue on PS4 that could cause objects within building interiors to appear very dark.
    • Fixed an issue that could cause shadows and lighting to flicker in some environments and inside certain buildings.
    • Flamethrower Traps no longer display dark hexagonal objects while firing.
    • Corrected a visual issue affecting smoke produced by the Cooling Towers at the Thunder Mountain Power Plant.
  • Paints: Modding Combat Armor after applying Paint no longer prevents the Paint from appearing.
  • Power Armor: On Xbox One, visual artifacts will no longer appear in the upper corners of the screen while wearing Power Armor in the rain.
  • Weather: Objects in the world will no longer appear to flicker while it is raining.
  • Weapons
    • The Minigun’s barrel no longer appears partially transparent while previewing it in the Inspect menu.
    • Being attacked while using a Chainsaw no longer causes a “tunnel vision”-like graphic effect to appear on-screen.
    • The Pitchfork Flamer mod no longer displays a blocky green texture when previewing it at a Weapons Workbench.
    • An extra bolt no longer appears when previewing Crossbows in the Inspect, Trade, or Transfer Menus.
    • Fire, Heated, and Electric visual effects now appear correctly when previewing weapons in the Modify and Inspect menus.
  • Blueprints
    • Fixed an issue that could prevent a Blueprint from being placed and cause a “Cannot place item: Selected item is floating.” error to display, even if the placement preview showed the intended location was valid.
    • Fixed an issue that could prevent a Blueprint from being placed without displaying an error message, even if the placement preview showed the intended location as valid.
    • The placement preview for a Blueprint that contains floating objects will no longer occasionally display a green outline despite being unplaceable.
    • Attempting to place a Blueprint by snapping it to an existing structure will no longer appear acceptable, or allow placement, if it would cause objects to overlap.
    • Fixed an issue that could allow creation of a Blueprint that exceeded the Blueprint Budget.
  • Containers: Fixed an exploit that could enable unlimited item storage.
  • Doorways: Can now be correctly snapped to floors that are attached to Stairs.
  • Recent: The Recent tab in the Build Menu will now correctly display objects that have recently been built.
  • Scrapping: Fixed an issue that could allow a player to unintentionally scrap their Pip-Boy.
  • Stairs: Can no longer be placed in a way that causes them to clip through Roof objects.
  • Stored
    • Addressed an exploit that could cause items in the Stored tab to become duplicated.
    • Storing a variant of an object that the player has not yet learned how to build will now cause that item to be converted to a variant the player can build. If no variants have been learned, the stored item will be converted to its base version.
  • Wind Chimes: Can now correctly be attached to Walls in C.A.M.P.s.
  • Workbenches: The list of available crafting materials at the Power Armor Station now updates correctly upon modifying a suit of Power Armor.
  • Workshops
    • After Powering up a Power Plant, Power Boxes at the plant now correctly produce 400 Power, and Power Boxes at surrounding Workshops produce 100 Power.
    • Car models no longer reappear after being removed by building an object on top of them.
  • General: Fixed an issue that could cause enemies to remain stationary while they were out of combat.
  • Bee Swarms: Are no longer invisible.
  • Honeybeast: No longer drop more Adhesive than intended, and now instead drop a stack of 1 – 2 Adhesive on death.
  • Mirelurk Queen: The Mirelurk Queen’s acid attack no longer deals more damage than intended.
  • Scorchbeast: The Scorchbeast in the Glassed Cavern can no longer fly through walls.
  • Aid: Fixed an issue causing Bobbleheads and Magazines to spawn at a lower rate than intended. These items should now appear 16% more often.
  • Apparel: Buying Apparel from a Vendor will now correctly add that item to the player’s Inventory.
  • Armor: Fixed an exploit affecting certain armor types that could allow players to gain unlimited carry capacity during that play session.
  • Caps: Addressed several exploits that could allow players to gain Caps more quickly than intended.
  • Power Armor
    • Fixed an issue that could allow two players to simultaneously activate the same suit of unowned Power Armor.
    • It is no longer possible to transfer more than one Fusion Core into a suit of Power Armor.
  • Serums: Now correctly apply Mutations when consumed, and Mutations applied in this way now correctly appear in the Pip-Boy’s Effects tab.
  • Vendors: Items that do not have a Cap value can no longer be sold to Vendors.
  • Weapons
    • Applying a Precise Stock mod to the Pipe Bolt-Action Pistol no longer increases its rate of fire.
    • Attacking another player with a Cryolator no longer drains their Action Points outside of mutual PVP.
    • Fixed an issue that could prevent Plasma Pistols from dealing damage.
    • Projectile weapons no longer fire at the player’s feet when aiming at a downward angle.
  • Personal Matters: Fixed several issues that could prevent Evan from spawning correctly.
  • An Ounce of Prevention: The T-Type Fuse quest marker now correctly appears above the container that contains the fuse. Additionally, an optional new objective has ben added to help players find a way into Greg’s Mine Supply.
  • Chow Line: This Daily Quest can no longer be repeated multiple times per day.
  • Dropped Connection: Loot that is left behind by other players after completing this event is now correctly cleared when the event restarts.
  • Events: Players can now correctly join Event Quests after Fast Traveling to a nearby location and walking into an active Event area.
  • Feed the People: Fixed an issue in which completing the Feed the People Event Quest granted Canned Meat Stew to all players on the server, rather than only the quest’s participants.
  • The Missing Link: Collecting the Uplink now correctly clears the Retrieve the Uplink quest step.
  • Line in the Sand: Waves of Scorched no longer walk into the walls of Fort Defiance when attempting to reach the Sonic Generator.
  • Scorched Earth
    • Fixed an issue that could cause this event to be completed immediately after it began.
    • Players who damage the Scorchbeast Queen will now correctly receive 2 Military Commendations when she is killed, even if they did not land the killing blow.
  • Critical Savvy: No longer allows the player to use a Critical Strike if the Critical Meter is not completely filled.
  • Fix it Good: Bonus durability added to armor is no longer suddenly lost after being hit a few times.
  • Green Thumb: The double harvest benefit of this Perk no longer incorrectly applies to Mothman Eggs.
  • Heavy Gunner: No longer incorrectly benefits the Auto Grenade Launcher.
  • Shotgun Perks: No longer incorrectly benefit the M79 Grenade Launcher.
  • Strange in Numbers: Now correctly increases positive Mutation effects by 25%, rather than 50%, when on a team with a player who has Mutations that grant bonuses to SPECIAL stats.
  • Weapon Artisan: Bonus durability added to a weapon is no longer suddenly lost after using the weapon a few times.
  • Weapon Damage: Addressed an issue that could prevent high-level weapons from dealing damage during PVP.
  • Team PVP: When attacked by a player who is on a team, the target will now correctly enter mutual PVP with the entire team upon returning fire to any of the aggressor’s teammates. If the target was also on a team, returning fire will begin mutual PVP between both teams.
  • Turrets: Will no longer fire on another player who is attacked by the owner of those Turrets outside of mutual PVP combat.
  • Friends
    • Friends who have been Blocked now remain visible in the Friends List. This should help players unblock a friend who they may have blocked accidentally.
    • Friends who have been Blocked or Ignored will now display a “(Blocked)” or “(Ignored)” tag next to their account name in Friends List.
    • Friend status in the Social Menu will now correctly update to Online, Offline, or Main Menu.
  • Social Menu
    • Players in the Social Menu are now correctly sorted first by those who are Online in the same world, Online in another world, at the Main Menu, Offline, Ignored, Blocked, and finally, by alphabetical order.
    • Players on PC who use controllers can now correctly access the search field found at the bottom of the Social Menu.
    • Players in the Recent Players list no longer display an Online, Offline, or Main Menu status.
  • Teams
    • Players will no longer be placed into a team alone if the player they previously invited disconnects from the game.
    • Attempting to accept a team invite after the team’s leader has left the team will no longer cause an error message to display.
    •  Team members who exit the game will be removed from the team after logging back in. If the team leader disconnected in this way, another team member will become the leader.
    • Fixed an issue that could prevent Team Invites from being displayed to the player.
  • Game Volume: On Xbox, the game’s audio volume will no longer fluctuate when looking through a weapon’s scope.
  • Holotapes: Choosing “Play” upon finding a Holotape in the world while using the “Quick-Boy” version of the Pip-Boy no longer prevents its voiceover from playing.
  • Sound Effects: On PS4, wind sound effects at high altitudes now fade out rather than ending abruptly.
  • Radio: Playing a Holotape while listening to Appalachia Radio no longer causes a delay when the radio transitions to the next song.
  • Atomic Shop
    • On PC, clicking the “Back” button while viewing an item’s detailed description no longer causes that item’s details overlay to persist on-screen.
    • The clickable area on item buttons in the leftmost column in the Atomic Shop now correctly matches the size of the buttons.
    • Addressed an issue that could prevent items in the Atomic Shop from loading correctly for players on console.
    • Fixed an issue that could prevent fanfare from playing, or cause it to end early, after making a purchase.
    • Clicks will no longer fail to register along the bottom edge of the screen when attempting to purchase Atoms while running the game on PC with a 16:10 monitor resolution.
  • Challenges: The “Level Up” Daily Challenge no longer remains completed when Challenges reset on a new day.
  • Containers: Weight values no longer shift slightly to the left when viewing a container’s inventory.
  • Graphic Settings: Addressed an issue that could cause Graphic Settings to automatically default to Low for some graphics cards, despite being able to support higher settings.
  • Hotkeys: Rebinding Jump to a mouse button now correctly causes the “Search” and “Modify/Repair” prompts to display the updated hotkey.
  • Keypads: Attempting to access a keypad being used by another player will now correctly display an error message stating that the keypad is in use.
  • Localization
    • Carry weight and current Cap totals no longer appear truncated in the bottom-right corner of the Map in the Chinese game client.
    • Password characters are no longer missing from the note in the storage room in Camp Venture in the Polish version of the game client.
    • Fixed an issue that could cause text to disappear or appear misaligned in hackable Terminals in the Korean version of the game client.
    • Wall and Floor DĂŠcor section titles in the C.A.M.P.’s Build Menu no longer appear truncated in the Traditional Chinese game client.
  • Power Armor
    • Fast Traveling with Power Armor that was purchased in the Atomic Shop no longer removes the Atomic Shop logo.
    • While wearing Power Armor and playing in 21:9 aspect ratios on PC, raindrops and other visual effects now correctly extend to the edges of the screen.
  • Quest Tracker: Fixed an issue that could cause placeholder text to display to teammates in the quest tracker as the team leader progressed through a quest.
  • Respawn: Choosing to respawn at the nearest Map Marker no longer occasionally causes the player to encounter an infinite loading screen, a black screen, or an error message.
  • Settings: Fixed an issue on PC that could allow the game client’s visible area to extend beyond the bounds of the monitor.
  • VATS: Melee attacks will now correctly increase the Critical Meter.
  • Workshops: The notification that appears when a player is prompted to retake a previously owned Workshop no longer displays placeholder text.

If you want more Fallout 76 content be sure to read Fallout 76 Details For Next Major Patches Revealed By Bethesda and Bethesda Offers Replacement Canvas Bags For Fallout 76: Power Armor Edition. You can also check out some of our Fallout 76 guides.


Avid PC gamer and Twitch streamer. Loves online multi-player games and believes games should have amazing storylines not just great graphics.

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2 comments on “Fallout 76 Patch Details”

  1. Avatar announakis says:

    correct me if I am wrong but I do not think anybody in the fextra community is actually playing this title…for obvious reasons.

  2. Avatar Yuria says:

    Have you checked out the Fextralife discord? We still seem to have quite a few active players who are enjoying the game :)

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