Fallout 4 Vault-Tec Workshop Review
7.5
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Fallout 4 Vault-Tec Workshop Review

Bethesda is nearing the end of the content run for Fallout 4, and has used the post release window as an opportunity to try some new types of DLC for the game. Building off the settlements mechanic in Fallout 4, Bethesda has crafted a series of DLCs that are workshop focused, giving players new options for use when adding to and improving settlements. After Wasteland Workshop and Contraptions, Vault-Tec Workshop is the third of the workshop DLCs, and at long last, gives players a chance to build their very own Vault.

Genre: Action RPG
Developed by: Bethesda Game Studios
Published by: Bethesda Softworks
Release date: July 25th, 2016
Platforms: PC, PS4, Xbox One (Reviewed on PC)
Price: 4.99 USD (included in season pass)

Story and Setting

Vault-Tec Workshop has a simple story that serves as more of an introduction to what is possible with Vault 88. It features a single questline given by the Overseer who seeks your help to complete the experiments. Vault 88’s mission is to conduct tests on a variety of prototype devices that aim to improve control over Vault Dwellers. It was planned to start operation in 2078 but due to the nuclear war in 2077, it was never completed.

fallout 4 vault tec 4

The entire questline is rather short and takes only a couple of hours to finish, and is optional if players decide to wander around and start building their own vault. Some of the quests involve experiments you can run on the Vault Dwellers and they sometimes have comical results. If you opt to skip the quests you still get the normal versions of the new contraptions. The story however, is not the backbone of the content, nor is it something fans of the workshop DLCs were expecting much from. The true meat lies in the design and building.

fallout 4 vault tec 2

Design

Vault 88 looks like a standard Vault at the entrance until you reach the workshop and clear your way through the rubble, where you realize there isn’t any Vault here after all. Mostly unfinished, all the staff is either dead or transformed into ghouls, leaving behind a mess of broken reactors, damaged construction equipment and various post-apocalyptic detritus scattered across the Vault.

fallout 4 vault tec 88

This vault area has a lot in common with a dungeon. By the first look, it seems to be huge and easy to get lost in. However, once you start to set foot in and explore, you will find that each of the sections has only one way in and out, making for some fun dungeon diving into the core of what the DLC is all about.

Gameplay

Exploring Vault 88 is a lot of fun. What is most impressive is the integration the Workshop system into exploration. You have to clear your way out of the rubble and dig deeper into the dark radiated tunnels and caves that are full of dangerous surprises. While the level design is straightforward, the enemy placement is quite clever. It’s gratifying to explore the tunnels this way especially since clearing them out gradually gives you everything you need to build later. You can head into Vault 88 and scrap your way to all the pieces needed to make your own vault, which should help players who don’t have many resources saved up when starting the DLC.

fallout 4 vault tec 3

The focal point for the expansion is enhancing the workshop experience by giving you access to many new options for designing your own vault and more. Once all the sectors are activated during the main quest, the whole Vault become available to be built on as you would a settlement. There is quite a lot of space for players to build in, although connecting the pieces together can be challenging at times. You really have to spend time planning your vault, making sure to lay it out as precisely as possible. If you can get these sometimes stubborn pieces to fit as you envision, you can create a sprawling layout of dwellers to experiment on, even if the experiments are more for giggles than anything.

fallout 4 vault tec 1

The bonus is that for building enthusiasts, there are a lot of new options at your disposal now, including the freedom to use these new components in your above ground settlements. Vaults need not be subterranean anymore! There are a lot of new items in play, giving players more options for design than they’ve every had, not withstanding mods. New additions like the Companion tracking terminal and appearance changing station are underrated tweaks to the base game that should come as welcome changes.

Summary

Vault-Tec Workshop gives builders new toys to play with and a cavernous subterranean space to build it all in. It’s not the biggest DLC out there in terms of story content, although it is the only of the workshops DLCs to provide any kind of story at all. This makes the workshop a decent value for the 4.99 USD price as long as players are aware of what they are getting into. Players looking for deep story driven content over settlements, would be better suited with Far Harbor or the upcoming Nuka-World which are classic expansions that feature in depth stories and new gear. If you’re a player heavily invested in coming up with new and creative ways to build your settlement network then this DLC is worth a look.


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More Reviews

7.5

Good

Story & Setting 7
Gameplay 6.5
Design 6.5
Replayability 7.5
Pricepoint 8

Summary

Vault-Tec workshop is a fun walk in the underground park, especially for settlement enthusiasts who want more options for their designs. While not the deepest in content, it presents a good value for its low price.

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Comments

6 responses to “Fallout 4 Vault-Tec Workshop Review”


  1. Oh I see. This is actually a result of the theme revamp we did on the blog. There are two review boxes, and one of them shows in the thumbnail (as long as it’s not a video) and the other one does not. I will edit old posts to unify this. They should all be the thumbnail one moving forward.

    It was never meant as a way to disguise bad reviews – it’s simply the software styling changing.

  2. By “Front Page” I mean the actual picture that goes with the review. Sometimes there’s a number there and sometimes the score is only on the inside. I’ve noticed that, before this review, that only occurred for games that got at least an 8. I assumed it was to highlight how good the reviewer thought the game was (while being more reserved for games the reviewer didn’t like as much).

  3. The front page is chronological, so everything has been in the front page at some point or other. I guess we haven’t reviewed that many mediocre games recently… In general we try to review things we like as who has time to go play something we don’t like xD

  4. I know, you just don’t ever seem to put the lower scores on the front page for some reason (though you did for the Star Wars movie review).

  5. I don’t know how I missed this when it first posted but congrats on your first game review with a score on the front page that’s less than 8. 😉

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