Fallout 4 Update 1.5 Detailed
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Fallout 4 Update 1.5 Detailed

Update 1.5 for Fallout 4 is now in Beta on PC and with it comes to the much anticipated and revamped Survival Difficulty. Check out the update notes as posted on Bethesda’s Forums:

New Features

  • New Survival difficulty
    • Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more. See the in-game Help menu for more details.
    • Characters set to Survival difficulty appear under their own Character Selection filter

Please Note: Survival difficulty characters are not backward compatible with the 1.4 version of Fallout 4. If you opt out of the Beta, do not use Survival character saved games.

  • Third person camera movement improvements when player is close up against walls and other objects

Fixes

  • General stability and performance improvements
  • Fixed rare crash related to reloading a save that relies on Automatron
  • Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu
  • Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench
  • Fixed issue with Ada not properly traveling to an assigned settlement
  • Robots can now be assigned as settlement vendors
  • Fixed issue with “Appropriation” where blueprints would not appear properly if the container had already been looted prior to getting the quest
  • In “The Nuclear Option,” entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute
  • Fixed distance check with Robotics Expert perk
  • While in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jump
  • Ability to delete downloadable content via the Add-Ons menu (PS4)
  • Fixed issue with “Defend the Castle” where speaking to Ronnie Shaw would not properly complete the quest
  • During “The Nuclear Option,” fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression
  • Fixed issue where Workshop placed light bulbs would occasionally not light properly

Fallout4_BoS_Airport_730x365

Snoopers also discovered a bevy of new Settlements items in the update, but as these are not listed in the official notes, it’s probably safe to say these are content part of the upcoming Far Harbor DLC.

Normally these beta updates are around for a week or so before being finalized and implemented on PC, with consoles receiving the update soon after that. So it’s looking like we are all going to be getting a crack at the Dark Souls inspired Survival setting sometime around the end of April or beginning of May. Check out the Survival page on the wiki to get an idea of what to expect. Ready to go hardcore? Let us know your thoughts in the comments.


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5 responses to “Fallout 4 Update 1.5 Detailed”


  1. >

    I’m not looking for something that extreme, but I am hoping for an official ‘fix’ for higher levels where both me, my companions and high tier enemies turn into bullet sponges. I don’t want to have to exploit the explosive ammo+ demolition perk combo to make things less tedious and with that being completely in my favour.

  2. >
    I remember I once was playing NV and found a mod which let me set a global damage multiplier with a slider. I set it to ten. Kill everything in one hit, die in one hit, melee is unviable, stealth is necessary. Good times.

  3. There’s some good fixes in there, especially the damn light-bulbs.

    I wish some of the Survival difficulty options (specifically the damage calculation) were available to other difficulties.

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