The Elder Scrolls V: Skyrim SE All-New Grueling “Survival Mode”!
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The Elder Scrolls V: Skyrim SE All-New Grueling “Survival Mode”!

Bethesda recently accounted a new and brutal Survival Mode for their action-RPG, The Elder Scrolls V: Skyrim Special Edition.

The Elder Scrolls V: Skyrim – Survive This!

Skyrim Creation Club’s all-new Survival Mode is now available on Steam for beta testing.  You can be one of the first to check it out by simply opting-into the Steam beta.

Survival Mode adds new gameplay features and challenges to transform Skyrim into a land of unrelenting cold and harsh wilderness. You can check out the map below to see all the treacherous climate zones, plus helpful landmarks that could ensure you survive your journey.

Skyrim Surival Map FINAL-05

For maximum challenge, try Survival with Legendary difficulty.

Survival Mode changes Skyrim in the following ways:

Hunger

Over time, you will become hungry, which will impact your total stamina, as well as your ability to wield most weapons. As you become hungrier, your total available stamina will decrease, represented by a dark region inside the stamina bar. Eat food to restore your hunger. If you eat enough, you will receive the “Well Fed” bonus. Cooked food restores more hunger than uncooked food. If you eat raw meat, you may contract Food Poisoning, which can prevent you from receiving health benefits from food until the effect wears off. Hot soups can now be cooked by using fire salts, which restore your cold and also grant a bonus to your warmth rating.

Skyrim Survival Famished

Fatigue

Even the most stalwart adventurers will need to rest from time to time. Fatigue decreases your total available magicka, represented by a dark region inside the magicka bar. As you become more fatigued, the effectiveness of potions will begin to decline, and your ability to recover magicka and stamina will begin to suffer. You will need to periodically sleep in a bed in order to restore your fatigue. In Survival, the “Well Rested” bonus is no longer granted automatically after sleeping. If you sleep outside, you will not be able to get a restful night’s sleep, waking up Drained at best. If you sleep in a bed indoors, you will receive the Well Rested bonus.

Cold

The frigid chill of Skyrim is now a formidable foe unto itself. Traveling in snowy or rainy areas will increase your Cold. Cold decreases your total available health, represented as a dark region inside the health bar. As you become colder, your movement speed and ability to pick locks and pick pockets will begin to suffer. If you reach the highest level of Cold, your health will be reduced to zero and you will die from exposure to the elements. You can warm up by standing near a fire, eating hot soup, or moving to a warmer location. A sun or snowflake icon will appear near the compass to note whether you are currently getting warmer or colder.

Skyrim Survival Cold

Warmth

The higher your warmth rating, the more slowly you will feel the effects of cold environments. Most clothing and armor provide warmth, displayed on the item’s description. Some armor is exceptionally warm, while others are ill-suited to protect their wearer from harsh climates. You can also temporarily increase your warmth rating by eating hot soup or holding a torch.

Freezing Water

Taking a swim in an ice-cold river can make for a quick death. If you swim in a freezing area, you will immediately become colder and begin taking health damage. Exit the water as soon as possible in order to begin warming up and stop the loss of health. Using a Flame Cloak spell or the Dunmer Ancestor’s Wrath ability can make you temporarily immune to the effects of freezing water.

Fast Travel

Fast Travel is disabled. If you wish to go somewhere, you must do so on foot or by horseback. You can also take a carriage or boat to your destination, but note that you may arrive hungry, cold, and in need of rest after a long journey.

Health Regeneration

You no longer regenerate health. You must use restorative spells, food, and potions to replenish your health.

Leveling Up

To level up, you must now sleep in a bed. You may still spend your perk points later once they have been granted after sleeping.

Carry Weight

Your carry weight has been significantly reduced. Becoming over encumbered also quickly drains your stamina and causes you to become fatigued much faster. Arrows and lockpicks now have weight.

Disease

Creatures across the land now carry threatening new diseases, and previous diseases are now even more debilitating. Eating uncooked meat can now cause Food Poisoning. If you fail to cure a disease, it may progress into a more serious  version over time.

Skyrim Survival Elements

Afflictions

Time spent while unwell puts you at risk of contracting an affliction, which causes effects that can linger long after you have improved your condition. Afflictions will naturally wear off, or can be cured like other diseases. Some Afflictions include:

Shrines

Shrines no longer cure diseases for free; you must now make a gold offering in order to receive the shrine’s benefits. Shrines you craft in a house you have built can be used for free.

Perks & Standing Stones

The Extra Pockets perk and The Steed Stone now grant 50 extra carry weight, instead of 100.

Vampires & Werewolves

Both vampires and werewolves can restore their hunger by feeding on their victims. While transformed into a Werewolf or Vampire Lord, you will become colder much slower than normal.

PlayStation 4 and Xbox One players will get to experience Survival Mode and other Creations early next month. Both PC and console players will get Survival Mode free  for one week once it launches on their preferred platform.

The Elder Scrolls V: Skyrim Special Edition  is currently available on the PlayStation 4, Xbox One and PC platforms.

If you’d like more Skyrim, you can check out these high-quality fine art prints of the concept art-work for the game.

Visit the Skyrim wiki

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10 responses to “The Elder Scrolls V: Skyrim SE All-New Grueling “Survival Mode”!”


  1. >
    For now. Bethesda have given themselves a monitary incentive to screw over free mods one way or another to drive people too their crappy store. I can’t condemn them for something they might do and haven’t acted on, but we can’t pretend it’s not there either.

    Even if they don’t undermine free mods on the PC somehow, them blatantly ripping off console players while knowing PC players will ignore it in favor of better alternatives isn’t exactly a good thing either.

    The creation club *could* have been fine if what they were doing is putting out stuff that’s beyond the scope of most mods by giving better access and resources to the people making them. Modding in Vampire Lords, for example, would be more or less impossible to do normally so it that wasn’t already out it would be a good candidate as an actual quality thing. Random Oblivion weapons, DOOM armor, and Bethesdas version of Frostfall are not good candidates.

    It’s so bad that King Bethesda Apologist himself, Mr.MattyPlays, is going on 15 minute rants about how disgusting it is and how nobody should buy it.

  2. While I do not use all the mods that do many of the same things here, this does look interesting, at least partially. Personally, I RP some of these events myself w/o using mods (eg; eating, restrict Fast Travel, use Snowberries vs cold environs, etc). But unless some of these are optional, I dislike some aspects enough to pass on the others.

  3. And you can still (iirc) freely mod Bethesda games on PC, so the paid mods are only really effective on consoles.

  4. They kept saying “not paid mods, not paid mods” except for the fact that they’re quite literally paid (and often inferior versions of free) mods. Also the Price structure and fake currency is total BS, designed to make you spend extra money to get anything by not allowing you just purchase the specific thing you want, so on top of being paid mods they’re also microtransactions, in single player games, *and* survival mode was free in FO4 and NV but suddenly costs 15 dollars to get access to (because it’s 800 “|fake bethesda currency” and the actual intervals you can buy are 8 dollars for 750 fake bethesda currency, or 15 dollars for 1500 fake bethesda currency.)

    Basically, Bethesda has gone Full EA on us, while lying about the fact that they’re doing so.

    Also, FYI, Frostfall is on console, it’s just not on PS4 because Sony is being dumb about mods, and cross play, and a number of other things. It is, however, on Xbox One.

  5. Basically paid mods are a slap in the face of the 20+ year old tradition of free exchange of player made mods, popularized in the Doom era. The driving intention is that the corporation can cash-in and generate another revenue stream.

  6. It’s basically the same as Survival mode in Fallout 4. No fast travel, except for specific routes, penalties for not sleeping, eating, drinking, or dressing well, etc.

    It’s the only way I can make Fallout 4 fun now, but after this whole Creation Club thing went down I can’t bring myself to even look at any Bethesda games using it.

  7. This looks kinda fun – the aforementioned mods aren’t available on consoles so I’m sure some people will get them. Removing fast travel alone would make this game take at least 5 years to complete.

  8. frostfall + realistic needs and diseases. boom i just saved saved you 8 dollars or in the case of the first week free, the shame of licking what Bethesda has spilled for you off the ground.

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