Elden Ring Sets to be FromSoftware’s Biggest Title Yet

Elden Ring Sets to be FromSoftware’s Biggest Title Yet

According to a recent article Hidetaka Miyazaki has revealed that Elden Ring is by far their “biggest title yet” which definitely heightens the anticipation of this collaboration project between FromSoftware and George R. R. Martin.

Elden Ring Sets to be FromSoftware’s Biggest Title Yet

An interview was shared on Xbox Wire which outlined some details of what we can expect from Elden Ring. When it was unveiled at E3 2019 at the Microsoft presentation, not much information was given except for the trailer that was played and confirmed the collaboration between Hidetaka Miyazaki and George R. R. Martin.

There had been rumours before it was revealed, which mentioned Norse inspiration, from the trailer we get hints of this but nothing conclusive. The article mentions that this title will indeed be their “biggest title yet in terms of sheer volume” according to Hidetaka Miyazaki, and he confirms that it’s a third person action-RPG:

Due to this, the scale of the world and its narrative, as well as the depth and freedom of exploration have increased dramatically. It is without a doubt our biggest title yet in terms of sheer volume.

There are many definitions to the term “open world,” and I might not be phrasing it correctly, but we have simply tried our own approach to a game with a large, open field to play in.

This sounds like there will be a lot more freedom to explore, as well as a larger narrative to discover which of course is being shaped by George R.R. Martin. What is also interesting is that Miyazaki shares a little about the meaning behind the title “Elden Ring”:

Elden Ring is the name given to a mysterious concept that defines the world itself.

As the trailer at the conference implied, this “Elden Ring” has been shattered. The significance of this will be one of the important themes of the game.

But don’t think because that this will be any less challenging than their previous titles such as Sekiro and Dark Souls, Miyazaki confirms that this will not be missing from Elden Ring as this is something their franchise has carried throughout and well known for. He also goes on to share that their will be a lot of customisation when it comes to play style with weapon choices and even magic:

Yes, I do. The importance we place on the joy the player experiences through overcoming challenges will be the same as it is in our other titles. I believe it will prove to be a very satisfying experience.

Earlier I had said that this title focuses more heavily on RPG elements. This title will include a wide variety of weapons, magic, and ways to engage enemies, that make it possible to provide users with a style of gameplay and strategy that suits them.

Even when compared to the Dark Souls series, I believe this title will provide even more variety in the ways for players to overcome challenges and tweak their tactics when facing enemies.

We’re definitely eager to learn more about this project, but it seems that even with the small bits of information shared and a trailer, its enough for pre-orders to roll out.

Elden Ring will release on Playstation 4, Xbox One and PC, with no release date announced as of yet.

If you want to make sure you’ve got your copy of Elden Ring whenever it releases, you can now pre-order on selected retail websites. If you want to learn about this title be sure to drop by the Elden Ring wiki.


Avid PC gamer and Twitch streamer. Loves online multi-player games and believes games should have amazing storylines not just great graphics.

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One comment on “Elden Ring Sets to be FromSoftware’s Biggest Title Yet”

  1. Avatar Sargon7 says:

    As I wrote in another thread, I hope this world will be something like in Gothic 1 or 2. Gothic series is older than Dark Souls, but has a lot of similarities. G1 and G2 had also open worlds for exploring, but different than other RPG’s – multi-leyered, full of hidden paths and secrets, caves, ruins and traps. Farther you went, the stronger opponents you met. They were something like barriers, limiters, so player could not get to another part of the map until he was strong enough to defeat that specific opponent.
    This is how Elden Ring also sounds. I hope they’ll do something like Gothic mixed with Dark Souls, then it will be the best game of the millennium :)

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