Elden Ring Gameplay: An Elden Ring Wishlist of What I Want to See

Last updated on March 2nd, 2021

What I want to see in Elden Ring: An Elden Ring Wishlist.  Some of the ideas here are based on the info discussed in the Elden Ring Wiki, and a lot of it comes from my previous Next Souls Wishlist. Make sure to check it out!

What I want to see in Elden Ring: An Elden Ring Wishlist for Gameplay Reveal

Despite seeing nothing but a short trailer, that has given rise to a slew of memes on reddit and others, we do have quite a lot of information about Elden Ring. This came from developer interviews with select outlets. Here’s a refresher of the things we know:

  • Elden Ring has been in production since the end of the Dark Souls III DLC. This is in contrast to Sekiro, that begun production in 2015 after Bloodborne.
  • Elden Ring will release on PC, Xbox One and Playstation 4
  • Bandai Namco is publishing and has registered the Elden Ring IP
  • Elden Ring Release Date – From our observations. The release window for this game is unlikely to match FromSoftware’s traditional March-April, and is more likely to fall into Dark Souls’ September-October release.
  • “Elden Ring is a third-person action RPG with a fantasy setting… gameplay is not so far from Dark Souls… Elden Ring belongs to the same genre.”
  • Plethora of weapons, magic and builds, and a focus on RPG elements. FromSoftware expects equipment variety to be larger than Souls in this regard.
  • No main fixed protagonist, players create the characteristics and personality of their character. This leads us to believe Character Creation is a given.
  • The World of Elden Ring is vast and interconnected. No longer a continuity of “levels”, players see vast landscapes in between the “dungeon-esque” areas.
  • The larger world scale allows for freedom, promotes exploration, and introduces new and exciting mechanics, such as Horse Riding and Mounted Combat.
  • Elden Ring is a “natural evolution of Dark Souls.” New mechanics needed by this larger world. Expect FromSoftware’s trademark challenging boss battles.
  • Towns won’t be full of villagers, merchants and the like. They will be ruins, dungeons and exploration hubs. As Souls there is no vast population of NPCs.
  • The NPCs the player finds are expected to be the most compelling yet in the studio’s work, thanks to Martin’s involvement in the Mythos. George R. R. Martin has written the world’s mythos and Hidetaka Miyazaki has written the game story.
  • Story will be revealed through “fragments of environmental storytelling” as in previous Souls games.
  • Mythos and the present moment of the player are connected and exploration will lead players to understand why things are as they are.
  • There is no information at time of writing about multiplayer/online/invasions.

Multiplayer Bonanza! Co-Op, Pvp, Asynchronous & Beyond

I am fully expecting that Elden Ring will have multiplayer, and be very similar to Dark Souls Online. This means I expect to see cooperative play of up to 4 players, with 2 invading phantoms and a plethora of PvP options depending on the allegiance of your character. I also expect to see familiar asynchronous features such as communication messages and perhaps even bloodstains or similar.

What I’d like to see:

World tendency: Demon’s Souls had a mechanic that balanced world events based on performance of all online players. This required a server, but it can be hopefully worked in. I would love to see flags that unlock world events, and perhaps even world bosses.

Multiplayer anywhere: Dark Souls 2 and Bloodborne begun a trend of letting you know where the action is so that you can target a specific hotspot. I think it’s time for souls-likes to embrace the “jump in any world” and let people be summoned to anywhere that they are matched to, if they select to open their options. This would allow for some jolly coop boss and level rushes and ensure no-stop action at all levels and locations.

Evolving Landscapes

Dark Souls and Bloodborne had some flags that changed the world state, and certain events triggered NPCs coming and going, sidequests unlocking, and even NPC deaths. This is most certainly going to be the case for the upcoming game as well.

What I’d like to see:

I’d love to see some day-night cycles added, as well as perhaps some weather effect. But what I would really like is to see the world evolve as you interact with it, up to and including the aforementioned world tendency affecting everyone’s worlds. It would be very interesting if we could see an evolution of the world that we are in that reflects your actions and the landscape. This would be manifested in things such as unique spawns, evolving enemy placements, and new items and materials.

Weapons & Magic Arsenal

Fromsoftware has bragged that Elden Ring is their “most ambitious project to date” – and will include the RPG elements that we were all left wanting with Sekiro. This means that Spells, Builds and Weapon variety are back.

What I’d like to see:

I’d love to see weapon evolution. The tried and tested Crafting system could benefit from some of the more obscure / punishing mechanics of Demon’s Souls and Dark Souls, but more than anything I would like to see some sort of diablo-esque legendary item approach to unique and powerful drops. Bloodborne tinkered with the idea of adding drops to specific dungeons, and it could be time for FromSoftware to explore a middle ground between its traditional weapon stoicism and Nioh’s happy fountain of loot.

Additionally, I’ve made a case before that the next FromSoftware game should consider Sets. This is based on my experience of the wonderful effect of Elder Scroll Online’s 500+ sets on the game’s builds and versatility. I would really love to see the concept of special effects that is already present in things like Dusk Crown to be expanded to reward equipping a whole set. It would be great to see accessories and Rings become Sets, and match the bonuses to covenants or factions.

Multiplayer Mounted Combat

We know that we’ll be getting mounts (please have cosmetics of this!), and that there will be mounted combat, so it’s only natural to assume some sort of multiplayer mounted combat will happen. The question then is: to what level will this be deployed and how much will it change the core of the “souls” games as we know them?

What I’d like to see:

Massive Multiplayer Mounted Battles! Wait wait, hear me out! Mounted Combat has typically been a huge letdown. My first experience with it absolutely sucking came in the form of LOTRO’s Rohan expansion – when we discovered that Captains could just yell at a mob from a horse and kill a whole group of them in one hit. Fast-forward to more modern times, Assassin’s Creed Odyssey did a decent job of creating a natural horse flow, but mounted combat was just boring and pointless. So, how do we make Dark Souls combat from a horse? We let it go and embrace Dynasty Warriors. It’d be amazing to see a group of four of us charge into a swarm of hollows and curbstomp them with our trusty steeds.

Boss Rush & Dungeon Crawling

Bloodborne introduced the concept with Chalice Dungeons, and Elden Ring has a chance to up its game by bringing its Bosses to new and improved versions. Create nightmare editions of the enemies you find, that must be defeated in a rush (I previously related this to Dragon’s Dogma Bitterblack Isle and Everfall).

What I’d like to see:

A full on endgame dungeon experience that allows me to take on familiar enemies but makes them endgame-ready and gives me significant rewards. Make the best crafting materials drop from here, introduce some unique items such as special weapons, spells or armors (maybe sets?).

Faction Wars

It is very likely that Elden Ring will feature Covenants or Factions that your character will ally with. This has been a staple in FromSoftware games and I do not expect it to go away. Therefore, I’m very much looking forward to seeing this develop into a full on organized multiplayer war.

What I’d like to see:

Territory battles: Wouldn’t it be great if your faction was fighting for acquiring and keeping disputed territory? Similar to ESO’s PVP, we could be seeing asynchronous world event results or a much more direct “join ongoing battle royale”. Either way the sky is the limit for the gameplay possibilities if the concept of covenants is expanded to decidedly affect gameplay, rather than just being a decoration and something to do to unlock a spell.

In Closing

It’s very likely that we will see a trailer at The Game Awards, and somewhat likely that it might include some gameplay – perhaps even a release date! I am quite excited to see what is shown, and very excited for 2020 to roll in and finally get some definitive replies on gameplay concepts.

What is it that you want to see? What out of the box ideas have you been wanting From to tinker with? Are you hoping Sekiro influenced the game? Let us know in the comments!


If you enjoyed this article, you’ll like to read the 10 Changes I want for the next Souls, Things We Want in Bloodborne 2, or the incredibly insightful translation of the Titanite Slab by Skarekrow13.

Also check out the Elden Ring Wiki and Elden Ring: Everything We Know.

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MMO raider by day and guide writer by night, Fex enjoys multiplatform gaming, good books and animes, and streaming with a cold beer.

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8 comments on “Elden Ring Gameplay: An Elden Ring Wishlist of What I Want to See”

  1. Avatar qeter says:

    i’ll wait and see but i’ve got my doubts that mounts are a good use of development time. Sets could be good a good way to add build complexity if you can mix and match set bonuses, but i don’t like it when rpgs reduce characters to equipment.

  2. Anonymous says:

    I really want to see the spells.
    I like to play RPGs with magic.
    Great that we will have magic again.
    Diversity on magic will be good.
    More type of weapons and armors will be good too.

  3. Avatar igwanaspawn03 says:

    i want to see amazing looking armor and strong weapons

  4. Raven_The_Limp92 says:

    I know the game won’t be a disappointment, but one thing I wish is not true and that is there are no NPCs. :(

  5. Avatar Fexelea says:

    the "no NPC" quote refers to "no highly populated towns with npcs" not a "no npcs at all"

  6. Chaosmaker says:

    I hope spells are strong. They should be in these kinds of games. Players should be encouraged to use spells to some capacity, even if they focus primarily on something else. I’d rather they split the spells up into elements instead of sorcery/miracles kinda like they did in King’s Field. I’d like to see something like each individual school or element scaling with a different stat, instead of just int/mag. Like maybe Earth could scale from STR or VIT, or wind scales from Dex, etc, just to make sure a variety of builds got viable spell options, and some of the spells could be weapon techs that use the specific element. Like an earth wave attack with a hammer, or a wind enchanced arrow, or a tornado slash with a katana, etc.

  7. N3DSdude says:

    I think it’ll be likely we’ll see Elden Ring at TGA 2020, Been waiting for so long!

  8. Avatar SlaveKnightKos says:

    Given that a desire for quality need not be stated, I want it to be big. Really big. Like MASSIVE. I want it to go into the deepest depths of the earth, the highest heights in the sky. I want it so big that you never need to see the same thing twice. Also, I want more than one way to do/get things, like in Demon’s Souls. I shouldn’t have to play through the same campaign in the same part of the world if I want a new character.
    But most importantly, above all else. I. Want. The Berserker Armor. I don’t care if someone needs to sign their soul over to Kentaro Miura. I want that armor. And I want it to work. I want to see gods leaping across the biggest chasms, slaying the biggest monsters, all the while fighting for control over their actions.
    I want it to change. We should always be getting new stuff. Not just DLC, but the game itself should be changing.
    The game should be more mechanically free, if you know what I mean. Creativity should play a large role in how successful you are. There should rarely be one solution to a particular problem.
    Magic should be largely dependent on where you are (summoning the ocean god in a desert shouldn’t work). Magic should have way more diversity, forget 3, or even 4 schools of magic, we at least 10.
    More freedom should definitely be a major component of the game. Furthermore, your choices should affect other players, just not their ability to get rare items, that is just annoying.
    The grinding, please don’t. Just don’t. It’s not fun, it’s just annoying. If I had to pick one of Miyazaki’s games that had it the best it would be Sekiro, where you don’t need to farm, but if you want that money, levels, and upgrade materials now, your going to need to farm.
    I have no doubt in my mind that Elden Ring will be great, and I’m sure that there will always be ways for it to be better. The goal is to minimize the number and significance of said complaints. I feel that Elden Ring has the potential to be the best game out there, and I want to see that happen, no matter how long it takes.


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