In an interview with PC Gamer, Dragon’s Dogma Online producer Minae Matsukawa, director Kento Kinoshita and PC producer Jon Airhart had some interesting things to say about the future of the series. The interview shed some further insights onto the development of the first game, how the pawn system came to be and more. When posed the question of whether or not there will be a sequel to Dragon’s Dogma, Matsukawa had this to say:
Thanks for your interest in the series! The Dragon’s Dogma development team members often talk about the possibility of a sequel. We’d love to hear the opinions and feedback from players of the upcoming PC port of Dragon’s Dogma: Dark Arisen, as that will increase the chances that we can look into the possibility of continuing the series.
Well that’s quite the tidbit of information from Matsukawa! No pressure of course, but if gamers come out in strong support of the pc port we may be able to hold them to their word. For newcomers to the series and vets thinking about making a second purchase we have some details on the re-release.
Dragon’s Dogma PC Features
- Dynamic combat experience – Cut off the four heads of a Hydra, climb atop griffins and fight airborne, or defeat dragons and other creatures by finding out their weaknesses.
- Tons of content – Includes all previously released DLCs, pre-order bonuses, retailer-exclusives, and the Dark Arisen expansion content. Features the highly praised combat experience and rich customization, plus a huge underground realm to explore with terrifying monsters.
- Customization options galore – Nine different vocations for players to choose from with a variety of skill options for each, armor that can be upgraded and enhanced, plus Pawn companions that can be trained to fit your desired combat style.
- Stunning visuals – Beautiful high res graphics with increased fidelity. 4k support and 60 FPS!
- Full Steam platform support – Includes Steam Achievements, Steam Cloud Save, Trading Cards, Leaderboards, Big Picture Mode support
- Expanded controller support – In addition to supporting the traditional keyboard and mouse control scheme, the game natively supports Xbox 360, Xbox One, Steam Controller, and other DirectInput-based game pads such as the DualShock controller.
- New Achievements – 9 brand new Achievements for both new and returning Dragon’s Dogma fans! Get ready to delve deep into Bitterblack Isle…
Pre-orders are being rewarded with a substantial digital art book and a 53 track soundtrack. Ask any Dragon’s Dogma fan and they will tell you how much they loved the music. Now it can be yours on demand!
The PC port releases January 15th and we have a beautiful Dragon’s Dogma Wiki all primed for your return trip to Gransys. Would you rise against the dragon once more?
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4 responses to “Dragon’s Dogma PC Port Might Lead to Sequel”
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That’s because your friends weren’t properly trained/geared/using good skills. Pawns are never as effective as players, but they get really effective. The game is just opaque about the systems at work.
http://dragonsdogma.wikia.com/wiki/Pawn_Inclination
After that it’s altered by their knowledge of the specific foe, they won’t slash climbing the legs to unbalance a cyclops until rannk 2 or 3 (specific actions section, far left side) http://dragonsdogma.wikia.com/wiki/Bestiary
Even after that, the pawns behavior is further modified (though to a lesser degree) by your behavior. If you spam 10fold flurry, they learn to use it more often. If you climb enemies a lot, they climb enemies more often. You consistently mirror spells to increase casting speed and so do they.
It works really, really well… once you know how it works and get appropriately trained pawns. Gamefaqs has a bunch of people who know all this crap for the PS3 version in their pawn sharing club (or maybe pawn trading club) that are almost always well trained, so you can check for yourself. Or, give me 3 or 4 days after release and I should have an appropriately trained pawn myself that I will lend you just to prove my point.
My biggest complaint (aside from the lack of an explanation for any of this) is actually that last bit. It alters their behavior and inclinations even if you aren’t the same class (or they aren’t with you, they mimic other players who borrow them as well) which means you have to periodically reset their inclinations and set them back up with the ones you want.
This game really deserved a sequel. A really fun open world RPG with lots of interesting ideas.
I just hope if they do make a sequel that you can coop with other people in their party. That would be absolutely insane and so, so much fun.
Also they really needed to make the party system a bit more tactical, my friends were essentially meatshields + healer for the whole game
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I just recently got Beyond Good and Evil on PS+ for the PS3. Great game from the older generation.
If any game needs a sequel to turn it’s pile of good ideas not executed all that well into a proper classic, it would be this (Also Beyond Good & Evil). So much potential dragging along a bunch of odd design decisions and balance problems. Who makes a class system that punishes you for leveling as 3 of the classes? Who thought simple addition instead of scaling was a good idea for a damage formula, and then implimented enemies and gear that far exceed what the system was built to handle?
Who though stackable prieapts were a good idea? I want to slap whomever put that in game.
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