In this Dragon Star Varnir Dragon Cores Guide, I’ll be going over several Dragon Cores and the bonus factors that the cores possesses. This should help players target specific Dragons to acquire the core they desire.
Dragon Star Varnir Dragon Cores Guide
Knowing which dragon to devour is an important part of Dragon Star Varnir, as consuming the dragon will allow the character to gain their Dragon Core, which is a skill tree of sorts. It allows you to invest points to learn special bonuses such as extra mana or extra health. For more tips on how to gain Dragon Cores be sure to read our Dragon Star Varnir Starter Guide & Tips. Below you will find the list of dragons you will encounter and the benefits of gaining their core.
Demisgant
- Hard Hit: Physical Attack, D Rank, 70 Wait Value, 300 Power, Slash Attribute, Single Enemy Range, 0% Knockback Rate. Damages 1 enemy. A weapon based physical attack.
- Magic Defense Increase (S) +1 Magic Defense
- Speed Increase (S) +1 Speed
- Magic Attack Increase (S) +1 Magic Attack
- Dragon Bite: Devour Attack, C Rank, 50 Wait Value, 200 Power, No Attribute, Single Enemy Range. Devours the enemy. HP & SP recover a little if successful.
- Attack Increase (S) +1 Attack
- SP Increase (S) +1 SP
- Defense Increase (S) +1 Defense
Dragonfly
- Fire Sword: Magic Attack, C Rank, 70 Wait Value, 350 Power, Fire Attribute, 2×2 All Levels Range. Fire based magic attack that damages enemies in all levels within a 2×2 range.
Forest Dragon
- HP Fortify: Passive Skill +10% HP
- Defense Increase (S) +1 Defense
- Face Strike: Physical Attack, B Rank, 80 Wait Value, 400 Power, Slash Attribute, Single Enemy Range, 65% Knockback Rate. Turn defense into attack power to inflict damage onto 1 enemy. A weapon based physical attack.
Sylfida
- Wild Wind: Magic Attack, C Rank, 70 Wait Value, 350 Power, Wind Attribute, Single Enemy Range. Damages 1 enemy. Wind based magic attack.
- SP Increase (S) +1 SP
- Magic Attack Increase (S) +1 Magic Attack
- Speed Fortify: Passive Skill +15% Speed
Dragon Frog
- Aqua Sword: Magic Attack, C Rank, 70 Wait Value, 350 Power, Water Attribute, 3×3 Range. Water based magic attack that damages enemies in a 3×3 range.
- Magic Attack Increase (S) +1 Magic Attack
- Moon Salt: Physical Attack, C Rank, 70 Wait Value, 280 Power, Slash Attribute, 2×2 Range, 20% Knockback Rate. Weapon based physical attack that damages enemies in a 2×2 range.
- SP Increase (S) +1 SP
- HP Increase (S) +5 HP
- Defense Fortify: Passive Skill +10% Physical & Magic Defense
Dragonian
- Offense Fortify: Passive Skill +5% Physical & Magic Attack
- Magic Attack Increase (S) +1 Magic Attack
- Attack Increase (S) +1 Attack
- Rock Drop: Magic Attack, C Rank, 70 Wait Value, 350 Power, Earth Attribute, Single Enemy Range. Earth based magic attack that damages 1 enemy.
Unicorn Dragon
- Hard Bite: Devour Attack, B Rank, 60 Wait Value, 225 Power, No Attribute, Single Enemy Range. Devours the enemy with a increased success rate of 15%. HP & SP recover slightly if successful.
- Mow Down: Physical Attack, C Rank, 70 Wait Value, 350 Power, Slash Attribute, Horizontal 1 Row Range, 0% Knockback Rate. Weapon based physical attack that damages enemies in a 1 Horizontal Row.
- Silent Sleep: Magic Support, D Rank, 30 Wait Value, 5×5 Range. Chance of causing enemies in a 5×5 range to fall asleep.
- Sp Increase (M) +3 SP
- SP Fortify: Passive Skill +10% SP
Cave Serpent
- Demon Piercer: Physical Attack, B Rank, 80 Wait Value, 400 Power, Slash Attribute, Vertical 1 Row Range, 0% Knockback Rate. Weapon based physical attack that damages enemies in a 1 column.
- Push Up: Physical Attack, B Rank, 80 Wait Value, 400 Power, Slash Attribute, Single Enemy Range, 100% Knockback Rate. Weapon based physical attack that pushes an enemy up 1 level.
- Knight’s Strength
- Attack Increase (S) +1 Attack
- Defense Increase (S) +1 Defense
Haunted
- Fighting Spirit: Physical Support, D Rank, 100 Wait Value, Self Range. Increased attack and defense to increase by 20%.
- Concentration: Physical Support, D Rank, 60 Wait Value, Self Range. Increased magic attack and magic defense to increase by 20%.
- Giant’s Shield: Passive Skill +10% HP, Physical Defense, & Magic Defense
- Silent Sleep: Magic Support, D Rank, 30 Wait Value, 5×5 Range. Chance of causing enemies in a 5×5 range to fall asleep.
Earth Dragon
- Savage Bite: Devour Attack, B Rank, 60 Wait Value, 150 Power, No Attribute, 2×2 Range. Devours enemies within a 2×2 range. HP & SP recover slightly if successful.
- Defense Enhance: Passive Skill +20% Physical & Magic Defense
- Offense Enhance: Passive Skill +15% Physical & Magic Attack
- SP Enhance: Passive Skill +20% SP
- HP Enhance: Passive Skill +20% HP
- Speed Enhance: Passive Skill +30% Speed
Flying Knight
- Memory Jump: Magic Support, D Rank, 0 Wait Value, Single Ally Range. Warps you to an Dragon Stone that’s already been unlocked.
- SP Increase (S) +1 SP
- SP Increase (S) +1 SP
- SP Increase (S) +1 SP
- SP Increase (S) +1 SP
- SP Increase (S) +1 SP
Ifrit
- Mage’s Power: Passive Skill +20% Magic Attack & Magic Defense
- Shooting Star: Magic Attack, C Rank, 70 Wait Value, 350 Power, Light Attribute, 2×2 Range. Light based magic attack that damages enemies in a 2×2 range.
- Phantom: Magic Attack, C Rank, 70 Wait Value, 350 Power, Dark Attribute, 2×2 Range. Dark based magic attack that damages enemies in a 2×2 range.
- Magic Attack Increase (S) +1 Magic Attack
- Magic Attack Increase (S) +1 Magic Attack
- Magic Attack Increase (S) +1 Magic Attack
- Magic Attack Increase (S) +1 Magic Attack
- Magic Attack Increase (S) +1 Magic Attack
Salamandar
- Fire Sword: Magic Attack, C Rank, 70 Wait Value, 350 Power, Fire Attribute, 2×2 All Levels Range. Fire based magic attack that damages enemies in all levels within a 2×2 range.
- Witches’ Prank: Trap Skill, D Rank, 30 Wait Value, 1×1 Range. Sets a trap that deals 500 damage to one enemy.
Rare Dragon Bug
- Paralyze Road: Physical Attack, B Rank, 80 Wait Value, 400 Power, Slash Attribute, 1 Vertical Row Range, 25% Knockback Rate. Damages enemies in 1 column while Paralyze on them; weapon based physical attack.
- Witch’s Mine: Trap Skill, C Rank, 30 Wait Value, 3×3 Range. A trap that gives 450 damage to enemies in adjacent cells.
- Magic Attack Increase (S) +1 Magic Attack
- Attack Increase (S) +1 Attack
- Defense Increase (S) +1 Defense
- Magic Defense Increase (S) +1 Magic Defense
Blue Wave
- Unbreakable: Physical Support, D Rank, 60 Wait Value, Self Range. Increased defense and magic defense to increase by 40%.
- Magic Attack Increase (S) +1 Magic Attack
- Attack Increase (S) +1 Attack
- Defense Increase (S) +1 Defense
- Magic Defense Increase (S) +1 Magic Defense
- SP Increase (S) +1 SP
- HP Increase (S) +5 HP
Dragon Beast
- Mamba: Devour Attack, B Rank, 60 Wait Value, 150 Power, No Attribute, Horizontal 1 Row Range. Devours enemies within 1 row. HP & SP recover slightly if successful.
- Magic Attack Support: Passive Skill, Rank C. When you are a support member, you will increase battle member’s magic attack by 5%
- Attack Support: Passive Skill, Rank C. When you are a support member, you will increase battle member’s attack by 5%
Gryphonia
- Physical Boost: Magic Support, C Rank, 30 Wait Value, Single Ally Range. Increases 1 ally’s physical attack by 30%.
- Speed Increase (M) +2 Speed
- Attack Increase (M) +2 Physical Attack
- Magic Attack Increase (M) +2 Magic
- Magic Boost: Magic Support, C Rank, 30 Wait Value, Single Ally Range. Increases 1 ally’s magic attack by 30%.
Noma
- Giant’s Strength: Passive Skill +20% HP & Physical Attack
- SP Increase (S) +1 SP
- Magic Attack Increase (S) +1 Magic Attack
- Attack Increase (S) +1 Attack
- Defense Increase (S) +1 Defense
- Upper Bomb: Trap Skill, B Rank, 30 Wait Value, 1×1 Range. Deals 450 damage to one enemy & sets a trap that pushes the enemy 1 level up.
- Drop Bomb: Trap Skill, B Rank, 30 Wait Value, 1×1 Range. Deals 450 damage to one enemy & sets a trap that drops the enemy 1 level down.
- Magic Defense Increase (S) +1 Magic Defense
- Defense Increase (S) +1 Defense
- Attack Increase (S) +1 Attack
- Defense Increase (S) +1 Defense
- Speed Increase (S) +1 Speed
Fairy Dragon
- Soul Boost: Magic Support, C Rank, 30 Wait Value, All Ally Range. Increases defense & magic defense for all allies by 40%.
- Relief: Magic Recovery, B Rank, 50 Wait Value, Single Ally Range. Revive 1 ally & recover 50% of their HP.
- Magic Defense Increase (S) +1 Magic Defense
- Defense Increase (S) +1 Defense
- Magic Defense Increase (S) +1 Magic Defense
- Defense Increase (S) +1 Defense
Aqua Dragon
- HP Super Enhance: Passive Skill +30% HP
- SP Super Enhance: Passive Skill +30% SP
- Big Healing: Magic Recovery, B Rank, 40 Wait Value, Single Ally Range. Recovers 1600 HP for 1 ally.
- HP Increase (S) +5 HP
- HP Increase (S) +5 HP
- HP Increase (S) +5 HP
- SP Increase (S) +1 SP
- SP Increase (S) +1 SP
- SP Increase (S) +1 SP
- SP Increase (S) +1 SP
Great Dragon
- Cobra: Devour Attack, B Rank, 60 Wait Value, 150 Power, No Attribute, Vertical 1 Column Range. Devours enemies within 1 column. HP & SP recover slightly if successful.
- Magic Attack Increase (S) +1 Magic Attack
- Attack Increase (S) +1 Attack
- HP Increase (S) +5 HP
- Magic Defense Increase (S) +1 Magic Defense
- Defense Increase (S) +1 Defense
- Speed Increase (S) +1 Speed
Dragon Harpie
- Defense Crush: Magic Support, C Rank, 30 Wait Value, 5×5 Range. Decreases defense & magic defense of all enemies in a 5×5 range by 40%.
- Attack Crush: Magic Support, C Rank, 30 Wait Value, 5×5 Range. Decreases attack & magic attack of all enemies in a 5×5 range by 40%.
Silver Horn
- Rock Star: Magic Attack, B Rank, 80 Wait Value, 400 Power, Water Attribute, 2×2 Range. Water based magic attack that damages enemies in a 2×2 range.
- Magic Defense Increase (S) +1 Magic Defense
- Defense Increase (S) +1 Defense
- HP Increase (S) +5 HP
- Magic Defense Increase (S) +1 Magic Defense
- Defense Increase (S) +1 Defense
Gold Sun
- Speed Increase (M) +2 Speed
- Attack Increase (M) +2 Physical Attack
- Magic Attack Increase (M) +2 Magic
- Offense Super Enhance: Passive Skill +30% Physical & Magic Attack
- Speed Super Enhance: Passive Skill +60% Speed
- Escape Increase: Passive Skill +5% Escape Increase
- Satisfaction Increase: Passive Skill +5% Satisfaction
Hikariel
- Power Assault: Physical Attack, A Rank, 90 Wait Value, 500 Power, Slash Attribute, 3×3 Range, 35% Knockback Rate. Damages enemies in a 3×3 range. Current HP equal to damage given; a weapon based physical attack.
- Magic Assault: Physical Attack, A Rank, 90 Wait Value, 500 Power, Slash Attribute, 3×3 Range, 35% Knockback Rate. Damages enemies in a 3×3 range. Current SP equal to damage given; a weapon based physical attack.
- Link Bomb: Trap Skill, A Rank, 30 Wait Value, 1×1 Range. Deals 500 damage to one enemy & sets a trap that blasts them towards another enemy or trap.
- Magic Attack Increase (S) +1 Magic Attack
- Attack Increase (S) +1 Attack
- Magic Attack Increase (S) +1 Magic Attack
- Attack Increase (S) +1 Attack
Poison Lizard
- Earth Eater: Devour Attack, A Rank, 70 Wait Value, 200 Power, Earth Attribute, Single Enemy Range. Earth based devour attack; Success Rate increases if enemy is weak to Earth.
- SP Increase (S) +1 SP
- SP Increase (S) +1 SP
- Poison Dust: Magic Support, D Rank, 30 Wait Value, 5×5 Range. Poisons all enemies in 5×5 range.
Lizard Frog
- Pickles: Magic Attack, B Rank, 80 Wait Value, 400 Power, Water Attribute, 2×2 Range. Water based magic attack that damages enemies in a 2×2 range.
- Witch’s Pitfall: Trap Skill, C Rank, 30 Wait Value, 1×1 Range. A trap that halves 1 enemy’s defense & magic defense for 3 turns.
- Defense Increase (S) +1 Defense
- Magic Defense Increase (S) +1 Magic Defense
- Speed Increase (S) +1 Speed
Windina
- Heal Party: Magic Recovery, B Rank, 40 Wait Value, All Allies Range. Recovers all allies HP by 1200.
- SP Increase (S) +1 SP
- Magic Defense Increase (S) +1 Magic Defense
Grenade
- Speed Increase (M) +2 Speed
- Speed Increase (M) +2 Speed
- Speed Increase (M) +2 Speed
- Earth Reduction: Passive Skill that reduces SP consumption of Earth based magic attacks by 20%.
- Water Reduction: Passive Skill that reduces SP consumption of Water based magic attacks by 20%.
- Wind Reduction: Passive Skill that reduces SP consumption of Wind based magic attacks by 20%.
- Fire Reduction: Passive Skill that reduces SP consumption of Fire based magic attacks by 20%.
- Falcon: Physical Attack, B Rank, 80 Wait Value, 200 Power, Slash Attribute, Single Enemy 2 times Range, 40% Knockback Rate. Damages 1 enemy 2 times; weapon based physical attack.
Dragon Turtle
- Power Store: Physical Support, D Rank, 60 Wait Value, Self Range. Causes the damage you deal on your next turn to double.
- Defense Increase (S) +1 Defense
- Super Bomb: Trap Skill, S Rank, 30 Wait Value, 1×1 Range. Deals 550 damage to 1 enemy & sets a trap that blasts them 3 cells backwards.
Paralyzen
- Paralyze Road: Physical Attack, B Rank, 80 Wait Value, 400 Power, Slash Attribute, 1 Vertical Row Range, 25% Knockback Rate. Damages enemies in 1 column while Paralyze on them; weapon based physical attack.
- Twin Crush: Physical Attack, B Rank, 80 Wait Value, 200 Power, Slash Attribute, Single Enemy 2 times Range, 40% Knockback Rate. Damages 1 enemy 2 times; weapon based physical attack.
Red Devil
- Fire Eater: Devour Attack, A Rank, 70 Wait Value, 200 Power, Fire Attribute, Single Enemy Range. Fire based devour attack; Success Rate increases if enemy is weak to Fire.
- Hell Flame: Magic Attack, B Rank, 80 Wait Value, 450 Power, Fire Attribute, Single Enemy Range. Fire based magic attack that damages 1 enemy.
- Defense Increase (S) +1 Defense
- Magic Attack Increase (S) +1 Magic Attack
- Mage Arts: Passive Skill +30% Magic Attack and Magic Defense
Ice Dragon
- Defense Support: Passive Skill, Rank C. When you are a support member, you will increase battle member’s defense by 10%
- Defense Increase (M) +2 Physical Defense
- Magic Defense Increase (M) +2 Magic Defense
- Sleepy Trap: Trap Skill, C Rank, 30 Wait Value, 1×1 Range. A trap that puts 1 enemy to sleep.
- HP Support: Passive Skill, Rank C. When you are a support member, you will increase battle member’s max HP by 10%
Silfgande
- Sp Increase (M) +3 SP
- HP Increase (M) +10 HP
- Magic Attack Increase (M) +2 Magic Attack
- Power Bomb: Physical Attack, B Rank, 80 Wait Value, 400 Power, Slash Attribute, Single Enemy Range, 100% Knockback Rate. Drops 1 enemy down a level; weapon based physical attack.
- Rock Drop: Magic Attack, C Rank, 70 Wait Value, 350 Power, Earth Attribute, Single Enemy Range. Earth based magic attack that damages 1 enemy.
- Attack Increase (M) +2 Physical Attack
- Magic Defense Increase (M) +2 Magic Defense
- Defense Increase (M) +2 Physical Defense
Ruruta
- Shooting Star: Magic Attack, C Rank, 70 Wait Value, 350 Power, Light Attribute, 2×2 Range. Light based magic attack that damages enemies in a 2×2 range.
- Magic Attack Increase (M) +2 Magic Attack
- Defense Increase (M) +2 Physical Defense
- Attack Increase (M) +2 Physical Attack
- Sp Increase (S) +1 SP
- Memory Jump: Magic Support, D Rank, 0 Wait Value, Single Ally Range. Warps you to an Dragon Stone that’s already been unlocked.
- Phantom: Magic Attack, C Rank, 70 Wait Value, 350 Power, Dark Attribute, 2×2 Range. Dark based magic attack that damages enemies in a 2×2 range.
- Back Bomb: Trap Skill, C Rank, 30 Wait Value, 1×1 Range. Deals 400 damage to 1 enemy and sets up a trap that blasts them 1 cell back.
- Magic Defense Increase (M) +2 Magic Defense
- Speed Increase (M) +2 Speed
Fomrenard
- Big Healing: Magic Recovery, B Rank, 40 Wait Value, Single Ally Range. Recovers 1600 HP for 1 ally.
- Witch’s Mine: Trap Skill, C Rank, 30 Wait Value, 3×3 Range. A trap that gives 450 damage to enemies in adjacent cells.
- Relief: Magic Recovery, B Rank, 50 Wait Value, Single Ally Range. Revive 1 ally & recover 50% of their HP.
- Magic Attack Increase (L): +3 Magic Attack
- HP Increase (L) +15 HP
- Speed Increase (L) +3 Speed
- SP Increase (L) +5 SP
- Magic Attack Increase (L): +3 Magic Attack
- Attack Increase (L): +3 Physical Attack
- Attack Increase (L): +3 Physical Attack
- SP Increase (L) +5 SP
Eclipse
- Pickles: Magic Attack, B Rank, 80 Wait Value, 400 Power, Water Attribute, 2×2 Range. Water based magic attack that damages enemies in a 2×2 range.
- HP Increase (M) +10 HP
- Magic Attack Increase (M) +2 Magic Attack
- Magic Defense Increase (M) +2 Magic Defense
- SP Increase (L) +5 SP
- Rock Star: Magic Attack, B Rank, 80 Wait Value, 400 Power, Water Attribute, 2×2 Range. Water based magic attack that damages enemies in a 2×2 range.
- Speed Increase (M) +2 Speed
- Defense Increase (M) +2 Physical Defense
- Attack Increase (M) +2 Physical Attack
- HP Increase (L) +15 HP
Gran Boros
- Magic Defense Increase (M) +2 Magic Defense
- Defense Increase (M) +2 Physical Defense
- Tornado: Magic Attack, B Rank, 80 Wait Value, 400 Power, Wind Attribute, 3×3 All Levels Range. Wind based magic attack that damages enemies on all levels within a 3×3 range.
- Defense Crush: Magic Support, C Rank, 30 Wait Value, 5×5 Range. Decreases defense and magic defense of all enemies in a 5×5 range by 40%.
- Heal Party: Magic Recovery, B Rank, 40 Wait Value, All Allies Range. Recovers all allies HP by 1200.
- Attack Increase (M) +2 Physical Attack
- Magic Attack Increase (M) +2 Magic Attack
- Hell Flame: Magic Attack, B Rank, 80 Wait Value, 450 Power, Fire Attribute, Single Enemy Range. Fire based magic attack that damages 1 enemy.
- HP Increase (L) +15 HP
- Speed Increase (M) +2 Speed
If you found the guide useful be sure to check more our Dragon Star Varnir guides in Dragon Star Varnir Starter Guide & Tips, as well as our Dragon Star Varnir All Characters Guide. You also check out Dragon Star Varnir Chapter 1 Knight And Witch Hard Mode Guide & Walkthrough.
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