DOOM Review
8.5
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DOOM Review

DOOM is the most recent release from Id Software and the fourth game in the Doom franchise. While it is on all the major platforms, PC, Xbox One and PS4, this review focuses on the PC version. Some technical aspects may vary depending on your platform. Also, it can get a bit confusing at times as we will be talking about the Doom franchise, past Doom games, and the recently released DOOM that is the focus of this review. Anytime I refer to the recent DOOM, I’ll use all caps, and when talking about the Doom franchise I’ll use normal formatting.

Genre: First Person Shooter
Developed by: id Software
Published by: Bethesda Softworks
Release date: May 13th, 2016
Platforms: PS4, Xbox One, PC (Reviewed on PC)
Launch Price: 59.99 USD

The Doom name carries a great deal of weight in the First Person Shooter world as it is commonly credited with codifying the genre. Yes there were FPS games released before. Yes, it wasn’t even the most technically advanced game of its time, given that Ultima Underworld was released a year before and had more mechanics. But no one can deny that Doom was the game that captured gamers’ (and the industry’s) attention. So for Id to release a new game in the franchise is big. To call it DOOM, dropping the number 4, is even bigger.

doom 1

So how does this new DOOM stand up? There are two ways of looking at it: as its own game, and as a reboot of the Doom franchise. For the most part, it does an outstanding job in both areas. It is by no means a perfect game however, and it is held back by some frustrating multiplayer balance and some odd technical decisions.

Design

Speaking of tech, let’s address this first. The amount of options on the PC side is glorious. DOOM has an expansive array of video options to select from, including colorblind modes. This made me smile. I am not colorblind, but I’ve known gamers that are and I really wish more developers would take the time to include modes like this in their games. But name a video option, and chances are they have it. The biggest option for an FPS is Field of View, and that ranges from 90 to 130. It also has a built in performance meter that can show CPU and GPU usage, so you can easily fine-tune your settings to get the best performance possible. I have yet to encounter any performance issues on Ultra but I do have a fairly strong machine.

doom 2

Gameplay

Moving past settings, the next question is: how does this game hold up as a modern FPS? Masterfully is the answer. It holds up masterfully. Everything about the moment to moment gameplay is enjoyable. Movement speed is fast, really fast. This could actually be a negative to some people that are used to more tactical games, but this is not a tactical game. Jumping feels solid, grabbing ledges and pulling yourself up flows well, and the guns are incredible. They feel just right, like massive weapons of destruction. Precisely like something you would want to take with you as you descend into hell to kill demons.

Speaking of demons, they’re a fun and varied lot. Each demon has a distinct outline making it easy to identify from a distance. They also all have distinct roles, which keeps encounters fresh despite having a limited number of foes. They’re also quite fun to kill, especially with the Glory Kill system.

The Glory Kill system is a new feature that has been viewed with a fair amount of trepidation from the fan base. Much like the kill cam from Fallout 3, many were concerned that it would wear old having to constantly endure these kill animations. Well it hasn’t been the case here, and others have echoed this. The animations are quick, fluid and well done, and integrate into the game play by granting health and ammo drops. What is even better is it is totally optional. You can turn off the highlight, and you’ll still get health and ammo drops if you gib a demon.

doom 3

And now to slide into the final question: with all of this glory killing, double jumping, ledge grabbing stuff going on, how does this hold up as a Doom game? This is of course going to be a bit subjective, but it is a brilliant Doom game. Doom for me has always been about running through a maze, shooting tons of demons and trying to puzzle out where all the secrets are. DOOM has this in spades. You are almost always running around killing demons and finding puzzling secrets. However, it does take the bulk of its lineage from Doom 1 and 2. You can see hints of Doom 3 in here, but they don’t amount to much. So if your only experience with Doom is from Doom 3, it is going to feel like a very different game.

Now, let’s talk problems. First off is a minor nitpick: for some baffling reason the PC version needs to restart whenever you wish to enter multiplayer or SnapMap. Which means if you want to engage in some multiplayer you need watch the logo screens twice, and let the main menu load twice. This is confounding. I can believe that there’s some under-the-hood reason as to why it needs to happen, but why not give us a launcher or something so we don’t have to go through two loading screens? The same aggravation applies to SnapMap as well, so if you want to play some community created content, have fun watching double loading screens. There’s also the usual PC day one drama of driver issues, and some people have reported inexplicable frame drops when there’s a lot of smoke effect on the screen. None of it is horrible at the time of writing, but it is still there.

Multiplayer

Finally, there’s multiplayer. This is a very polarizing issue on the PC. You either love it or hate it. The selection of game modes are…okay. Nothing special. Though for some reason free-for-all death match is not an option. If you want that, you have to seek it out via SnapMap levels. The moment to moment game play is still there of course, so running, jumping and shooting still feel good. But the balance…oh the humanity the balance. It’s just as messed up as it was in the beta. Now granted I am not MLG material, but I’m not a poor player either and there are some serious weapon balancing issues at play here. The sound design here is still also quite lacking. I’d like to be able to hear it when someone fires a shotgun into my back, thank you very much. But this isn’t possible without very high-quality headphones at high volume.

doom 4

Modding

One final thing needs to be addressed in this review, and that is SnapMap and modding. SnapMap is both brilliant and disheartening at the same time. Disheartening because of the inherent limitations it places on the mods. Unless the PC crowd figure out how to crack it open, we will not see total conversions, new models, or even texture replacements. I will never see the Chook mod reborn in DOOM. This makes me very sad. On the other hand there are some gains to be had here. Already the SnapMap repository is loaded with maps and new game modes, and some of them quite goo. And, more importantly, all versions can play them. I’ve already had a guild-mate play my map on a PS4, and I created it on a PC. That is just awesome and amplifies the community’s ability to create content for each other. This is all refreshing because historically, Doom modding tools have been arduous to deal with. So have we lost something? Yes. But I think what we gained is well worth it and bodes well going forward.

The Verdict

In conclusion, DOOM is a fun, fast-paced arcadey shooter. As long as you’re not looking for a deep, serious story that reflects upon the nature of humanity and hubris, and you love fast paced games with engaging gameplay, you will really enjoy DOOM’s single player campaign. If your only interest is multiplayer, then I would recommend exploring the mode through videos before committing, as the experience can be uneven from person to person.

Now if you’ll excuse me, I need to get back to killing demons. By beating them to death. With their own arms.


More Reviews

About our Reviews

8.5

Great

Story & Setting 6.5
Gameplay 9
Design 9
Replayability 9
Pricepoint 8.5

Summary

DOOM is a fun, fast-paced arcadey shooter. As long as you’re not looking for a deep, serious story that reflects upon the nature of humanity and hubris, and you love fast paced games with engaging gameplay, you will really enjoy DOOM’s single player campaign. Multiplayer can hold it back depending on your orientation. Great graphics and audio really make the game shine.

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Comments

9 responses to “DOOM Review”


  1. I just saw this review/overview video that is really funny! What’s shown is really understating how good DOOM really is. I love this guy’s talking, I mean he even mentions something we’re all familiar with at the end :lol:

    [BBvideo 560,340]https://youtu.be/eAIu_JrTX7o[/BBvideo]

  2. >

    We need to play sometime, Xuitus.

    Rocket Launcher has an absurdly high skill ceiling, its a very tough weapon to master. Super Shotty is thoroughly outclassed by the combat shotty in steady hands, it serves best as a sidearm for finishing off foes up close.

  3. Not sure what’s missing from the multiplayer o-o I’m having a blast. Now, I rarely play FPS games, but the soul harvest mode is down right addictive. The feeling of grabbing another player by the head and smashing them into a wall across the map (as the prowler)….is an experience.

    Also I love my Static Rifle, but ya there is somewhat of a rocket launcher/super shotgun meta *cough*

    the campaign was amazing @_@ and after I figured out the map navigation got a lot easier xD, but I kinda liked not having my hand held non-stop and just being told “ya there are demons…kill them…you like killing them right?”

    great review btw ^^

  4. Well I’m glad you lot have enjoyed the review. First time writing something like this, so I wasn’t sure I had the right voice in my writing.

    >

    Looking over it again, I agree that I could have gone into more detail on the multiplayer aspect. I was getting concerned about the length of the review, and was compressing down sections. Over-compressed that part of the review, I think.

  5. >

    The game is definitely way faster than any other FPS released in the last decade :P

  6. Great article, you actually managed to make me forget all of the jokes about it being a game that “feel fast, but isn’t” and actually consider buying it.
    Still waiting for the price drop and praying people are still playing by then though :P
    Seeing a colorblind option is nice, I remember turning that on for the Witcher 3 since it looked better.

  7. Good article! DOOM is incredibly fun imo. I’ve been replaying each mission to find secrets and complete challenges. My time spent on the game has been way more than 15 hours. It should be noted that the FOV slider exists for consoles as well, making for a much better shooting experience. My only concern is that some folks just seem to forget or not notice that id Software is the developer, not Bethesda.

    The story through the campaign is not its strong point, as expected of any Doom game, but its lore is very well worth the read. If any of you have played the previous Doom games, especially Doom 64, you might find yourself trying to tie all the games together, despite DOOM being a series reboot. This setup is quite similar to the Souls games.

    Finally, the easter eggs in this game are awesome!

  8. A fantastically written article, I think it does the game justice.

    My only nitpick is your opinion on the multiplayer portion of things. I can understand that some are offput by the game modes (or lack thereof) and the class system. But as far as actual balancing goes it feels incredibly solid, I believe you could have been more specific as to what exactly was imbalanced, because the only things that really stand out to me are the Demon Rune and the Gauss Cannon, both are extremely powerful.

    But the actual loadout weapons have very good balance in my opinion.

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