Digimon Story: Cyber Sleuth – Hacker’s Memory Update 1.05 Patch Notes
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Digimon Story: Cyber Sleuth – Hacker’s Memory Update 1.05 Patch Notes

On April 10th, owners of Digimon Story: Cyber Sleuth – Hacker’s Memory received Update 1.05. Under the update history for the title, it was listed that the changes were:

  • Game Balance Improvements
  • Game Performance and Stability Improvements

It was very vague and short leaving players to figure out what exactly was changed. I spent a day through my old saves trying to see if i noticed anything. With a game like Hacker’s Memory its similar like finding a needle in a haystack. Did they fix typos? Some Digimon’s abilities and moves? Or was this mostly a bug and quality of life change?

I was only able to figure out the following changes:

  • Apocalymon’s SS boosts neutral skills by 20% instead of 25%
  • Noticed a typo change
  • Noticed a change of a building’s name

Luckily for all, Namco Bandai EU posted the details of what changed in this update.

Digimon Story: Cyber Sleuth – Hacker’s Memory Update 1.05 Patch Notes

This update contents small general quality of life changes, small corrections and miscellaneous fixes; in addition to, several Digimon balances.

Digimon Story: Cyber Sleuth – Hacker’s Memory update features game balance, game performance, and stability improvements.

Miscellaneous Fixes & Corrections

  • Fixed cases where the player character disappears after reaching the second area of Kowloon lv. 1 while investigating ‘Lovely Melody’ case
  • Fixed typo in description text of the title “Iheriting the spirit” to “Inheriting the spirit”
  • Fixed General purpose voice played as the voice of “TigerVespamon”
  • Fixed issue about Apocalymo’s shadow being no displayed.
  • Fixed issue that let the player battle against one’s own account during online play.
  • Fixed reported situations of Memory exceeding 100 on ranking battle.
  • Fixed Apocalymon’s texture issue
  • Fixed duplicate entry that could be seen in the Leaderboards after changing the Online ID.
  • Fixed incorrect description text for few Digimons’ skills
  • Fixed unnecessary abbreviation of “Tokyo Metropolitan Bldg.”

Digimon Game Balances 

  • (364) MetalTyrannomon’s Nuclear Laser: changed the action order deduction from “14000” to “13000”
  • (734) Craniamon’s Waltz’s End: changed the damage from “30” to “35”
  • (420) Imperialdramon PM’s Omni Sword: changed the attribute from “neutral” to “light”
  • (88) Omegamon & (757) Omegamon Zwart’s Transcendent Sword: changed the action order deduction from “14000” to “12000”
  • (88) Omegamon & (757) Omegamon Zwart’s Supreme Cannon: changed the action order deduction from “20000” to “14000”
  • (19) Dorugoramon’s Brave Metal: changed the damage from “180” to “200
  • (209) Coredramon (Green)’s Green Flare Breath: changed the action order deduction from “14000” to “12000”
  • (213) Slayerdramon’s Divine Dragon Slash: changed the action order deduction from “16000” to “15000”
  • (135) MetalGarurumon’s Freezing Breath: changed the damage from “115” to “120”
  • (390) Lucemon’s Grand Cross: changed the action order deduction from “12000” to “14000”
  • (732) Imperialdramon DM’s Megadeath: changed the action order deduction from “12000” to “13000”
  • (779) Rosemon’s Aguichant Lèvres: changed the action order deduction from “15000” to “16000”
  • (127) KingEtemon’s Monkey Wrench: changed the action order deduction from “10000” to “13000”
  • (22) Hudiemon’s Infinity Dream: changed the action order deduction from “12000” to “13000”
  • (32) GranDracmon’s Eye of the Gorgon: changed the action order deduction from “12000” to “13000”
  • (192) Hisyaryumon’s Seiryujin: changed the action order deduction from “12000” to “14000”
  • (193) Ouryumon’s Eiseiryuoujin: changed the action order deduction from “12000” to “14000”
  • (328) Apocalymon’s Darkness Zone: changed the action order deduction from “15000” to “20000”
  • (731) Antylamon & (735) Cherubimon (Good)’s Meditation: changed amount of HP from 5% to 6%
  • (416) Alphamon’s Hermitic Loner: Deal “Leopardmon” and “Gallantmon NX” as Royal Knights
  • (106) Armageddemon’s Counter-Attack: “Deal “Leopardmon” and “Gallantmon NX” as Royal Knights
  • (59) Volcanomon & (60) PileVolcamon’s Unwavering Defense: “Remove the effect of increases giving damage with Fire and Dark skills by 10%.
  • (328) Apocalymon’s Apocalypse: changed increases giving damage by 25% to 20%

 

See how Digimon ranks in our “Catch them All” comparison article. Or if you like Digimon, you probably want to check out our Digimon Story: Cyber Sleuth – Hacker’s Memory Trophy Guide, or catch up with General Digimon content.

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