In this Diablo 4 Storm Druid Build Guide I’ll show you how to play my Stormcaller Druid Build, which is a leveling focused Diablo 4 Storm Druid Build meant for World Tiers 1 & 2 that uses Lightning Skills, as well as Lucky Hit to trigger an assortment of different effects. If you’ve been looking for a good Diablo 4 Storm Druid Build that focuses on dealing sustained AoE damage while also keeping enemies at arm’s length, then this Guide is for you!
- Check out our Storm Tempest Druid Build if you want to see a more advanced End Game version of this Build which is great for levels 50+.
Diablo 4 Storm Druid Build – Stormcaller
The general strategy for this Diablo 4 Storm Druid Leveling Build is to not only manage your Spirit so you can continue to channel Lightning Storm, which gets stronger and stronger the longer you cast it, but also to trigger various effects with Lucky Hit procs that help to further boost your damage. Such as: making enemies Vulnerable, dealing extra Lightning Damage and Immobilizing enemies, summoning additional Lightning Bolts, restoring Spirit, and more! Lucky Hit is a huge part of this Build!
Once you’ve gained the Key Passive: Perfect Storm you will deal increased damage to Vulnerable, Immobilized and Slowed enemies, but more importantly you will gain 1 Spirit back for each enemy struck with one of these effects. This allows you to continue your channel of Lightning Storm more easily, but only if these conditions are met. Which is where skills like Hurricane, Cyclone Armor and Poison Creeper come in, as they all contribute to these conditions, as does Storm Strike.
There are not a ton of Legendary Aspects that are good for this Diablo 4 Storm Druid Build early on in the game, though there are some great ones later. But, Legendary Aspects that can help you are: Aspect of the Umbral which gives you Spirit whenever you Crowd Control an enemy, which you do constantly with this Build. And, Aspect of Inner Calm which increases your damage the longer you stand in place. Since you do this a lot with this Build when channeling Lightning Storm this works perfectly. The only downside is you have to progress the Act 2 story to certain point before you can get it, but note that you don’t have to finish Act 1 to do this.
Diablo 4 Werewolf Druid Build – Skill Distribution
Each Diablo 4 Storm Druid Build is made up of the 6 Active Skills they have equipped and changing these Skills can drastically change the way the Druid Class in Diablo IV plays. In this section we’ll take a look at what Skills you should slot for the Stormcaller Build. Your Skill distribution should look something like this:
|LEVEL 25 STORM DRUID SKILLS|
|Enhanced Storm Strike||1|
|Fierce Storm Strike||1|
|Enhanced Lightning Storm||1|
|Raging Lightning Storm||1|
|Enhanced Cyclone Armor||1|
|Innate Cyclone Armor||1|
|Enhanced Poison Creeper||1|
|Brutal Poison Creeper||1|
The above list gives you the general order to invest in Skills, but keep in mind that you should prioritize picking up new Skills over investing in passives, so pick up passives later if you can get new Skills when you level up.
How to Handle Packs of Enemies
So the general strategy for handling packs of enemies with this Diablo 4 Storm Build is using Storm Strike to max out your Spirit, drop Hurricane, or Poison Creeper depending on the size of the group, and then begin channeling Lightning Storm into the group of enemies. Pop Cyclone Armor as needed to further refresh Crowd Control on enemies and to knock them back, and then repeat this process.
Storm Strike is your Basic Attack and you will of course use this in trash pulls, but it is also essential for Boss fights. And the reason I use Storm Strike here is that it deals Lightning Damage, but also hits multiple enemies, an generates a ton of Spirit. The downside is that you have to be in melee range, making Wind Sheer a solid ranged option if you’d prefer.
Once you have the Fierce Storm Strike upgrade, it also has a 50% chance to apply Vulnerable to enemies hit, which increases the damage they take from you. This is important for this Build because we not only deal more damage to Vulnerable enemies, but also because of the Bad Omen passive which triggers additional Lightning Bolts when we Lucky Hit Vulnerable enemies. And that’s on top of the Perfect Storm Key Passive, which increases your damage against Vulnerable enemies, as well as refunds 1 Spirit when striking them with a Storm Skill.
Poison Creeper is one of the best all around Diablo 4 Storm Druid Skills because of its high damage and Crowd Control capabilities, and it should find a home in just about every Diablo 4 Druid Build because of this. What this Skill does is it Immobilizes enemies in a rather large AoE radius and Poisons them all at the same time. This helps to keep them off you, but also allows Perfect Storm to trigger against them as well, since Immobilized and Slow are the other two conditions this applies to besides Vulnerable.
Make sure to upgrade Poison Creeper with Enhanced Poison Creeper and Brutal Poison Creeper for a longer Immobilization duration and a +20% chance to Crit against enemies in the vines. The Crit will play a more important role later on, but helps to boost damage early in the game.
Hurricane is really used to apply slow to enemies around you once you have the Enhanced Hurricane passive, but also to reduce the damage enemies inside of it deal once you have the Savage Hurricane passive. Hurricane just does not deal much damage at all, and it’s better used as a Utility Skill that helps to improve your damage and Spirit gain via Perfect Storm, while also mitigating some of the damage you might take.
Lightning Storm is your go to Skill for this Diablo 4 Storm Druid Build, and it sends out more and more Lightning Bolts the longer you hold down the attack. These hit in a randomish pattern in front of you, so you have to be facing the general direction you want them to go, and is excellent against groups of enemies and large enemies, since bolts all apply damage independently. In fact, if you can pin an enemy against a wall all of your bolts will hit them, melting them quickly.
The tricky part of this Skill is that if you stop channeling it, after 4 seconds you will drop back to 1 bolt again when you cast it, meaning that you want to make sure to use it at least once every 4 seconds to maintain that maximum amount of Lightning Bolts it’ll send out.
This is why it’s important to max your Spirit before casting it, and also applying Slow, Immobilize or Vulnerable to enemies first if possible. This allows you to hold down the skill without having to stop until all enemies are dead. You want to max out this Skill and take either passive, as it’s not super important which you choose.
Cyclone Armor raises your Non-Physical Damage reduction passively, but also Knocks Back enemies and applies Vulnerable and Slows them once you have the Enhanced and Innate Cyclone Armor upgrades. These statuses are important for Bad Omen and Perfect Storm, so this works great for a Diablo 4 Storm Druid Build. Don’t underestimate the value of a well timed Cyclone Armor, it very well may save your life when large groups of enemies are baring down upon you!
Boss fights are handled much the same way, just paying attention to timing, with a larger focus on Vulnerable since Bosses cannot be Immobilized nor Slowed.
Cataclysm is your Ultimate Skill and it’s a great one for this Build. It has a rather long cooldown, but we help mitigate this with the Calm Before the Storm Spirit Boon, which allows us to shave time off the cooldown when we Lucky Hit with Nature Magic (which includes Storm Skills).
The tornadoes and Lightning Bolts deal damage all over the screen for some time, which helps to manage minions, but also applies Vulnerable once you have Supreme Cataclysm upgrade. This allows you to keep Vulnerable on a Boss for a very long time, helping to speed up boss fights. It can also be used effectively on trach pulls where there are lots of enemies, so don’t be shy about it!
This Build has a huge focus on Lucky Hit, and each Skill in the game has its own Lucky Hit chance which you can see if you look at their tooltips. Some have much more than others, such as Cataclysm which has 87%, almost guaranteeing a Lucky Hit with each hit, which is fantastic. However, you can boost Lucky Hit chance further by finding it on gear, like Jewelry and Gloves. Make sure you keep and upgrade these items to get even more Lucky Hit Chance!
Other bonuses to look out for are Damage to Crowd Controlled Enemies, which means you’ll want a Staff likely, Cooldown Reduction to help get Hurricane, Cyclone Armor, and Cataclysm off Cooldown faster, as well as Lightning Damage, Storm Skills Damage, and Damage to Slowed or Vulnerable Damage. I find that Damage vs Distant isn’t as good with this setup, since we’re often in melee range due to Storm Strike.
Lastly, this build doesn’t have much in the way of healing so you will have to rely on Potions early on, or a get Life on Kill, or a piece of gear with Life Regeneration While Not Damaged Recently. All these will help keep you alive, and another good passive to add eventually as well is: Circle of Life, which heals you for 3% of your Max HP whenever you use a Nature Skill.
Be sure to check out our Diablo 4 Wiki for any other questions you have about the game and the Builds page if you are looking for more Diablo IV Builds, as well as our Ultimate Beginner Guide and Best Class to Play Guide if you are looking for more Diablo 4 content!