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Diablo 4 Spiritborn Jaguar Endgame Build Progression Guide Torment 2-3

In this Diablo 4 Spiritborn Jaguar Endgame Build, I’ll teach you how to make a powerful build aimed at Torment 2 and 3 – for Torment 4 you’ll want mythics and readjustments. The trend for all Builds in Diablo 4 is to make them as broken as possible and this results in no-effort gameplay where all you do is press one button. We have builds like that for other classes and for Spiritborn coming, but I wanted to make something different that made gameplay flashy and engaging. Much like the leveling Unleashed Hunter build, this Build is FUN above anything else, deals amazing AOE damage, and is highly survivable thanks to epic heals.

Diablo 4 Spiritborn Jaguar Build for Endgame

I used this Build to progress through the review period from level 60 to Paragon 150 or so, at which point I could unlock Torment 3, but I was faced with time constraints to grind great affix gear so I didn’t keep pushing it further so I could spend time making builds for all other classes. Regardless of this, the build felt powerful and most importantly kept me engaged and wanting to play and get it more shiny upgrades. I did world bosses, tormented bosses like Andariel and Duriel, Nightmare Dungeons, Helltides, Kurast Undercity with offerings and barter, hell hordes and everything else with ease in Tier 2, and the build will definitel work fine in T3 with some better upgrades, some of my loot wasn’t even Ancestral by the point I got there and I didn’t have all the tempering manuals.

The Build is crafted around several powerful uniques that synergize very well with each other. Uniques are actually not rare at all with Patch 2.0 and the Vessel of Hatred expansion, so you’ll probably have a full stash of them by the time you get to Torment. Your equipment hunt will give you resistances, stats, attack speed, critical chance, critical damage vs vulnerable, ultimate damage and movement speed while adding cooldown reduction. If you are struggling, you can farm them from the summonable bosses or with specific offerings at the Undercity in Kurast. You can also get good loot from the Seasonal Quest Rewards, the Mercenary Caches for leveling each of them up, and the Season progression. In addition, you can quickly improve your aspects by using the Bartering system at the Mercenary Den and buying specific aspect bundles, and deconstructing those to be able to imprint better versions of those Aspects.

Your gameplay rotation will depend on how much of the build you have optimized and what kind of content you’re doing. When you start, your cooldown reduction will not be as good as mine, so you’ll be using your core skill Rake more. By the time you get to the ultimate state of the build, you’ll have virtually no cooldowns and will be able to spam your buffs, debuffs and ultimate over and over in a happy-go-lucky fireclaw tornado of roaring goodness. I love pouncing all over the screen with abandon and I don’t want to be worried about the ten million exploding effects left behind by ever mob, so our heal on vigor spent will take care of it for us.

Just remember these easy steps:

  1. Buff with Ravager (now everything is also vulnerable)
  2. Vortex enemies in (and get +20% damage next skill)
  3. The Hunter Ultimate (mystic circle usually happens here)
  4. Armored Hide for Unstoppable
  5. Rake
  6. Counterattack spam when needed
  7. Repeat from 2
  8. If Ravager runs out, rebuff.

Diablo 4 Fire Wolverine Spiritborn Endgame Build: Skill Distribution

We will be using most skills from the Jaguar tree, and one skill each from the Gorilla and Eagle tree. The Jaguar is a close-and-personal melee fire damage tree focused on high critical chance, damage and attack speed. We’ll combine this with the Eagle’s vortex to pull enemies in and on the Gorilla’s Armored Hide to provide us with damage reduction.

The unlock order for these skills doesn’t matter much because this should be a high level build where you have all your points, but if you’re starting this earlier I would suggest just going down the tree to the ultimate and the key passive then turning back and grabbing the extra passives and buffs.

The idea of your skill allocation is to max out your core attack to deal AOE damage and reduce cooldowns – attacking with this will also heal you which is a key part of our build. As you progress, you will unlock Ravager that gives you a buff, the Eagle’s Vortex to pull enemies in, and then get Counterattack to boost your dodge chance and its enhancements to boost your Critical Damage for up to 30%. I continued down the tree rather than get other passives as I wanted to get to ultimate ASAP, so we’ll take Potent & Furnace next, which are damage and crit damage buffs. Then we finally arrive at The Hunter and its enhancements, before going down to collect the Key Passive “Adaptive Stances”.

This passive is very helpful because every time you rotate skill lines, you will get +50% to all your core stats. This means the big requirements in your paragon board rare and magic nodes will be completed for you whenever this buff is up, which should be 100% of the time in combat. The last things you’ll take are damage reduction via gorilla tree, and further boosts in passives depending on how you’re doing. This is a flexible build so feel free to experiment around a bit if you prefer other passives.

You can adapt these options as best suits the gear you have gotten and your overall playstyle, as long as you make it so you have a source of vulnerable, a way to heal, and enough damage so that your Ultimate can cooldown reset constantly.

SkillPoints
Thrash1
Enhanced Thrash1
Rake5
Enhanced Rake1
Advantageous Rake1
Vigorous3
Vortex1
Enhanced Vortex1
Replenishing Vortex1
Focal Point1
Diminishment3
Apex3
Mirage3
Unrestrained Power3
Ravager5
Enhanced Ravager1
Measured Ravager1
Armored Hide1
Enhanced Armored Hide1
Endurance1
Fueled3
Counterattack5
Counterattack Enhancement1
Reinforced Counterattack1
Potent3
Furnace3
Unrestrained3
Endurance1
Fueled3
Potent3
Furnace3
The Hunter5
Harmonious Hunter1
Exalted Hunter1
Resolution3
Sustenance3
Spiritual Attunement1
Supremacy3
Adaptive Stances1

Spirit Hall Choices

Once more we are doubling down on Jaguar as we want to have max ferocity at all times, and want our Jaguar skills to perform the best they can.

The Jaguar will first give you a damage boost after repeatedly attacking with Jaguar skills, and using it a second time in your Spirit Hall will also allow you to have more Ferocity, and give you +1 Ferocity when you kill an enemy or damage a boss, keeping you pretty much permanently maxed if you’re moving fast.

Diablo 4 Jaguar Spiritborn Endgame Build: Legendary Aspects, Runewords, Affixes, Tempering Equipment

This build is quite gear dependent, so take note of the unique farming methods I mentioned earlier. You will want to not only find these pieces, but also get Greater Affixes on them to make them truly powerful and enable you to advance further into Torment 3 and 4.

Legendary Aspects and Unique Powers

As a general note, try to prioritize Dexterity, Cooldown Reduction, Critical Strike Chance, Counterattack & Passive skill Ranks, Crit Damage, Vulnerable Damage, Life & Armor. You will need to re-evaluate this for elemental resistances once you move into Torment 3 and 4, but a lot of that is going to come from adding mythics for the “true endgame” builds.

Helmet

Loyalty’s Mantle:

  • +x All Stats
  • +x% Damage
  • +x% Critical Strike Chance
  • x% Damage Reduction
  • + 3-4 ranks Velocity
  • While your Spirit Hall choices match, their bonuses are 100% more potent and Skills with that Base Spirit cost 60% less and have 60% reduced Cooldowns.

This is a very good choice for us because it gives you 60% reduced cooldowns off the bat. The extra stats and damage are great, and the flat damage reduction comes in very handy. Your Greater Affixes for this can land anywhere too.

Chest

Jacinth Shell:

  • +x Max Life
  • +x Life on Hit
  • +x% Damage Reduction while Injured
  • +3 to Endurance
  • Spending Vigor Heals you for ~10% of your Maximum Life.
  • Every second, your active Cooldowns now drain 10% of your Maximum Life to reduce their durations by 3 seconds.

This unique is the soul of this build. We will sacrifice life to reduce our cooldowns to zero, but spending Vigor will return that life to us instantly. So essentially spamming Rake while your ultimate is on cooldown will heal you while that cooldown goes down to a mere few seconds, and it will be right back and ready to be cast again. This is what makes the build fun for me as it adds a “pay attention” aspect, as it’s entirely possible to kill yourself by not attacking. But when you’re fighting it’s amazing.

Gloves

Fell Soothsayer Aspect: When you cast an Incarnate Skill enemies around you become Vulnerable for 5 seconds. Killing a Vulnerable enemy echoes 55% [15 – 55]% of the killing blow’s Base damage to another Nearby enemy. (Spiritborn Only)

We have several Incarnate skills that we cast constantly, so we’ll be making the entire screen vulnerable all the time. In addition, all these vulnerable enemies will pass on part of their killing blow damage to other enemies, creating chain reactions of damage.

Affixes

  • + Critical Strike Chance
  • + Critical Strike Damage
  • + Dexterity
  • + Attack Speed
  • + Vulnerable Damage
  • + Armor
  • Temper: Lucky Hit Chance to Immobilize
  • Temper: Ultimate Damage
Legs

Tassets of the Dawning Sky:

  • +x All Stats
  • +x% Movement Speed
  • +2.5% Maximum Resistance to All Elements
  • +35.0% Resistance to All Elements
  • When you take damage from a Non-Physical damage type, you gain 15.0%[+] Maximum Resistance to that damage type for 6 seconds. This effect can only apply to one damage type at a time.

These pants are a powerhouse of resistances, especially if you get Greater Affixes on Resistance to All Elements. You can experiment with other gear here if you feel survivable enough, but the nerfs from the high level torment difficulties are quite strong and these pants make a huge difference all by themselves.

Boots

Rakanoth’s Wake

  • +18.0% Movement Speed
  • +75.0% Non-Physical Damage
  • +35.0% Resistance to All Elements
  • 8.8% Cooldown Reduction
  • When you cast a Skill with a Cooldown, you explode, dealing X Fire damage.

These boots are also incredible for resistance boosting, but they come with added movement speed, cooldown reduction AND will buff your non-physical damage (so all of it) by a big amount. In addition, since you’re casting skills with a cooldown all the time, you’ll be constantly triggering the built-in fire explosion, that works well with our buffed Fire damage.

Weapon: Two-Handed Polearm

Two-handed Polearms have “Damage to Vulnerable Enemies” built-in and it is a huge boost for your build. Quarterstaves have block, which we don’t really want, and Glaives have Damage to Elites, but you’ll have to decide if you prefer to boost vulnerable damage or vs elites and compare how your dps work as you go.

Aspect of the Wild Claws: Rake manifests a Spirit Jaguar which also casts Rake at a random enemy, dealing [90 – 130]% Base damage. (Spiritborn Only)

This is an great aspect for our build, and it will be buffed by the two-handed weapon so it’s the best it can be. It will essentially cast a separate Rake in addition to the one you’re casting, giving you extra damage to enemies you’re not even paying attention to. You can experiment with other Aspects here if you want, for me I wanted to maximize my AOE and the random offscreen Rakes felt very catlike so I stuck with it. I expect I’ll change this when moving to late Torment 3

Affixes

  • + Dexterity
  • + Critical Strike Damage
  • + Vulnerable Damage
  • Temper: Jaguar Augments ( Rake or Hunter are best)
  • Temper: Wordly Finesse or Sharpened Finesse (Core Skill damage, Ultimate Damage, Critical Strike Damage)

OR the GLAIVE

Wushe Nak Pa

  • +313.0% Ultimate Damage
  • +42 Vigor On Kill
  • +3 to Supremacy
  • +16.0% Critical Strike Chance
  • Casting an Ultimate Skill grants you its matching Primary Spirit Hall Bonus and increases All Skill Ranks by 10[+] for 15 seconds.
  • Your Ultimate Skills each gain an additional Skill Type:
  • The Seeker is a Focus Skill.
  • The Hunter is a Mobility Skill.
  • The Devourer is a Potency Skill.
  • The Protector is a Defensive Skill.

This unique Glaive is built for ultimates, and the +3 to Supremacy is fantastic. I would recommend that you try it if you get it. You will lose vulnerable damage and any other greater affixes on your normal weapon, but if you roll a star version of this with + on ultimate it could make your Hunter incredible.

Amulet

Aspect of Plains Power:

  • Lucky Hit: Up to a 25%[+] chance to create a Mystic Circle for 10 seconds.
  • Casting a Jaguar Skill in Mystic Circles empowers them to keep your Ferocity at Maximum and increase your damage by [5 – 10]%[x] per stack while you remain within. (Spiritborn Only)

This aspect will give you a special circle underneath where you stand, and staying within it will buff your damage and keep your Ferocity from going down. We lucky hit very frequently and the circle is a fantastic boost for bosses and to stand on when taking incoming damage, and it will synergize with our glyphs on paragon.

Affixes

  • + Critical Strike Chance
  • + Cooldown Reduction
  • + Attack Speed
  • + Passive Skills
  • + Max Life
  • Temper: Ultimate Damage
  • Temper: Jaguar Efficiency (Hunter Cooldown Reduction)
First Ring

Accelerating Aspect: Critical Strikes with Core Skills increase your Attack Speed by 30.0%[+] for 5 seconds.

High attack speed is vital to our survival and motion, so we want to maximize our use of Rake. This aspect will keep your attack speed topped up at all times since our critical hit chance is so high.

Affixes

  • + Critical Strike Chance
  • + Attack Speed
  • + Critical Damage or Vulnerable Damage
  • Temper: Vulnerable Damage
  • Temper: Jaguar Efficiency (Hunter Cooldown Reduction)
Second Ring

Ring of the Midnight Sun

Implicit Modifiers

  • +12.5% Resistance to All Elements
  • +5.0% Resistance to All Elements

Unique Modifiers

  • +69.2% Damage to Elites
  • +10.0% Attack Speed
  • +3 to Mirage
  • +50.0% Critical Strike Damage
  • Critical Strikes restore 30%[+] of the Vigor you have spent in the last 2 seconds, increased by your Critical Strike Damage Bonus. Gain Counterattack’s Passive Effect.

This ring is perfect for this build because we are focusing on Criticals and using vigor-hungry Rake, so using this one will feed us a great amount of vigor back whenever we crit, which is amazing and, when combined with paragon, will allow you to pretty much never need resources, while healing ourselves whenever we spend them.

Gems or Runewords

You can use gems or runewords depending on what you find and what you can craft. You will only be able to get runewords if you have the expansion, but you should be able to get them from other players via trade as well. Since nobody knows how that market will work, we have to assume you will only use what you find, and I personally saw that the drop rate for runes seemed to ramp up based on my own Paragon level rather than the torment tier I was on. So on my first class I got very few runes even farming bosses Torment 2, but by my second class and closing in on 200 paragon points I was getting 3 legendary runes in 5 boss runs in Torment 1. This was the same for greater affixes, so maybe I’m just unlucky, but keep it in mind!

  • Weapon: Topaz to increase your Ultimate Damage or Emeralds to increase your critical damage.
  • Armor: Emeralds to boost your Dexterity. 1 Runeword is easy to get and great: ZanGar – every time you cast your ultimate you get +12% crit strike chance for 5 seconds. If you overflow it, it will add more stacks up to 20%
  • Jewelry: Skulls to boost your armor. You can use other gems or diamonds if you have enough armor in your gear and want to max resistances, but I didn’t have to bother with this until I started delving deep into Torment.

Pick your Mercenary

The Vessel of Hatred Expansion will allow you to hire a Mercenary to fight with you constantly. The best match for our build is Varyana, because her skills boost your Attack Speed. You can get Varyana quickly by doing her quest as soon as it appears from the Den, then equip her and kill Elites to level up Rapport and unlock skill points. Select:

  • Cleave: She will set bleeding on enemies while dealing some damage
  • Hysteria: You gain 1% attack speed for 5 seconds whenever Varyana damages an enemy, up to 10%
  • Bloodthirst: Varyana enters Bloodthirst, gaining 30% Attack Speed, 200% Movement Speed and Unstoppable for 7 seconds. Varyana’s Bloodthirst grants 10% attack speed to you for the same duration.
  • Bloodlust: Varyana’s Bloodthirst further increases your Attack Speed by 5%

For your reinforcements you can really pick anything you like, as it’s a situational decision and it doesn’t happen all that often, but you can gain Fortify by using Raheir as a reinforcement. Either way, that attack speed buff from Varyana can be quite awesome so work on her rapport.

Paragon Boards

This build is meant to let you progress through endgame, meaning completing Torment 1, Torment 2 and starting off Torment 3. You will need Mythical items and double and triple affix gear to do Torment 4 comfortably, so I’ll make a separate dedicated build for that.

Your Torment progression will be heavily based on finding Ancestral gear with Greater Affixes that matches the right bonuses and gives you the right amount of resistances and leveling up your paragon to get the extra bonuses from your glyphs.

Since this is a progression build, I haven’t min-maxed the boards themselves as you’ll have to change them to adapt to true endgame. That said, you can follow this recommendation to replicate my results and make small adjustments to match your playstyle without having to freak out. And if you didn’t know, there’s now a new item called Scroll of Amnesia or something like that and it will reset all your Paragon and Skillpoints in one easy click!

Basic Board

For this board, we will go right and up toward the glyph, grabbing dexterity nodes on the way. Our first Glyph is Wildfire. This makes it so for every 5 Dexterity purchased within range, you deal +2.0% increased Fire Damage, which is great, but the important one is the next one:

Additional Bonus:

  • Lucky Hit: Damaging enemies with direct Fire damage has up to a 30% chance to reduce one of your active cooldowns by 0.5 seconds.

Requirements: (purchased in radius range)

  • +40 Dexterity

Legendary Bonus:

  • Increase Fire damage by 1.0%[x].

You will initially need to run about 4 or 5 level 20+ pits to take your glyph to level 15 and max its radius. Don’t worry about taking it to 45 and move on to the next glyph after, always radius first!

Once we have that, pick the dex nodes going down if you feel you want health (optional based on your stage of survivability) and then go up to grab the magic and rare nodes above the glyph on both sides.

Second Board: Sapping

“When you Cast 3 Gorilla, Jaguar, Eagle or Centipede skills in a row, restore 15% of your Vigor and gain 30% increase damage for 5 seconds”

This board is immediately necessary to manage your vigor as you hunt for the right gear. Place the legendary node as close as possible, and go up to Opportunist and right to the node as soon as you can. After this, your objective is to reach the glyph slot to add Ritual while picking up Intelligence nodes within the glyph radius.

  • For every 5 Intelligence purchased within range, you gain +2.0% increased Mystic Circle potency.

Additional Bonus: (if requirements met)

  • While standing in a Mystic Circle you deal 10%[x] increased damage and take 10%[x] reduced damage.

Requirements: (purchased in radius range)

  • +25 Intelligence

Legendary Bonus:

  • Increase damage by 5.0%[x].

The damage buff and reduction from the circle can be easy to miss, but I did a couple of tries with and without it and found it really rather noticeably, particularly when facing off against Torment 3 bosses and enemies that seem to always have several affixes, barriers and extra health.

Board 3: In-Fighter

“When you Dodge or Block and attack you gain 2% increased Attack Speed and 1% increased damage for 5 Seconds. This can stack up to 9 times.”

We pick this board because the extra dodge and attack speed from the legendary node will allow you to move around those bonuses on your other gear. Since it’s not urgent, we put the glyph closest to us to get there first and slot our third glyph: Hone.

  • For every 5 Strength purchased within range, you deal +2.0% increased Damage with your Jaguar skills.

Additional Bonus: (if requirements met)

  • Dealing damage with your Jaguar skills increases your Critical Strike Chance by 1%[+] for 6 seconds, up to 10%[+].

Requirements: (purchased in radius range)

  • +25 Strength

Legendary Bonus:

  • Increase Critical Strike Damage by 8%[x].

We are all about the Jaguar so this is no surprise. You will want to meet the requirements to max your critical strike chance as well, and eventually benefit from a hefty boost to critical strike damage at level 45.

This board has mandatory +damage nodes near the glyph, and optional survivability nodes you can get to if you feel you need them. I like living on the edge so I mostly got what I wanted and exited out to the next one, but you can always go for them while working through more levels.

Board 4: Revealing

“Lucky Hit: Up to a 30% chance to Knock Down Vulnerable enemies. You deal 30%[x] increased damage to Crowd Controlled Enemies”

The effect of the legendary node will add crowd control to our arsenal of damages, but it’s not immediately necessary so I put the glyph closest to me as I progressed. Our Fourth Glyph is Innate

  • For every 5 Strength purchased within range, you deal +2.0% increased damage with Incarnate Skills.

Additional Bonus: (if requirements met)

  • Casting an Incarnate skill grants you 15%[x] damage reduction for 7 seconds.

Requirements: (purchased in radius range)

  • +25 Strength

Legendary Bonus:

  • Increase damage by 5.0%[x].

The two rare nodes near the glyph are very useful, giving you lots of Vulnerable damage and damage to crowd controlled enemies. The main reason we are taking this glyph right now is that even at this level of progression, with these defensive values, you will be able to advance to Torment 3 and improve your chances of good drops. From this glyph you’ll cut across the board and take attack speed on your way to the legendary node, before proceeding to our final board. I was not high enough level to do this during the review period, but you should aim to get either Convergence or Drive, and the glyphs Turf or Spirit.

Final Tips

Coming into the Jaguar class for the expansion, the only thing I was sure of is that I didn’t want to make another brainless “press x to win” build. My desire for more active engagement after the faceroll of the lightning sorc of the last seasons was a great motivator, but I was very plesantly surprised by just how different and versatile the Spiritborn can be. This Jaguar build is really a lot of fun to play, and has great clear speed even with unoptimized gear and without doing a scientific PHD on the Paragon boards and their correlation to each and every one of your affixes.

You should approach this build with all the pouncing it demands, and be ready to be there and participate in the action constantly. There’s NEVER a moment where you don’t have something fun to press, but if you don’t you’ll kill things anyway. Certainly the closest to self-healing wolverine we’ll ever get in Diablo, I absolutely recommend you try this and have a ton of fun adapting it to your style and perfecting it for Torment 4.

We have many more builds and Diablo 4 content coming, but I am curious to know: are you playing the spiritborn? Or what class are you trying? Will you do any alts this season? Share your priority list with us so we can publish the right content for you!Be sure to check out the Diablo IV Wiki and Diablo 4 Map for any help you might need, and stay tuned for our other Class Build Leveling and End Game Guides!

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