In this Diablo 4 Charge Barbarian Leveling Build (for Vessel of Hatred or 2.0 works with both!), I’ll teach you how to make an easy to play and powerful Charge Barbarian Build with few gear requirements, good damage, and excellent growth to carry you all the way to Torment I. This is a solid Charge Barbarian Build that isn’t 100% min-maxed because you will continue to change your gear from this point onward, but it will get you to Torment I and through Torment I without issues.
Diablo 4 Charge Barbarian Leveling Build Season 6 – Charging Berserker
The Charging Berserker Build is a Diablo 4 Barbarian Build Season 6 that makes use of several synergies between Barbarian Legendary Aspects and Barbarian Skills to maximize damage while still being incredibly fun to play. Let’s get into just how it works.
First I really love the Charge ability of Barbarians in Diablo 4 Season 6, as it’s quite fun to use. There is something about body checking enemies into walls that just feels satisfying. It’s also got great mobility and it makes you Unstoppable so I use this a lot. Additionally, you can reduce its cooldown by up to 6 seconds if you hit 3 enemies with it, which makes it rather easy to use often.
Charge is also supported by a host of different Legendary Aspects, including one brand new one. These are Aspect of The Flaming Rampage, Aspect of Ancestral Charge, Brawler’s Aspect, and Veteran Brawler’s Aspect. These Aspects allow it to deal more damage, to explode enemies that then deal damage to nearby enemies, have a much larger hit box, and to have 2 Charges. These Aspects when combined make it extremely deadly, and by taking Cooldown Reduction we can use it pretty much at will.
Double Swing
The next part of this Diablo IV Barbarian Build is Fury management. How do we have enough Fury to use our Core Skill regularly?? Well the answer to that lies in Double Swing, or more specifically Enhanced Double Swing. This upgrade makes it so hitting a Stunned or Knocked Down enemy with Double Swing grants 25 Fury. Double Swing costs exactly 25 Fury, so as long as you’re hitting an enemy that’s Stunned or Knocked Down you can’t run out of Fury.
Ground Stomp
Charge Stuns enemies when knocking them into terrain, which is constantly. So hitting into enemies after Charging with Double Swing is a good strategy. Additionally, Ground Stomp Stuns enemies as well, so you can use it then Double Swing, and Ground Stomp grants 60 Fury when you take the Enhanced Upgrade, making Fury management easier. When you take Tactical Ground Stomp upgrade it also makes enemies Vulnerable and deals 900% increased damage! You read that right!
Challenging Shout
As you ramp up the difficulty you need to start prioritizing staying alive, and Challenging Shout is one way to do that by reducing the amount of damage that Nearby enemies deal by a huge 40% for 6 seconds. It can also help with Fury management when you take the Tactical Challenging Shout upgrade, which is nice.
But if we’re going to use this Shout then we should improve it with a Legendary Aspect, and that’s where the Aspect of Fierce Winds comes in, which creates 3 Dust Devils whenever you cast a Shout. It also improves their size, but more importantly increases the damage of ALL of your Dust Devils as they get larger. This allows us to Temper Dust Devil Size onto our gear which also increases Dust Devil damage at the same time.
Would be good to have more Dust Devils though if we’re going to do that, and that’s where the Windlasher’s Aspect comes into play, which sends out a Dust Devil whenever you hit with Double Swing! Additionally, the Devilish Aspect will send out two Dust Devils whenever we generate 100 Fury. Starting to see the synergy? So now you send out Dust Devil’s whenever you use Double Swing, which should be after Charge or Ground Stomp for Fury management purposes, and also whenever you use Challenging Shout. And since it generates Fury, and so does Ground Stomp and Challenging Shout, you should see more Dust Devils go out periodically.
Unconstrained Key Passive
Sounds pretty good right? But wait there’s more. Since we’re using the the Unconstrained Key Passive, we need to find away to be Berserking ALL the time in order to always have that 60% Damage bonus, and to be able to make the most of the Aggressive Resistance passive. Well there’s the Aspect of Anger Management which allows us to maintain Berserking as long as we stay above [55-40] Fury which you can use if you wish, but I like to use the Bear Clan Berserker’s Aspect since it reduces Brawling Skill Cooldowns when you kill enemies while Berserking. Both Ground Stomp and Charge are both Brawling Skills with this setup, so both will be affected, and both generate 3 seconds of Berserking when used thanks to the Battle Fervor passive. So it’s a feedback loop. Use them to kill things and Berserk, reduce their cooldown and use them again to continue to Berserk.
And lastly, Aspect of Berserk Ripping deals up to 60% of your Direct Base damage dealt (if used on a two-handed weapon) while Berserking as Bleed damage over 5 seconds. Well Charge is direct damage, Ground Stomp is direct damage, Double Swing is direct damage so that works extremely well! But wait a second…aren’t Dust Devils direct damage too?? Why yes, yes they are! So all those Dust Devils will now inflict Bleeding on every enemy they hit as well! And that’s the build! Simple right???
Call of the Ancients
I use Call of the Ancients for some burst damage when I need it, which is rare, but happens. It’s great for helping to melt bosses since this build focuses a lot on AoE damage, and it’s just nice to whip up some extra damage when I need it.
Frenzy
Frenzy is also on my skill bar since sometimes I need a basic attack to generate Fury, and Battle Frenzy synergies extremely well with this Build since we’re always Berserking. You likely won’t need this skill in end game iterations of this Build, and will likely replace it with a second Shout Skill.
Diablo 4 Charge Barbarian Leveling Build Season 6 – Skills Distribution & Passive
Weapon Expertise
When it comes to a Weapon Expertise I really like using Two-Handed Sword Expertise as it fits nicely with the Aspect of Berserk Ripping, which also turns direct damage into Bleed, but also boosts damage after killing Bleeding enemies. Make sure you assign this weapon to Charge in your Skills, so you’re using it when you use Charge.
Diablo 4 Charge Barbarian Leveling Build – Charging Berserker
Charging Barbarian Leveling Build Season 6 – Aspects, Affixes & Tempering
Equipment is the most important part of any build, but because it is random it should not stop your leveling build from being able to progress through content. With this specific build, the skill distribution is powerful and you can be very unoptimized and progress, but you can look at the gear recommendations to see what you should be looking for. Try to use Legendary Aspects to adjust to your needs while you farm levels and better gear. In general you should not bother tempering items until after level 60, when you will get Item Power 750 items that will be your default for a while.
Charge Barbarian Leveling Build – Legendary Aspects and Uniques
My current Charge Barbarian Build is making use of two unique items that I got really early, but this Build will work just fine without them, and I mainly use them for their Cooldown Reduction and for casting Challenging Shout a second time every 8 seconds. These are Tuskhelm of Juritz the Mighty and Yen’s Blessing. You can replace these with a Helmet with Cooldown Reduction and any Boots and it will come out the same, however, your damage will be a bit lower and you wont be Shouting as often.
As a general note, try to prioritize Cooldown Reduction, Strength, Vulnerable Damage, and Critical Strike Chance. Cooldown is needed for Charge, Strength for damage, Vulnerable to increase damage against Vulnerable targets, and Critical Chance to get increased damage.
Helm
Tuskhelm of Juritz the Mighty (Unique) or Iron Blood Aspect: Gain [2.0-4.0%] Damage Reduction for each nearby Bleeding enemy up to [10 – 20%] maximum.
Affixes to look for:
- Cooldown Reduction
- Maximum Life
- +Total Armor
- Temper: Dust Devil Size
- Temper: Brawling Cooldown Reduction
Chest
Steadfast Berserker’s Aspect: Gain [105-605] Fortify whenever you deal direct damage while Berserking.
- Strength
- Maximum Life
- Armor
- Temper: Dust Devil Size
- Temper: Ground Stomp Cooldown Reduction
Gloves
Aspect of Retribution: Distant enemies have a 10% chance to be Stunned for 2 seconds when they hit you. You deal [20-40]%[x] increased damage to Stunned enemies.
- Critical Strike Chance
- Vulnerable Damage or Critical Strike Damage
- Strength
- Temper: Dust Devil Damage
- Temper: Dust Devil Size
Legs
Tibault’s Will (Unique) or Iron Blood Aspect: Gain [2.0-6.0%] Damage Reduction for each Nearby Bleeding enemy up to [10 – 30%] maximum.
- Strength
- Total Armor
- Max Life
- Temper: Ground Stomp Size
- Temper: Ground Stomp Cooldown
Boots
Yen’s Blessing or Exploiters Aspect: You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20-50%]
- Movement Speed
- Strength
- Maximum Life
- Temper: Dust Devil Size
- Temper: Ground Stomp Cooldown Reduction
Two-Handed Blunt Weapon
Aspect of Berserk Ripping: Whenever you deal direct damage while Berserking, inflict [40-60%] if the base damage dealt as additional Bleeding damage over 5 seconds.
- Strength
- Damage Over Time
- Critical Strike Damage or Vulnerable Damage
- Temper: Damage While Berserking
- Temper: Chance for Dust Devils to Cast Twice
One-Handed Weapon (1)
Windlasher Aspect: Casting Double Swing creates a Dust Devil that deals [200-315] damage to enemies in its path.
- Maximum Life
- Critical Strike Damage
- Vulnerable Damage
- Temper: Damage While Berserking
- Temper: Chance for Dust Devils to Cast Twice
One-Handed Weapon (2)
Brawler’s Aspect: Enemies damaged by Kick or Charge will explode if they are killed within the next 2 seconds, dealing [1430-1716] damage to surrounding enemies.
- Maximum Life
- Strength
- Vulnerable Damage
- Temper: Damage While Berserking
- Temper: Chance for Dust Devils to Cast Twice
Two-Handed Slashing Weapon
Aspect of Ancestral Charge: Charge calls forth 4 Ancients who also Charge, dealing 40-80% of normal damage.
- Strength
- Max Life
- Vulnerable Damage
- Temper: Dust Devil Damage
- Temper: Chace for Charge to Deal Double Damage
Neck
Aspect of the Flaming Rampage: Charge gains an additional Charge. Each target hit by it explodes for [746-1,107] Fire damage to surrounding enemies
- Cooldown Reduction
- Critical Strike Chance
- Strength
- Temper: Dust Devil Size
- Temper: Call of the Ancients Cooldown Reduction
Ring 1
Aspect of Fierce Winds: Your Shout Skills create 3 Dust Devils that deal [229 – 458] damage to enemies along their path. Your Dust Devils are [5 – 25]% bigger and deal 1%[x] increased damage for each 1% their size is increased
- Critical Strike Chance
- Vulnerable Damage
- Critical Strike Damage
- Temper: Brawler Cooldown Reduction
- Temper: Dust Devil Damage
Ring 2
Bear Clan Berserker’s Aspect or Aspect of Anger Management:
-Killing an enemy while Berserking has a 40% chance to grant [17.0- 32.0%] increased Cooldown Reduction to your Brawling Skills for 2 seconds.
-While above [55 – 40] Fury, you are Berserk, but lose 2 Fury per second.
- Critical Strike Chance
- Vulnerable Damage
- Critical Strike Damage
- Temper: Brawler Cooldown Reduction
- Temper: Dust Devil Damage
Gems or Runewords
- Weapon: Emeralds to increase your critical damage or Sapphires for Vulnerable Damage
- Armor: Rubies for Strength
- Jewelry: Diamonds or other specific gems to shore up specific resistances
Progressing to Paragon and Final Tips – Barbarian Charge Build Season 6
This is a Diablo 4 Charge Barbarian Leveling Build Season 6 intended to get your feet wet with the class and allow you to have fun exploring the areas of the game and starting activities. However, this is also a powerful and engaging build that can make content exciting and you will probably want to stick to this gamestyle as you continue.
I will be releasing a higher level build with actually optimized gear, aspects and progression aimed at completing the new activity, the Dark Citadel, that is a new and unique mode with full on raid mechanics that you are probably unprepared for. Your Torment progression will be heavily based on finding Ancestral gear with Greater Affixes that matches the right bonuses and gives you the right amount of resistances while not nerfing your damage, while you hunt for the legendary manuals so you can temper the best stuff in.
If you want to continue this build and begin your paragon progression, you will want to work toward these boards and glyphs:
So that wraps up our Charge Barbarian Leveling Build Guide for Season 6 that focuses on Charging at will and Berserking 100% of the time, which absolutely decimates content. It is a bit Aspect heavy, but doesn’t require any uniques to put together, which is great. Be sure to check out the Diablo IV Wiki and Diablo 4 Map for any help you might need, and stay tuned for our other Class Build Leveling and End Game Guides!
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