Rise of Iron, the latest expansion for Bungie’s RPG shooter Destiny, is now available for players on PS4 and Xbox One. The expansion costs 30 USD as an add on for players who also own The Taken King expansion. New Guardians can get in on the action with the 60 USD Destiny Collection which features every expansion released to date. Keep scrolling for a launch trailer and content overview, and tab over to see all the changes the expansion brings in detail.
Rise of Iron Contents
- Rise of Iron features a whole new story for Guardians to explore, centered around a spreading menace.
- New strikes for players to tackle with teammates.
- A new raid for the most dedicated 6 person fireteams, available Friday September 23rd at 1 PM EST.
- New locations to explore and a new social space to take a load off.
- New weapons and armor.
- The max light level is getting a boost to 385, and then 400 a few weeks later when the hard mode for the raid goes live.
- The PvP Crucible also receives some new content and updates, with private servers already making their appearance last week for players.
General
- Rise of Iron campaign unlocked
- Requires Destiny: Rise of Iron and minimum Character Level 40
- Max Light increased to 385
- New Vanguard & Crucible Bounties are now available
- Year 2 Moments of Triumph will end at 10:00am PDT on 9/20/16 and cannot be progressed
Activities
- Will now include selections from Year 1, Year 2, and Year 3
- Increase Light to 350
- Vanguard Playlist is now called The Taken War Strike Playlist but is otherwise unchanged
- The SIVA Crisis Playlist consists of Taken King and Rise of Iron Strikes at 320 Light
- The Taken War Heroic Strike Playlist is available for players who have not purchased Rise of Iron and is accessible in the Vanguard Strike Playlist page
- No longer rewards Vanguard Marks
- The SIVA Crisis Heroic Strike Playlist is now available to players who have purchased Rise of Iron
- This Playlist replaces the Taken War Heroic Playlist in the Vanguard Strike Playlist
- This Playlist is also the Weekly Heroic Strike featured Playlist
- Recommended 350 Light
- Requires Rise of Iron
- Recommended 360 Light
Economy
- Normal Strikes will now grant rewards up to 340 Light
- Heroic Strikes will now grant rewards up to 365 Light
- Strike-specific Skeleton Keys now drop in the Nightfall Strike and the SIVA Crisis Heroic and Taken War Strike Playlists
- Skeleton Keys allow you to open Strike Hoards to guarantee a Strike-unique reward
- Strike unique rewards will now drop up to 385 Light
- Nightfall will now reward the player with Ghosts less often so other rewards will drop more often
- Players can receive one free Radiant Treasure per account through their first Heroic Strike Playlist completion per week
- Variks will now grant Weapons and Armor for Challenge of the Elders scorecard completions up to 365 Light
- Fixed an issue where, after enough kills were accumulated, players would never see Uncommon item drops again
- This resulted in players being starved of weapon and armor materials
- Uncommon drops will be in addition to, not in place of, Rare and Legendary drops
- Rare and Legendary Engrams will now attempt to give you rewards equal to or higher than your current Light
- Rare Engrams can now decode up to 340 Light
- Legendary Engrams can now decode up to 365 Light
- Legendary Engram Light value will slow from their fast progress at 350, up to 365
- Within that range, Engrams will grant the player something with higher Light about half the time
- Exotic Engrams can now decode up to 385 Light
- Faction Packages now drop items up to 385 Light
- Fixed an issue where vanity items (Ships, Sparrows, Shaders) were dropping less frequently than intended
- Queen’s Wrath faction packages now contain Queen’s Guard armor and Chasing Infinity
- Previews have been added for the Queen’s Wrath and Crota’s Bane Factions
- House of Judgment Faction Packages now grant a Weapon each time
- House of Judgment Class Items now drop in addition to Weapons rather than in place of
- Dead Orbit, New Monarchy, Future War Cult, Vanguard, and Crucible Packages now allow the player to choose one of three options: Weapons, Armor, or Chroma Armor
- New Faction Ghosts and Sparrows have been added to these Packages
- They can be found in all three Package selections (Weapons, Armor, and Chroma Armor)
- TTK Armor and Weapons have been removed from the Faction Packages and are replaced with new ROI Weapons and Armor
- The following Weapons will remain in their respective Faction Packages (Crucible and Vanguard):
- Shadow Price
- Badger CCL
- Lord High Fixer
- Grim Citizen III
- The Saterienne Rapier
- The Devil You Know
- The Swarm
- Zombie Apocalypse WF47
- LDR 5001
- Y-09 Longbow Synthesis
- Two to the Morgue
- The Comedian
- Removed the SUROS TSR-10 Rocket Launcher Test Weapon that required Crucible kills
- Removed the Häkke Test-A Shotgun Test weapon that required Crucible kills
- Vendor items purchased for Legendary Marks have been increased to 350 Light
- Xur’s exotics for sale have been increased to 350 Light
- Xur now sells two Exotic Weapon Ornaments per week for Silver Dust
- Xur can now carry Legacy Boot Engrams
- Year 1 Class Items are now available as new Rise of Iron Legendary Class Items. This does not include Year 1 Raid Class items. The new Class Items are found in the following locations:
- Strike Hoards
- Crucible End of Match Rewards
- Legendary Engrams
- Iron Banner
- Trials of Osiris
- Faction Packages
- Rise of Iron Vendors
- 22 Exotic Weapon Ornaments have been added
- Applying an Exotic Weapon Ornament has a cost of the Exotic Weapon Ornament and 1 Silver Dust
- Players who have obtained Laurels can apply them to their corresponding Armor set to unlock Armor Ornaments
- Armor Ornaments cost 1-2 Laurels plus 5 Silver Dust to apply
- Trials of Osiris Laurels can be obtained from Trials Flawless Chests, 1 per character per week
- Raid Laurels can be obtained from the Heroic Raid challenge modes, 1 per character per week
- Iron Lord Laurels can be obtained from Radiant Treasures. Additionally, players will obtain one Iron Lord Laurel from the Rise of Iron Record Book
- Armor Ornaments cost 1-2 Laurels plus 5 Silver Dust to apply
- Record Books now appear in their own section on the character progress UI screen
- Silver Dust is now available
- Obtained from Radiant Treasures and by sharding Exotic Weapon Ornaments
- Used to purchase unique Eververse items, purchase Chroma from Eva Levante, purchase Iron Engrams from Lord Saladin, and apply Ornaments to Armor and Weapons
- New Emotes have been added to the Eververse Store
- April Update Emotes have been removed from the store and added to the new “Spring 2016 Emotes” bag
- Radiant Treasures can now be purchased from the Eververse store
- Radiant Treasures contain Exotic Weapon Ornaments and Vanity Items
- Reputation Boosters are now available for direct purchase on the store
Crucible
- Rise of Iron Maps and Modes are now available (Requires Destiny: Rise of Iron)
- Supremacy, Clash, Control, Rift, Skirmish, Rumble are now core Playlists
- Elimination will be available every day of the week until Trials of Osiris returns on 9/30
- Rise of Iron Crucible Maps Floating Gardens, Last Exit, Skyline, Icarus (PS Exclusive) added to core playlists with strong weightings to feature them (these will normalize over the course of a few weeks)
- The Taken King Crucible maps added to Classic playlists (These are now free for anyone who owns the base game)
- Rotating featured playlists updated to include Rumble Supremacy, Inferno Supremacy, Salvage, and Combined Arms
- Core playlists now reward a new collection of Crucible Legendary Weapons:
- Hex Caster ARC
- 77 Wizard
- Ill Will
- Unending Deluge III
- Hopscotch Pilgrim
- Steel Oracle Z-11
- Cryptic Dragon
- Matador 64
- 20/20 AMR7
- Classic playlists now reward the Year 2 collection of Crucible Legendary Weapons
- Red Spectre
- Eyasluna
- In Times of Need
- Split Shifter Pro
- The Revelator
- The Ash Factory
- Party Crasher +1
- Spare Change.25
- NL Shadow 701X
- Crucible Class Items added to the Crucible Legendary loot pool
- Crucible Legendary drop rates slightly increased
- New Supremacy Quest is available from Lord Shaxx
- New Supremacy Bounties are now available when Supremacy is the daily featured playlist
- Shaxx Weekly Bounty design has changed and now features a single multi-objective Bounty for a specific featured 6v6 mode
- Daily Crucible Bounty availability updated for Rise of Iron
Destiny is looking to finish the year with a bang, and has plans for seasonal events for the remainder of the year as well as a return of Sparrow League Racing. Answering the call to arms? Let us know your impressions in the comments!
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6 responses to “Destiny: Rise of Iron Expansion Now Available”
Well I’m now working on the impression article. I decided to wait for the raid to drop to have everything pretty much tried. Didn’t complete the raid (we got stuck on the final boss and we figured we will wait until next week to try and beat him again). The raid is probably the best raid so far IMO. It doesn’t feel as tedious as some of the previous raids especially the TTK raid.
Having a great time with it so far but I wished they’d release the new raid a week or so after release instead of 3 days after so people can have a chance to level up.
Anyone tackling the raid this weekend?
Remember, you heard the time here first when you reach glory
>
Sure, I can give it a go when I get the chance which probably would be late tonight (I think I would of tested everything by then to some extent) or sometime tomorrow.
EDIT: Just found out these lovely exotics that were in the database since TTK have finally been added. I want for my Titan:
https://www.bungie.net/en/Armory/Detail?type=item&item=155374076&itemname=Thagomizers” rel=”nofollow
Can those impressions come in the form of one of your great blog articles?
I’ve gotten to play a little before classes for today. My experience so far has pretty much been JUST the story missions which overall the storyline is short unfortunately like all the other DLC, something I wish Destiny would stop doing. There always feels to be a lack of depth to the DLC, mostly just hey a threat, we need you to go kill it, with little in regards of getting to that point. I will say the ending was neat (I won’t spoil why) yet also feels lackluster. It makes me wonder now what the raid boss will be.
However while the DLC is short Bungie did at least in some way compensate in the form of the Rise of Iron book which gives you an assortment of tasks to complete like the year 2 challenge book. It has levels which unlock a bunch of stuff, the best probably being the Rise of Iron set we’ve seen in trailers (each class has a set, but what I mean by we’ve seen it, is that it’s the set of armor that the titan wore with the wolf heads and being on fire). This will probably keep players busy no doubt, being a completionist like I am I know it will keep me busy even if I hate the crucible (yes some of them require the ever lovely crucible).
I’ll give more impressions down the line. I’m curious what two of the new exotics are since in the book there are four ROI exotic questlines. Two we know which is the the g-horn and the other the exotic variant of the first gun in the game (I’m not going to try and spell that). I also still need to try the Archon Forge still, no doubt where I will spend a lot of my time now like I did in TTK with the Court of Oryx.
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