Destiny 2: Development Update Review

Destiny 2: Development Update Review

Players have been waiting since the holidays for some word from Bungie on how exactly they will fulfill their promises to players, instead of simply replying with the severely trite “We are listening”. There is a lot of subjects that this development update touches upon so, instead of listening to me rant your ear off, why don’t we instead get right into it.

A bad way to start a development update is:

Please keep in mind that the further out we make promises, the more they are subject to change. – Bungie

Destiny Content Tiers

Expansions: Like the Curse of Osiris are purchasable updates that typically add new Story, Destinations, and Gear, as well as new Crucible, Strike, and Raid Lair content.
Seasons: Typically spanning 3 months, seasons introduce content that is made available to all players of Destiny 2.

Iron Banner, Faction Rallies, and their rewards fall under seasons. In the future, new Seasonal rewards from Crucible, Strikes, and Trials of the Nine will be available to all players. At this moment they are under expansions tier.


It took Bungie over 4 months to recognize that the scales are unevenly tipped towards Tess. They claimed Eververse was never intended to be a substitute for end game content and rewards. Their new changes includes:
  • New content to be obtained in activity rewards over Bright Engrams.
    •  Adding Ghosts, Sparrows, and ships (to date found only in Bright Engrams) to achievement reward pools.
    • *This seems to be an addition to what already exist. Meaning Tess will still sell ghosts, ships, and sparrows but now players can obtain some versions in activities. While this will add to the content to the average non silver buyer, we will have to see if this changes starting with Crimson Days event.
  • We’ll provide a gameplay path to earn Bright Engrams and all contained rewards (including Event Engrams).
    • *Interesting to see what exactly this gameplay path entails or its simply the upcoming changes in Feature Roadmap.
  • Players will have more direct purchase options and adjustments to Bright Engrams to allow players to get the items they want more often.
  • *Perhaps this means we won’t have a rotating stock of wares from Tess?

Crimson Days V-day Event

The upcoming new event will begin to use the proposed changes above. The event will start on February 13
  • Rewards for activities
    • Nightfall milestone will give players an exclusive legendary Emote.
    • Raid milestones will give players a Weapon Skin.
    • Crimson Days milestones during Crimson Days will give players an Exotic Sparrow.
  • Players will earn double engrams at level-up
    • 1 Crimson Engram & 1 Illuminated (Bright) Engram for the Crimson event.
  • Ways to obtain Crimson Engrams
    • Complete the Crimson Days match.
    • Complete the Crimson Days milestone on each character.
  • Each Crimson Engram is very strongly weighted to new rewards when decrypted until all new event items have been obtained.

XP Rates

We are still investigating changes to XP earn rates. Our goal with any updates to XP are transparency and consistent XP gain regardless of your preferred activity. Right now, it’s too slow in general and lopsided towards grinding specific activities and we want to fix that without making those activities low value to players who aren’t grinding them. Our first attempt turned out to be unworkably buggy so we’re having to investigate other angles. We will continue to update you as we move forward.

 *Too bad they can’t just reduce the XP needed for a level up to 130,000 plus or minus 10,000. At the moment the best way to level up is Heroic Public Events although that is the worse way to obtain gear.

Feature Roadmap

Below are the next 3 updates coming for all players:
January 30 Update
  • Masterwork Armor
    • Masterwork Armor provides increased damage reduction while using your Super.
    • You can reroll the armor stat type on Masterwork Armor.
    • Players can upgrade a piece of armor to Masterwork by spending Masterwork Cores and Legendary Shards.

Bungie’s Masterwork Helmet Example


Original Helmet Stats

Raid Reward Rework

    • They [raid rewards] will now feature mods with Raid-specific perks
    • Rewards are now ensure to have a Raid item drop from each major encounter.
    • The Raid vendor will also directly sell Leviathan and Eater of Worlds armor and weapons for purchase with Raid tokens and Legendary Shards.
    • *Above is almost moot if they only mean regular Leviathan and Eater of Worlds armor. EOW has a dupe protection in place thus collecting all the possible loots is feasible. Leviathan on the other hand doesn’t, however both armor and weapons are already found in Raid vendor loot pool. The only exception is Prestige Raid armor which is not available from Raid vendor. Therefore, if their statement doesn’t consist of the Prestige raid armor this new addition isn’t as beneficial as it may seem.
    • Bungie is also adding a new Ghost with Raid-specific perks that has a chance to drop from the Leviathan and Eater of Worlds final encounters.
    • More Raid and other activity-unique rewards will be worked on in the future.

February Update

  • Strike Scoring + High Score Tracking
    • Strike Scoring is coming to Nightfall and replacing the current time limit mechanic. The scoring is similar to the Destiny 1 system but with adjustments to emphasize competitive execution of Strike objectives and support for player selectable score modifiers. In February, Nightfall High Scores will be exposed in-game via new emblems and will unlock rewards. We also have plans for Clan and Community High Scores in the works.
    • *I didn’t have an issue with the time limits on nightfalls as all nightfalls, even prestige, minus exodus crash that is bugged can be finished. Bungie could have added timers on Heroic strikes to get players in that mindset to move with haste. This is a casual change and time will tell if its a right one.
  • Mods 2.0
    • Work is underway on a full rework of armor and weapon mods. This will focus on reducing redundant mods, more unique theming, and greatly increasing their impact on your power. We are aiming for a February release, but the scope of the rework could push parts or all of it out to early spring. We will be evaluating how Mods play into the Bright Engram economy as a result, because we’re sensitive to pay-to-win outcomes.
    • *But buying exotics ghosts giving players extra 10% xp isn’t pay to win?
  • Quickplay Improvements
    • We are adjusting game mode rules to increase the pace of gameplay and power ammo acquisition in Quickplay.
  • PC Tower Chat
    • We are adding text chat to the Tower for the PC version of the game.
  • Exotic Repetition Reduction
    • This will prevent players from receiving the same Exotic twice in a row. You may still receive duplicates, just not consecutively.
    • * This is quite different from the “Duplication protection will be added for Exotics in the New Year” that was stated in State of Destiny on Nov 29.
  • Fireteam Members on Destination Map
    • You will finally be able to see the other members of your fireteam on the destination map. No more having to ask your fireteam where they went when they fast travel to another landing zone.
    • * I wouldn’t choose this as an thing to improve given everything else that is wrong. Example: all the bugs in Leviathan Raid specifically during Calus thats been in game since the raid became live.

Spring 2018

  • Development of Expansion 2
  • New Features that will be released before or during Season 3.
Bungie want to give players new reasons to play, more variety, and balance improvements. Spring will bring a number of exciting and long awaited features to the Crucible.
  • Crucible Rank
    • Beginning with Season 3 we will introduce Seasonal Crucible Ranks. There will be two different ranks for players to pursue:
      • Valor – A progression rank that goes up as you complete matches. Winning helps you move up faster, but there are no loss penalties.
      • Glory – A progression rank that goes up when you win and down when you lose. Performance is how you move up here.


  • Private Matches
    • Private Matches are coming to all players of Destiny 2. Players will be able to invite their friends to play on the map and mode of their choosing.


  • 6v6 Playlist
    • 6v6 PvP in addition to the current 4v4 game modes.
  • Mayhem Event
    • Mayhem will return as a limited-time event during Season 3 and going forward.
  • Additional Fixes
    • Changes will be made to make quitting less common and behind-the-scenes security improvements to help improve the overall Crucible experience.

Additional Highlights

  • Weapon and Ability Balance Pass
    • Sandbox adjustments based on player feedback and data from the live game. The Sandbox team will share specific changes as we lead up to Season 3.
  • Exotic Weapon and Armor Balance Pass
    • Exotic weapons and armor are receiving a comprehensive design pass to ensure they stand out from the rest of the gear and offer new, exciting, powerful ways to play.
    • *Something that was needed since launch as most exotics are a waste. Perhaps the 1 exotic armor for players subclass is helpful but most weapons fall short. With the addition of masterworks legendary exotics have fallen further.
  • Seasonal Reputation
    • Specific vendors will now display a Seasonal ranking. Earning reputation will unlock unique Seasonal rewards and will reset each Season.
  • Improved Iron Banner and Faction Rallies
    • In addition to the changes that you will see when Iron Banner and Faction Rallies return this month, we will continue iterating on these to make them unique, exciting experiences that you all look forward to.
  • Playlist Repetition Reduction
    • This feature solves the problem of experiencing the same playlist entry multiple times in consecutive or frequent succession for both Crucible and Strikes.
  • End Game Player Pursuits
    • We agree with your feedback on the imbalance between Achievement and Bright Engram rewards, and we will be making adjustments to shift more rewards into specific endgame pursuits instead of generic XP grinding for Bright Engrams. We are excited to share the details as soon as we have them worked out.
  • Multi-Emote
    • When multi-emote launches, you will be able to choose which emote you have equipped to each of your four emote slots.
    • *Yay for emotes that are superfluous at best. Priorities.
  • Vault space
    • We are targeting an additional 50 slots to player vaults. We don’t believe just adding more space is a complete solution and are actively working on other changes to reduce load on your vault space.
    • We are adding an Exotic accessory tab to Vault collections so you will no longer need to spend Vault space on Exotic Ships, Sparrows, and Ghosts.
    • *As Luke Smith puts it “Destiny 2 is a loot collection game” its unfathomable how backwards the vault space issue is. Vault should have been enough to hold a majority of the items. Since launch space has been tight and more items being introduced into the game makes it extremely difficult. This extra 50 should have been added by DLC 1 not now. While the Exotic accessory can help some players out, ask yourself “how many exotic ships, sparrows, and ghost I really have?”. This is just a haphazard bandage to this problem.
  • PC Clan Chat
    • In addition to the Tower chat that is targeted for February, we are adding clan chat to the PC version of the game.
  • Heroic Strike Changes
    • We’ll be introducing modifiers to add more gameplay variety to the experience.

Fall 2018

We are working on a lot more that we’re not quite ready to discuss. Expect more on this small sample of items in the future:
  • Item Collections and Records
  • Weapon Slot and Archetype Improvements
  • Additional Crucible Playlists (e.g. Rumble)
  • Better Clan Rewards
  • Masterwork Exotics
  • Pinnacle Weapon and Gear Improvements
  • Trials of the Nine improvements
  • Shaders and dismantling
  • The Future of Guided [Carry] Games
  • Address Solo Vs Fireteam matching

 Things that were overlooked or forgotten

  • Better incentives for players who complete challenging Prestige activities – Nov 29 State of Destiny
  • Rewards for Adventures and Lost Sectors – Nov 29 State of Destiny
  • Duplication protection will be added for Exotics in the New Year – Nov 29 State of Destiny. This has been changed to Exotic Repetition Reduction.
  • Prestige Raid Lair
In conclusion, though Bungie has made some attempts to rectify issues and to promote a more lively community this update, they could have done better. January update, February event and PVP are all moving in a good direction. All the others are lukewarm at best, should have been in the game already, or it is too far in the future to say anything. Bungie stated “it is the time for doing” and all they can do is properly nail the upcoming events to better show their commitment. Lest they forget that because on the internet, mistakes are forever.

Stay tuned for more Destiny 2 content and be sure to check out our other Destiny 2 articles and guides right here on the Blog!


PrimeraEspada91, or simply Primera, is a Youtube Partner & Freelance writer specializing in video game guides.

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